[OOC] Dungeon Adv. Path: Life's Bazaar

rangerjohn — The gods are fairly hands off — when they want to influence events, they mobilize their clergy. So, I guess you could say that the gods are hands off, but the clergies are very involved, which some inhabitants of the Reach would feel is the same thing.

If anyone has any questions like these or thoughts ("I feel like X should be like this..."), bring it up, I'm definitely open for dialogue. These are really appropriate and enjoyable questions, rangerjohn. :) (At least for me, you're probably fairly annoyed that you have to be asking them...) :p

Best,
tKL
 

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No problem, I'm exploring the character as much as you are the world. Or maybe more precisely he's opening himself up little by little. I didn't enter into this with a preconcieved idea, which makes it harder but hopefully more enjoyable in the long run.
 

Sorry if CN is causing any problems I am all for changing, it I just don't know what Would fit better. The Only thing I could think of would be true neutral, I would think a good alignment would be out, but I don't think my guy is too far from it.
 

I'm fine with it as is. Like I said above, he doesn't seem like a disruptive CN. Your call.

Oh — I'll mark this as full as soon as Dog Faced God posts his cleric.

Best,
tKL
 
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Kajamba Lion said:
Dog Faced God — I don't own the splat books, so my answer's going to have to be no. What were you looking at?

There were a couple feats that allow you to do other nifty stuff with turn undead attempts:

Divine Might [Divine]
You can channel energy to increase the damage you deal in combat.
Prerequisite: Ability to turn or rebuke undead, Cha 13+, Str 13+, Power Attack.
Benefit: Spend one of your turn/rebuke undead attempts to add your Charisma bonus to your weapn damage for a number of rounds equal to your Charisma bonus.

Divine Vigor [Divine]
You can channel energy to increase your speed and Constitution.
Prerequisites: Ability to turn or rebuke undead, Cha 13+, Extra Turning.
Benefit: Spend one of your turn/rebuke undead attempts to increase your base speed by 10 feet and gain a +2 enhancement bonus to your Constitution. These affects last a number of minutes equal to your Charisma modifier.

There are a couple of spells as well, but they are above 1st level, so I'll wait until it matters to dump those on you.
 


Dog Faced God — I'm going to be consistent here and say no on the splat book stuff (I nixed Monkey Grip, so it's only fair). That said, if I do pick them up (it's an ongoing battle — if I can snag them off e-Bay for little cash, I probably will pick them up), I will let you retrofit your characters and swap out feats at the time I get them. How's that?

Best,
tKL
 

Hi, Argent. :) We're actually full with a party of six players, but you're more than welcome to take a slot as an alternate or just lurk and comment and what not. I'd be happy to have you involved. Thanks for the kind words about Dead of Winter — I had fun running it.

Best,
tKL
 

Kajamba Lion said:
Hi, Argent. :) We're actually full with a party of six players, but you're more than welcome to take a slot as an alternate or just lurk and comment and what not. I'd be happy to have you involved. Thanks for the kind words about Dead of Winter — I had fun running it.

Best,
tKL
Happy to be here!
Foxphyre will wait his turn.
 

Great, Argent. :)

And the updated list (it's so damn fun to post...postcount=postcount+1):

(1) Douane (Carrach Kozat, Hobgoblin Rgr1)
(2) Ascending Crane (Hu'ka Gnishrak, Canis Sor1)
(3) Dog Faced God (Clr1)
(4) GWolf (Geebo Kozolin, Gnome Rog1)
(5) Jalon Odessa (Liandra Ilvarya, Elf Brd1)
(6) rangerjohn (Rothgar, Hobgoblin Pal1 of Heironeous)
(Alt1) Argent (Foxphyre, Canis Drd1 *tentative*)

Best,
tKL
 
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