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5E (OOC) Fitz's Folly (Full)

FitzTheRuke

Adventurer
Just show you know, we have an Aasimar Paladin, a Human Samurai/Sorcerer, a Human Monk, a Human Fighter, and a Dwarf Ranger, as well as five NPCs - a Human Druid, two Human Warriors, a Vegepygmy, and a flying monkey.

A lore bard would be good. Tiefling, Human, something else, This is up to you, but I can imagine two scenarios that I like:
1: A foreigner who has travelled to Chult to study Ubtao (the local dead god) and is living with some natives in the deep jungle OR
2: The same natives in the deep jungle, but your character is the village Lore-Keeper.

The main difference in my mind is that in 2, you'd know more about the immediate area while in 1 you'd know more about the rest of the world. Depends on how you'd like to play it.

Let's keep everyone at the same level, so Level 4.

If we get the character together quickly, I can send you and some NPC warriors to help the party in the current fight, which is turning out to be far more than they can handle (these plant-creatures are underclocked in their CR, especially together!)
 

gargoyleking

Explorer
To be fair, I think Assassin Vines are basically designed to outright kill an unwary PC it catches. The fact that we haven't actually lost anyone yet is the main surprise at this point.

Not quite sure why Miss Imogen jumped in to sacrifice herself to it though. With luck, we'll be able to free her this round. And Harb has another antitoxin ready to go.
 

Neurotic

Adventurer
One question: Have you read any of the game?
I'm at page 35, just after the dock fight.

As for characters...
half-elf Bard (custom due DMs house rules, but easily adapted to standard) - this one is noble, story would need a change, but mechanics are copy/paste (along with skills, more survival, less history)

Swirfneblin alchemist - already has survival, can appear anywhere on the surface, needs several levels less

Half-elf epic level bard - no custom build, but VERY MUCH too high level - again, only for ease of mechanics

Storm cleric - almost right level :) But hard to put in the middle of the jungle


These are characters played for (very) short times in adventures that petered out. none of them fit as-is, but they can be quickly adapted. As you can see, I'm trying to play a bard, but never quite manage it :) Cleric could easily come from the jungle, change sailor to tribesman bacground and we have local shaman or something

Give me some details about the current situation and I'll make a story - if you check the links above, you'll notice there is ALWAYS a story :)
 

FitzTheRuke

Adventurer
I like it. You are in. I will make you most recently of a very small tribe of local humans (you joined them not long ago and they were very welcoming but you wont be horribly abandoning them if you choose to go off adventuring with the party). Right this second you and two hunters (friends of yours) were scouting for safe game when you heard the sounds of the battle nearby. They are carrying a three-man canoe overland and you are on foot just approaching the swamp-shore opposite a couple of small islands. I will post a map in the IC and you can act right away if you like.
 

Neurotic

Adventurer
I like it. You are in. I will make you most recently of a very small tribe of local humans (you joined them not long ago and they were very welcoming but you wont be horribly abandoning them if you choose to go off adventuring with the party). Right this second you and two hunters (friends of yours) were scouting for safe game when you heard the sounds of the battle nearby. They are carrying a three-man canoe overland and you are on foot just approaching the swamp-shore opposite a couple of small islands. I will post a map in the IC and you can act right away if you like.
Erm...OK, my story needs an update :) I'll just append that to the end.
Related, I get one language as tabaxi (what would be a language he could grow up with?) and one more (maybe from the humanoid tribe?) from the background...
 

FitzTheRuke

Adventurer
Oh, I just read your backstory. I could make the village your Tabaxi village, then, and make your two friends also Tabaxi.


Any feelings on what colour your fur is? I've got a few Icons in mind.
 

Neurotic

Adventurer
I was kinda going for very Isolated tribe in which his metal dagger is great treasure and his mace is quartz, not metal.

Only when he got into civilization he got to know about that 'magic material'. But this works even better - this will be his first encounter with non -jungle people
 

Neurotic

Adventurer
I just realized the image I put up is female (you can see breasts behind the arm in the big image) :) - didn't notice it before. Just ignore that little part, it is his pouch with survival necessities :p

Edited equipment, adjusted few skills - I probably should have Religion too, but between his curiosity (perception, investigation), bard (arcana, performance, intimidate), fixed (survival, athletics, stealth) ... no space for medicine, religion, nature...too many skills, too little slots :)

Anyhow, I filled some gaps in skills, I'm thinking changing Mage Hand to Mending - seems useful in the jungle...but so does triggering the trap from afar.
[MENTION=59816]FitzTheRuke[/MENTION] questions:
1) may I replace Athletics with Acrobatics from the background (no biggie if not)
2) May I have Net variation(s) - snag net that would do 1 damage on failed 'get free' attempt or maybe give disadvantage (both due thorns woven into it), but with increased folding time
3) Another variation for later - having metal net or reinforced net or whatever that would increase Str DC from 10 to something meaningful
4) Can we change the net from 5/15 to 10/15 so it can have at least one use without disadvantage? :) As-is, it has to be used from ambush to get advantage to negate disadvantage
5) Tribesman background includes hunting trap, but it is described as bear trap (metal) - can we say it is net trap instead?
6) Can I have anti-toxin and/or healing potion - I have herbalism kit and proficiency (or it could be a gift from the shaman)
7) Clarification: Ritual Caster feat explicitly says you get the ritual book, but Ritual caster class feature says any spell you KNOW - with bards limited known spells that means I just occasionally save the slot by taking extra time? Or I can cast spells from bards list if I can write them somehow?
8) Can we say my writing is in qippu form? (those Inca knots of colored materials?) :)
 
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gargoyleking

Explorer
The feat is more of a wizardly pursuit thing. You don't naturally know the spells. Bards know what they know and can ritually cast those spells.
 

FitzTheRuke

Adventurer
Sounds like you are as frustrated as I am about the design of Nets. (Actually, I would like a whole lot of mundane items to do interesting things before moving on to Magic Items, but I guess that's not 'D&D enough' for some people...)

To your Questons:
1) (Replace Athletics with Acrobatics) You can if you like, but I tend to see Athletics as more useful than Acrobatics. Also, we have a lot of Dex Characters. We needed NPCs for labour.
2) to 4) (Net variations) Seeing as I'm not very generous with magic items, especially not for starting characters (even at higher levels), I will happily make you an interesting net. Here it is:
Tabaxi Flying Net with Teeth (called a Mrrl'wrrl or Merl-whirl)
Range 10/20, dc12 Escape (does 1d4 piercing damage on a failed escape attempt).
5) (Tribesman background hunting trap) Net Trap it is.
6) (Anti-toxin and/or healing potion) One of each, sure.
7) (Ritual Caster) I'm afraid it works like 'Goyle says. Bards are good enough as they are.
8) (qippu form writing) Absolutely. That stuff is awesome.[/QUOTE]
 
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FitzTheRuke

Adventurer
I am on holidays this week - which will actually give me more time for my games, rather than less. I am going to spend some of that free time catching up, and some of it trying to figure out how to increase my efficiency, so I can keep up better in the future.
 

KahlessNestor

Explorer
So Dellrak is restrained. Hopefully that means it will leave Chrysagon and Miss Imogen alone. And as a dwarf, he can tank that poison better. Still, kill the damn thing! LOL Burn it with fire!
 

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