5E (OOC) Fitz's Folly (Full)

Neurotic

I plan on living forever. Or die trying.
I have only three games (down from seven :( ) active ATM, if you happen to have an opening in other games let me know.
 

gargoyleking

Adventurer
OOC: can we assume Myrral heard their story? Anything you all would like to conceal? Lie about? Exaggerate?
You'll find that 'Borde' doesn't really give you a lot of specific informatiin that he doesn't. You may Deception: 1d20+5 17 be able to discern that some of the details he gives are false in some way or another. Some of the lies aren't even really necessary. He tends to do it quite out of habit.
 

Neurotic

I plan on living forever. Or die trying.
You'll find that 'Borde' doesn't really give you a lot of specific informatiin that he doesn't. You may Deception: 1d20+5 17 be able to discern that some of the details he gives are false in some way or another. Some of the lies aren't even really necessary. He tends to do it quite out of habit.
Myrral wouldn't look for it. But he WILL notice if someone calls you Harb :)
 

FitzTheRuke

Adventurer
Okay, I've got:

Canoe1 Dellrak, Qawasha, Kasqa
Canoe2 Harb, Ukee, Weed, Imogen
Canoe3 Chrysagon, Rodrigo, Hup'lo
Canoe4 Brapp, Myrral, Grrol

Any objections or changes anyone wants to make to that?
(These are front-to-back and the middle position will do the least paddling.)

Can I get everyone, (Including getting you to roll for NPCs) to pick ONE of:
Athletics ( for paddling, proficiency in Watercraft gives you advantage)
Survival or Nature (for navigation, navigator's tools with proficiency gives advantage)
Perception (for keeping an eye out for trouble)
Or any other skill you can come up with a clever use for (regarding travel) that I can't think of ATM.

Everyone is doing all of these jobs, but we'll assume that your rolls indicate what you are up to at a point where trouble occurs.
 

gargoyleking

Adventurer
Shouldn't Weed hang out with his person? Also, we could probably have Ukee doing some scouting, now that Harb has bonded with him. Uh, so should I take the stats for a monkey and give it a flying speed?
 

FitzTheRuke

Adventurer
Shouldn't Weed hang out with his person? Also, we could probably have Ukee doing some scouting, now that Harb has bonded with him. Uh, so should I take the stats for a monkey and give it a flying speed?
Winged monkeys have stats. I'll post her for you. Weed is pretty good friends with Imogen. That canoe has four in it, but two of them are pretty small.

What do the rest of you think of Neurotic's splitting-the-tabaxi idea. I agree that it's ideal, but I feel like everyone hasn't quite bonded with them yet. It's up to you.
 

FitzTheRuke

Adventurer
I don't mind the Tabaxi being all together.
Yeah, I feel like they are not 100% part of the Sticks yet. Besides, communication within a boat is pretty important, and Grrol and Brapp don't even speak common. (Yet at least). Of course, I don't think Hup'lo does either. Kasqa's not great at it. Qawasha tends to cooridinate with them. Still, the Sticks have travelled with them for awhile and can communicate with gestures with them. The Tabaxi are still pretty foreign.
 

FitzTheRuke

Adventurer
I'm fine with however much you'd like to play the NPCs. I like playing them, but I've got enough to do. Speaking of which, I finally posted Ukee to the RG. She's exactly the statblock of a Flying Monkey, except I gave her proficiency in Perception, because Nanny Pupu said she "had good eyes" or something along those lines, so I figured she'd have to be better than the average Flying Monkey.
 

FitzTheRuke

Adventurer
Let's see where we are at here... A LOT of rolls for Athletics. I probably should have mentioned that I will assume that the MAIN goal is speed, if there's a lot of Athletics, Safety, if there's a lot of Perception, and Not-getting-lost, if there's a lot of Survival/Nature.

No one rolled for Ukee or Hup'lo, so I'll do that now:

Hup'lo Survival: 1D20+4 = [13]+4 = 17
Ukee Perception: 1D20+3 = [15]+3 = 18

So we have:
Athletics 22, 21, 20, 17, 6, & 4
Perception 22, 18, 18, 14, & 5
Survival 17 & 10

Interesting, though no spectacular flubs (which is of course, always more interesting).

I'll move us forward soon! Sorry for the delay, I kind of got busy with other things.
 

FitzTheRuke

Adventurer
Checking the map, and factoring in your good speed with the canoes, I notice that you will be passing within a relatively short hike (a day if all goes well) of the Heart of Ubtao (floating Earth Mote) that you saw earlier. What's the consensus on going to check it out?

Option 1: You are making good time. Hide the canoes and cross a day of jungle to check out the floating Mote.
Option 2: You are making good time. Cross the Aldani Basin without delay & head either directly for Omu, or Option 3: You are making good time. Cross the Aldani Basin without delay & make for the Shipwreck you saw in the trees (nearly on the way to Omu).
 

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