18
10
16
10
11
8
HP:58
AC: 14 (chain shirt+ring of protection)
Great sword +7 2d6+4
Adrenaline Rush. You can take the dash action as a bonus action a number of times equal to your proficiency bonus (3), and regain all uses after a long rest. Whenever you use this trait, gain temporary HP equal to your proficiency bonus (3)
Darkvision. You can see in dim light as if it were bright light and darkness as if it were dim light within 60 feet.
Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Relentless Endurance. When you are reduced to 0 hp but not killed out right, you can drop to 1 hp instead. 1/long rest
Rage. Bonus action, adv on Str checks and saves, +2 damage for melee str weapon attacks, resistance to B, P, S damage. Lasts 1 minute, when you're knocked unconscious, if your turn ends and you haven't attacked a hostile creature or taken damage since your last turn. 4/long rest
Fighting Style: Interception. When a creature you can see hits a target, other than you, within 5 feet of you with an attack, you can use your reaction to reduce the damage by 1d10+3. Must be wielding a shield or weapon to use this.
Second Wind. As a bonus action, regain 1d10+6 hp. You must finish a long or short rest to use again
Action Surge. Once on your turn, you can take an additional action. 1/long or short rest.
Cavalier
-Bonus Proficiency. Gain proficiency in Insight
-Born to the Saddle. Adv on saves to avoid falling off a mount, mount or dismount using only 5 ft of movement, and if you fall off your feet descending no more than 10 feet, land on your feet
-Unwavering Mark. When you hit a creature with a melee weapon attack, you can mark the creature until the end of your next turn. Ends early if you are incapacitated, die, or someone else marks the creature. While within 5 feet of you, a marked creature has disadv on any attack roll that doesn't target you. If a marked creature deals damage to anyone other than you, you may attack them as a bonus action on your turn. This attack has adv and deals an additional 6 damage. You may make this special attack a number of times equal to your Str mod and all uses return after a long rest.
Alert feat
Extra Attack. Attack twice instead of once when you take the Attack action on your turn.
ASI: Resilient, Wis. +1 Wisdom, proficient in Wisdom saves
- light, medium, heavy armor, shields
- simple, martial
- none
- Str, Con, Wis
- Arcana, Athletics, Insight, Intimidation, Perception
Langauges: Common, Orcish, Thayan, Gnoll
Equipment: Great sword, Ring of Protection, chain shirt