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(OOC) Fitz's Folly (ToA PBP)

I've got a few questions and my reasoning for moving to catch the TG at the mouth of the hallway instead of at the crossroads, which may have been a mistake based on the answers.
1. The Tomb Guardians are immune to attacks with non magical weapons, right?
2. I know the hallways narrows but does it narrow to the point that a person at AD12 completely blocks line of sight for anyone behind them?
My assumptions were yes and no to both of these, which is why I didn't bother trying to get the TG to AJ 12. I didn't see the benefit of multiple people surrounding it if most of us can't hurt it in melee. Now that I've typed this out I don't know if Fitz uses flanking rules, which could change things.
Plus if all else fails Ghorrak can try to throw it over the railing from where I am now. But I'm absolutely willing to drag it to the center square if everyone thinks that's a better idea!
 

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I've got a few questions and my reasoning for moving to catch the TG at the mouth of the hallway instead of at the crossroads, which may have been a mistake based on the answers.
1. The Tomb Guardians are immune to attacks with non magical weapons, right?
2. I know the hallways narrows but does it narrow to the point that a person at AD12 completely blocks line of sight for anyone behind them?
My assumptions were yes and no to both of these, which is why I didn't bother trying to get the TG to AJ 12. I didn't see the benefit of multiple people surrounding it if most of us can't hurt it in melee. Now that I've typed this out I don't know if Fitz uses flanking rules, which could change things.
Plus if all else fails Ghorrak can try to throw it over the railing from where I am now. But I'm absolutely willing to drag it to the center square if everyone thinks that's a better idea!
1) Yes.
2) The one you are in is just a 5 ft. hallway. If you continue on the north track, it continues to narrow until you have to squeeze. (Dropping to 2.5 ft. at the next crossroads). You went there and then came back to the 5 ft. one. You provide cover, but don't block LoS to anyone in front of you.

I don't use flanking rules, no. Interestingly, flanking has come up a LOT in the last month or two. Before that all the way back to when 5e first dropped, I had never heard of anyone who used that optional rule. Lately it's starting to seem expected. I wonder how that happened?

Throwing it over would be interesting.
 

Flanking is "normal" for all players of dnd and pf. 5e is the only one having it optional. You could change it to fixed +1 or +2 bonus instead of thw advantage :) or just leave it be, people cone, hear we don't play with flanking and don't mention it again
 

Flanking is "normal" for all players of dnd and pf.
All players of D&D? IIRC it was only a thing in 3.x and 4e. I think it's more 3.x and PF players that expect it, rather than D&D players in general. Still, the strange thing to me is that I played 5e for 8 years without anyone ever mentioning it (to my recollection, anyway) and I've been asked about it three or four times in the past two months.
 

I don't bother with it, except for one game I ran with some 3.Pbeards who refused to accept that the game had moved on and it was just easier to placate them than argue with them constantly. But ime it is used commonly enough that I usually ask about it.
 

I have posted a thread about what I should run next when my Candlekeep game ends (which it should soon-ish). It's made me think about this game and how crazy stuck we seem to be. I thought adding new players would free us up from the stuck-point, and I think they've done their best, but this hallway... was not the best thing to run into right at the point that we were starting to get moving again. It was honestly the worst place I think you could have found yourselves.

So that said, I have one of my usual informal polls: Do you want to:

1) Press on: We will find our way out of this eventually and this game can move forward then.
2) Push forward. Gloss over this weirdo hallway and get on to the next room.
3) Give up. We can put this game "on hold" and play something else for a bit. Any of you can choose to join whatever I'm running, as long as there's room, and there will be more room if I'm not running this game, if you see what I mean.

I don't want to abandon anyone, but the posts (from all of us, myself included) are coming in pretty darn slow in this game.)

I should add: I'm not against having a slow game running. I'm probably running too many games anyhow, and if you're all fine with the snails-pace we're travelling at here, well, I guess I am okay with that. I generally like to roll rounds once-or-twice a week. I think my favorite pace for any of my games would be for everyone to post twice a week. Think about that and get back to me.
 


Same as gnarlyninja, face-to-face it could be an interesting challenge. Pbp...not so much. Tell us to roll few rolls to get a sense of what we found out and how quickly and just describe the toral effect.

So, #2
 

1 or 2 is fine with me. I think we're all expecting a Big Bad soon, or soon-ish, and so are a bit reluctant to make mistakes; and a puzzle room invites (big) mistakes. That with the hazy laxy days of summer. I'd like to puzzle it out, even if it means mistakes, but if skipping ahead will get momentum back, that is fine.
 


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