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(OOC) Fitz's Folly (ToA PBP)

Completely out of subject, but I wanted to share the story with you.

I just started to play rpg with my 4 years old boy and it was great 😉
In short: No rule, no dice, 1 DM - 1 player, wizard with elemental magic.

Best parts:

DM: What's your character name?
Alex: Alexander The Great Wizard! (his name is Alexander IRL, as you could guess)

After he killed some orcs raiders attacking a village:
DM: You follow their tracks back to their cave but there is a river blocking your path, what do you do? (expecting some ice spell, magical stone bridge, or fly, wings spell)
Alex: How did the orcs crossed it in the first place?
DM: (Shìt! You got me this time) Ok, you search and find their boat.

In the orc cave:
DM: You enter the armory
Alex: I disguise myself into an orc and enter the next room.
DM: In the next room, the guards say : Hey! What are you doing here?"
Alex: I'm a guard, hum, guarding.
DM: "Fine, we'll go to sleep, you keep watching"
Alex: "Ok, sleep well." I enter the next room and close the door behind me.
DM: The Orc King is in front of you, "It's the king's room, guards can't enter here. Get out!"
Alex: I make a diversion and launch a fireball on him. "Look over there!"
DM: The king is burned but not dead. He attacks you with his axe.
Alex: I make a stone wall to protect me.
DM: Ok. You are now between a stone wall and a closed door with, on the other side, the awakened guards trying to enter.
Alex: I take off the handle so they can't enter. (This!)

Later:
Dm: You cross the bridge. (bridge of Khazad-dûm style)
Alex: I wait for the orc and when they cross the bridge after me, I make a big wind to push them into the chasm.
DM: oO!

I didn't expected much from him but I suppose it was a mistake.
That's all folks (not really, but we have a game to run). Thank for reading.
 

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So... not my best map. I couldn't really find what I wanted, so I spliced this one together in a hurry. I decided I wanted the scale bigger, so ignore the squares on the map and pay attention to the grid-scale, if you will.

Rodrigo is hidden, so he'd have advantage on his first attack.
 

So... Xanathar's guide is out. I see a few interesting options in there for our merry band...
Yes! I had been thinking Miss Imogen might become an Arcane Archer. Now I'm starting to have different ideas...

I love it when opportunities emerge that could change the direction of the character.
 

Yes! I had been thinking Miss Imogen might become an Arcane Archer. Now I'm starting to have different ideas...

I love it when opportunities emerge that could change the direction of the character.
Oh? Is it because you don't like the subclass or because something else caught your fancy?

For Rodrigo... swashbuckler would make sense but Rodrigo is too serious...

I'm gaming irl this evening so I probably won't have to post... maybe I'll be able to squeeze it in

Sent from my SM-G930W8 using EN World mobile app
 

I imagined Miss Imogen to have had an arrow ready, but because of the way I do (or really, don't do) initiative, and she hasn't gone yet, she hasn't had a chance to fire it. Feel free to fire an extra arrow (your "readied" one) before you fire your "action" one when you post her turn.
 



Oh? Is it because you don't like the subclass or because something else caught your fancy?

I actually like it a fair bit, and I think it's quite powerful (+2d6 damage, plus comedy effects, twice per short rest). And the fact that it gets Prestidigitation (which I think she wants) is a bonus. But I am thinking thoughts (always dangerous).
 

So... that's a lot of zombies. With 8 zombies, even with just a +3 bonus to hit, that could be a lot of damage.

I wonder... if both Rodrigo and Chrysagon go on defensive (dodge basically) for a round or 2, we might be able to hold our ground and let our 3 colleagues cut them down at range (you are all pretty good at that!), at least until the numbers are no to overwhelming.

The alternative is to go on the offence big time and hopefully do the number reduction ourselves... I think the worse option is just standard attacks.

So [MENTION=6805410]Fradak[/MENTION], shall we go back to back and weave a wall of steel, or are we doing the holy blender? :D



So... not my best map. I couldn't really find what I wanted, so I spliced this one together in a hurry. I decided I wanted the scale bigger, so ignore the squares on the map and pay attention to the grid-scale, if you will.

Eh, it will do :)

I actually like it a fair bit, and I think it's quite powerful (+2d6 damage, plus comedy effects, twice per short rest). And the fact that it gets Prestidigitation (which I think she wants) is a bonus. But I am thinking thoughts (always dangerous).

It's quite nice. Banishing arrow is essentially a "shutdown" ability and I bet most monsters don't have a good Cha save. Bursting arrow is our party's mini fireball... and there are other nice ones and good perks too. BUT, it is your character and entirely up to you what to do with it! Do you care to share your thoughts, or is it a surprise?

For myself, the character, roleplaying wise, was designed around the very idea of a battlemaster, so it's kinda hard to fit the other subclass in it. One thing I *am* considering however is taking the healer feat to give the party more healing... although that ASI boost to dex *really* helps the character in a fight (and for a few skill checks) so it's a hard choice...
 
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