Druid's Ready!
Saxon Nusmaar
Male Human Druid (Mielikki) 1
Neutral Good
Region: Kuldahar, Icewind Dale
Hgt: 5' 10"
Wgt: 213.5 lbs (+156 base, +57.5 equipment)
Speed: 30ft (30ft base)
Str: 10
Dex: 12
Con: 10
Int: 14
Wis: 16
Cha: 12
AC: 15 (+2 shield, +2 armour, +1 dex)
Init: +1 (+1 dex)
Fortitude: +2 (+2 class)
Reflex: +1 (+1 dex)
Will: +5 (+2 class, +3 wis)
Attacks:
Scimitar, +0, d6, 18-20/x2, Slashing, Medium
Club, +0, d6, x2, Bludgeoning, Medium
Skills:
animal empathy +3 (+2 ranks, +1 cha)
concentration +4 (+4 ranks)
handle animal +3 (+2 ranks, +1 cha)
heal +7 (+4 ranks, +3 wis)
knowledge (nature) +6 (+4 ranks, +2 int)
scry +6 (+4 ranks, +2 int)
spellcraft +6 (+4 ranks, +2 int)
wilderness lore +7 (+4 ranks, +3 wis)
Feats:
Track (normal), Spell Casting Prodigy (human)
Special Abilities:
Nature Sense, Animal Companion
Languages:
Common, Chondathon, Illuskan, Druidic, Sylvan, Giant
Spells Memorised:
DC:14, 0th- Read Magic, Detect Magic, Flare
DC:15, 1st- Entangle, Cure Lgt. Wounds
Companion:
Mzarem (wolf), HD: 2d8+4 (13), Init: +2, speed 50', AC 14, str 13, dex 15, con 15, int 2, wis 12, cha 6, Trip, Scent, Weapon Finesse (bite), Hide +3, Move Silently +4, Listen +6, Spot +4, Wilderness Lore +1 (+4 racial when using scent), Fort +5, Ref +5, Will +1
Equipment:
leather armour
large wooden shield
scimitar
club
backpack
waterskin
trail rations (7 days)
bedroll
sack
flint & steel
holly & mistletoe
torches (3)
masterworked longsword
Description:
Saxon's hair is long, thick and dark brown. He keeps it tied behind his head though a small multitude of strands usually escape and fall across his face. His eyes are a greyish blue and he smiles a lot, very talkative with animals but gets shy around people. His leather armour is light grey in colour and fairly elaborate, over the top of it is worn a thick, woolen, ankle-length coat which is loose so as not to hinder mobility. His backpack has his shield, longsword and club strapped to it in addition to many little trinket like objects he has collected while travelling. His scimitar, a prized possession, is worn on his belt with a few other miscellaneous items which he uses in everyday functions. Though he keeps himself very tidy and neat, he seems to carry a feint smell of pine trees and snow. Mzarem is a male albino wolf, he is missing a couple of small patches of fur here and there, and carries a lot of scars, but otherwise he's very friendly with Saxon. Mzarem has a certain gleam in his eye, like that of a seasoned warrior, and is known to unnerve people he travels with by looking at them as though he were sizing them up for a fight.
History:
Saxon doesn't like to think about his history much, its not an incredibly happy tale, it can be summarised as follows:
Saxon's parents were teenagers who ran away from home, their travels took them to the tiny village of Kuldahar where they found a little place in the outskirts to live. To their misfortune they had a child, and because of their struggling income they knew they couldn't afford such a thing. Unfortunately again, his mother died shortly after giving birth from falling to illness in her weakened state.
With what felt like his other half gone and all to replace it was another mouth to feed gained Saxon's father was incredibly unhappy. He worked himself to the bone trying to earn enough to raise a child but could hardly do so as a single parent and still care for his son. A decade passed slowly and painfully into history and though only ten years old Saxon had learnt of true hardships of life and to treasure and care for what little he had. He was very mature for his age. His father realised that and thought that to turn they're life around he could now safely go off adventuring and leave Saxon to care for himself. Thus after a while, there had been no adventurer parties come through recently which he could join, Saxon bid his father fairwell as he went off towards the Spine of the World to bring back great riches.
Time passed by and in his waiting Saxon wandered the wilderness around Kuldahar, taking an interest in the terrain and its occupants. About three years sit themselves between when his father left and the current moment when Saxon finds that a female wolf whom he was friends with has had a litter of pups, he helps care for the somewhat large litter for a few months until they all are able to do their own thing. One whom he gained a special bond with was the albino of the litter whom he thought was a miracle of nature, this wolf had grown to be bigger than its siblings. It remained with Saxon through thick and thin and for another two years they managed to maintain themselves from the surrounding lands, and having very little contact with the actual inhabitants of Kuldahar.
Soon enough though a greying man, almost oozing with righteousness and honour, showed up on his doorstep claiming to be his father's father. He was a paladin of Tyr. After Saxon told him of his history that he could remember, his grandfather, named Tyrrel, said that he would stay here and help him out. It had taken him this long to track his son here so he would just wait now for him to return from his adventures. After some time getting used to the presence of such a person in his humble home, Saxon was advised by Tyrrel to inquire into joining the druid grove nearby. He did so and was very happy about finding a group of people he could get along so easily with.
Soon it became obvious that his father wasn't coming back, so Tyrrel gave Saxon a sword which was intended to be inherited by his father, it had been in the family for generations and though his beliefs barred him from using it Tyrrel implored that he carry it with him until he either found someone suitable to carry it or has a son who could take it from him.
Time passed by and the two became best of friends, though Saxon thought Tyrrel was too rigid and Tyrrel thought Saxon was too laid back. Eventually age caught up with Tyrrel and he died peacefully in his sleep, this was very distressing for Saxon despite it being painless. After a brief and heartfelt burial conducted by Saxon and some friends he departed to find a suitably honourable person to pass the sword on to, and would travel until he did.