OOC for on the Merchant's road. (RE-STARTING the Game!! CLOSED)


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Must... go.... faster. ;)

It's been 3 days since Killian started down the stairs.
How long does it take to get down a flight of stairs? ;)

Seriously, though - in combat, you have to decide how long you are going to wait if their actions in combat are not directly applicable to the outcome.

Don't be afraid to control, even heavy-handed, some aspects of the game that you normally wouldn't if it was a sit-down at a table game.
 


The campaign is goodtastic! :D

Like the others I too think it could use a good dose of quickening, though the slow pace has been beneficial at this time because of loads of assessment at skewl.
 

I think is was stated, early on, that the sheer number of players and the responce thereof would be the untimate challenge involved in a game like this, and if I were to do another, four players would be the max, definately (And I am thinking of doing a WoT game after this if I can't convice my table-top gang to play one).

Thing is, is that I am very much playing this by ear: a map, an over all plot and a main bad-guy is all I have in my head. Which is all I normally have when running a game. I am best when I'm off the cuff. Which makes it very much mutable to suggestions, which is why I periodically ask how things are going so I can adjust as needed.

So I can post every night if desired...its just it seems not everyone here can...and some players will get caught behind (and this has already happened).

Maybe all I need to do is kill a few player off...hows that sound :)
 



My opinion, from playing a few of these PbP's, is definately NOT to slow down the adventure for the slowest player's pace.

Those who don't keep up every day or so are not really going to long-term be the heart of the adventure, anyway.
Plus, fully half the players realise by 2 weeks in whether or not this game is for them, and half tend to fall off and slow the party down.

If there are players who have not posted even this early on in a while, consider dropping them if they are not contributing, they apparently are not interested, and it slows down the game for all, and makes it more likely for the game to come to a halt.
(I don't know if this is the case in this game - I haven't been keeping track)

You HAVE to keep up constant interest by forcing the action continually, or PbP games will die, in my experience.

*plink plink* That's my 2 cents on the matter - feel free to disagree, this is just my experience.
 

ToddSchumacher said:
I am thinking of doing a WoT game after this if I can't convice my table-top gang to play one.

If and when you do a WoT game, give me a buzz. I'm all over that!!

Jordan rulez!!:D
 

reapersaurus said:
My opinion, from playing a few of these PbP's, is definately NOT to slow down the adventure for the slowest player's pace.

Those who don't keep up every day or so are not really going to long-term be the heart of the adventure, anyway.
Plus, fully half the players realise by 2 weeks in whether or not this game is for them, and half tend to fall off and slow the party down.

If there are players who have not posted even this early on in a while, consider dropping them if they are not contributing, they apparently are not interested, and it slows down the game for all, and makes it more likely for the game to come to a halt.
(I don't know if this is the case in this game - I haven't been keeping track)

You HAVE to keep up constant interest by forcing the action continually, or PbP games will die, in my experience.

*plink plink* That's my 2 cents on the matter - feel free to disagree, this is just my experience.

I have to agree with reapersaurus. I think large parties for PBP get bogged down by waiting for decisions or back and forth about planning. Smaller parties can make decisions faster.

Who's still in the game anyway? A show of hands?
 

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