Re Post
NOTE: DO NOT MAKE ANY OF THESE CHANGES YET WE WILL MAKE CHANGES DURING LEVEL UP THANKS
O.K. couple rules to get started and shouldn't change what's going on right now in The Lost Son
Character Generation: since characters should be "better" (or more heroic) than everyone else here are a couple changes
1.Ability Increase: starting characters where bought with 30pts will increase this by 6pts (to 36pts) with a cap of 19 with racial bonus to a stat
2.XP: After reviewing the encounters and plot hooks (and Leif's doubling ideal) I think I'm going to only double roleplay and quest experience. This will make for better interaction with NPC's and keep people focused on completing the quest not monster bashing. If anyone has forgotten what I wrote about XP in the house-non rules (another point for Leif) it is
here
3.Classes: I was playing the classes as in the book but I have a house rule that I will use here: Players may "change out" a given feat/ability for their class at character creation only. Changing out means taking a feat or ability that the class starts with (armor feat, shield feat, a wizards scribe scroll bonus feat, the summon familiar or animal companion "abilities") and taking either a new feat or making two cross-class skills into class skills. This is like customizing your character at creation and everyone will have a chance to do this. Some abilities cannot be changed out a ranger without wild empathy isn't intune enough to be called a ranger so some abilities you can't get rid of. I will let you know as it comes about. This is to customize characters as you want if you play a fighter/archer and you have him as a hunter type you could trade out both medium and heavy armor for 4 new class skills(like move silently, survival, spot, and knowledge nature) and trade your shield feat for the track feat. If you know your wizard will never scribe a scroll above 1st level because you don't want to lose the xp then trade that in for toughness or spell focus or something he will use. More on this later.
4.Skills: All character classes have there skill points/lvl increased by 2 points.(i.e. Fighter 4+ INT/lvl; Ranger 8+INT/lvl; Rogue 10+INT/lvl etc.)
just gives more varitey and stops fighters (and others) from taking the same skills all the time.
5.Feats: Every character gets a bonus +2/+2 feat or Skill Focus Feat choice one that would be a good descriptor of your character; sneaky, athletic, agile, etc. (since noone would take these feats otherwise)
6.Equipment: Characters start with the maxium gold for their class.
That does it for character generation -- Campaign rules tomorrow
and i think we should recurit someone to play a Rogue what do you all think???