I've gleand these from the boards at Monte's site
Badger Totem Warrior
The badger totem warrior is tough and savage, utterly without fear. They are capable of consuming themselves in a great rage whenever they have been cornered. As he gains levels, the badger totem warrior begins to look like his namesake, becoming slightly furry, enlargement of the canines, darkening of their hair with white stripes, and a narrowing face.
Hit Die: d10
Weapon and Armor Proficiency: The badger totem warrior is proficient with all simple and martial weapons and Medium, and Light armor, and shields.
Additional Class Skills: Escape Artist (Dex), Intimidate (Cha)
Animal Companion: Badger. At 2 HD, the badger becomes Medium. At 6 HD, the badger becomes Large.
Totem Powers: The badger totem warrior ears these powers as he levels:
• 1st Level – Quickness of the Badger (Ex): The badger totem warrior gains a +2 competence bonus to Initiative checks.
• 4th Level – Shape of the Badger (Su): The badger totem warrior can take on the form and stats of a wolverine totem animal companion appropriate to his level: in other words, a wolverine’s stats with +1 HD for every level he has above 3rd. He can take this form once per day, for up to 10 minutes per class level.
• 8th Level – Rage of the Badger (Ex): Once per day per every four class levels, the badger totem warrior can take on a badger’s rage, gaining a +4 enhancement bonus to Strength and Constitution for 1 round per level. He enjoys a +4 resistance bonus to saving throws against fear effects at all times. He may enter a Rage as a free action, but only on his turn and after taking damage from a foe.
• 12th Level – Durability of the Badger (Ex): The badger totem warrior enjoys a +2 enhancement bonus to Constitution.
• 16th Level – Instincts of the Badger (Ex): The badger totem warrior gains the Scent ability and a +4 competence bonus to Escape Artist and Intimidate.
• 20th Level – Reflexes of the Badger (Ex): The badger totem warrior gains a +2 competence bonus to Armor Class and to Reflex saving throws. Further, he never loses his Dexterity bonus to Armor Class when caught flat footed.
Crocodile Totem Warrior
The crocodile totem warrior is a brutal and resilient amphibious combatant. However, once they get involved in a fight, crocodile totem warriors become reluctant to leave the battle frenzy. As he gains levels, the crocodile totem warrior begins to look more like his namesake. He develops a more narrow face, with some extremities even developing the beginning of a snout. He loses his hair and develops small, dark armor-like scales.
Hit Die: d10
Weapon and Armor Proficiency: The crocodile totem warrior is proficient with all simple and martial weapons, and Light and Medium armors as well as shields.
Additional Class Skills: Sense Motive (Wis)
Special: All crocodile totem warriors gain a +4 inherent bonus to Sneak checks when concealed within the water.
Animal Companion: Medium crocodile. At 8 HD, the crocodile becomes size Large.
Totem Powers: The crocodile totem warrior earns these powers as he gains levels:
• 1st Level – Water Adaptability (Ex): The crocodile totem warrior gains the ability to hold his breath for a number of rounds equal to 4 x his Constitution. In addition, he gains a +4 competence bonus to Swim checks.
• 4th Level – Scales of the Crocodile (Ex): The crocodile totem warrior gains a +3 natural armor bonus to Armor Class, which increases by +1 every four class levels thereafter. Small, multihued scale plates visibly cover the crocodile warrior’s skin.
• 8th Level – Shape of the Crocodile (Su): The crocodile totem warrior can take on the form and stats of a scrocodile totem animal companion appropriate to his level: in other words, a Medium crocodile’s stats with +1 HD for every level he has above 7th. He can take this form once per day, for up to 10 minutes per class level.
• 12th Level – Snap of the Crocodile (Ex): The crocodile totem warrior gains the Improved Grab ability. He can attempt to start a grapple as a free action without provoking an attack of opportunity. If he wins the grapple check, the crocodile totem warrior establishes a hold on the opponent with its and, typically, drags it into deep water, attempting to pin it to the bottom.
• 16th Level – Savagery of the Crocodile (Ex): The crocodile totem warrior learns to inflict savage, bloody wounds. Treat the first attack the totem warrior makes in a round as if made by a weapon of wounding (if struck, the foe bleeds at the fare of 1 hit point per round until the wound is bound or he receives magical healing).
• 20th Level – Blood Frenzy (Ex): If blood is present within 10 feet of the crocodile totem warrior, he can go into a frenzied state, gaining a +4 circumstance bonus to Strength and Constitution for up to 20 rounds. He can use this ability once per day.
Lizard Totem Warrior
The lizard totem warrior is an expert in stealth, camouflage, and infiltration. Their claws keep them constantly armed. As the lizard totem warrior gains more levels, he begins to look more lizardlike. He loses his hair, and his teeth grow slightly sharper. His flesh even transforms to a scaly–and–protective coating, which he sheds every year or so in patches.
Hit Die: d8
Weapon and Armor Proficiency: The lizard totem warrior is proficient with all simple and martial weapons, and Medium and Light armors as well as shields.
Additional Class Skills: Sneak (Dex)
Special: All lizard totem warriors gain a +1 inherent bonus Reflex saving throws and a +1 dodge bonus to Armor Class.
Animal Companion: A 2 HD lizard with these stat modifications: HD 2d8 (8 hp), Attacks bite +6 melee (1d4-1 damage), Fortitude save bonus +3, Reflex save bonus +6, Strength 8. At 4 HD, it becomes size Small, at 8 HD it becomes size Medium, and at 12 HD it becomes size Large.
Totem Powers: A lizard totem warrior earns these powers as she gains levels.
• 1st Level – Claws of the Lizard (Ex): At will, as a free action, the lizard totem warrior can produce claws that inflict 1d6 damage. The warrior is proficient with the claws, but gains no special skill in using both of them in the same round (he does not get Ambidexterity or Two-Weapon Fighting for free). Treat these claws as weapons, so the lizard totem warrior is always considered armed. If he is size Large or larger, the claws inflict 1d8 points of damage each. If he is size Timy or smaller, they inflict 1d4 points of damage each. In addition, the lizard totem warrior is granted a +4 competence bonus to Climb when these claws are in use.
• 4th Level – Shape of the Lizard (Su): The lizard totem warrior can take on the form and stats of a lizard totem animal companion appropriate to his level: in other words, a Small lizard’s stats with +1 HD for every level he has above 3rd. He can take this form once per day, for up to 10 minutes per class level.
• 8th Level – Scales of the Lizard (Ex): The lizard totem warrior gains a +3 natural armor bonus to Armor Class, which increases by +1 every four class levels thereafter. Small, multihued scales visibly cover the lizard warrior’s skin. Due to the nature camouflage of the scales, the lizard totem warrior also receives a +4 competence bonus to Sneak checks.
• 12th Level – Senses of the Lizard: The lizard totem warrior gains the Scent ability.
• 16th Level – Poison Immunity (Ex): The lizard totem warrior is immune to the effects of all poisons.
• 20th Level – Health of the Lizard (Ex): The lizard totem warrior gains the Talent Fast Healing. In addition, he is capable of regenerating lost portions of their body, typically over the course of several weeks or months depending on how dire the injury.
Owl Totem Warrior
The owl totem warrior is perceptive, and wise, with extreme stealth abilities. They excel at night combat when they can put their sneakiness and insight to good use. They eventually even gain the ability to fly. As they increase in level, they look more like owls – with a large, stately nose in profile, large eyes, distinct eyebrows, and a straight back.
Hit Die: d8
Weapon and Armor Proficiency: The owl totem warrior is proficient with all simple and martial weapons, and Light and Medium armors as well as shields.
Additional Class Skills: Search (Int), Sneak (Dex)
Special: All owl totem warriors gain a +1 dodge bonus to Armor Class.
Animal Companion: A 2 HD owl with these stat modifications: HD 2d8 (8 hp), Attacks claws +6 melee (1d4-1 damage), Fortitude save bonus +3, Reflex save bonus +6, Strength 8. At 4 HD, it becomes size Small, at 8 HD it becomes size Medium, and at 12 HD it becomes size Large.
Totem Powers: The owl totem warrior earns these powers as she gains levels:
• 1st Level – Behavior of the Owl (Ex): The owl totem warrior gains the Night Owl talent for free, even if the character is not of first level.
• 4th Level – Shape of the Owl (Su): The owl totem warrior can take on the form and stats of an owl totem animal companion appropriate to her level: in other words, the special 2 HD owl with +1 HD for every level she has above 3rd. She can take this form once per day, for up to 10 minutes per class level.
• 8th Level – Insight of the Owl (Ex): The owl totem warrior enjoys a +2 enhancement bonus to Wisdom.
• 12th Level – Flight (Su): Once per day, as a standard action, the owl totem warrior grows wings that last for 10 minutes per class level. These wings allow her to fly at double her normal speed with average maneuverability.
• 16th Level – Eyes of the Owl (Ex): The owl totem warrior gains a +4 competence bonus to Search and Spot and Low-Light Vision.
• 20th Level – Swooping Strike (Ex): While flying, an owl totem warrior can make a charge attack that inflicts damage as if the weapon inflicted a critical – even if striking a foe normally immune to critical hits. If the swooping strike attack inflicts an actual critical hit, increase the critical’s multiplier by +1; thus, a longsword inflicts a x3 critical hit, while a greataxe inflicts a x4 critical hit. If the swooping strike attack misses, the ability is still considered used for that day. A swooping strike does not trigger special effects that occur only when critical hits occur, such as the decapitating power of a vorpal weapon. She can use this ability only once per day for every point of her Dexterity bonus (minimum once per day).
Boar Totem Warrior
The boar totem warrior is tough and furious, often rushing in headlong and completely heedless to the dangers at hand. When forced to, they are willing to fight to the death. As he gains levels, the boar totem warrior begins to look like his namesake, becoming slightly furry, developing a boar’s mane, and developing a piggish snout.
Hit Die: d10
Weapon and Armor Proficiency: The boar totem warrior is proficient with all simple and martial weapons and Heavy, Medium, and Light armor as well as shields.
Additional Class Skills: Intimidate (Cha)
Animal Companion: Boar. At 6 HD, the boar becomes size Large.
Totem Powers: The boar totem warrior earns these powers as he gains levels.
• 1st Level – Rush of the Boar (Ex): The boar totem warrior gains +2 competence bonus to Initiative checks.
• 4th Level – Hide of the Boar (Ex): The boar totem warrior gains a +1 natural armor bonus to Armor Class until 8th level, whereupon the bonus becomes +2. It increases by +1 every four class levels thereafter.
• 8th Level – Shape of the Boar (Su): The boar totem warrior can take on the form and stats of a boar totem animal companion appropriate to his level: in other words, a boar’s stats with +1 HD for every level he has above 7th. He can take this form once per day, for up to 10 minutes per class level.
• 12th Level – Senses of the Boar (Ex): The boar totem warrior gains the Scent ability.
• 16th Level – Tenacity of the Boar (Ex): The boar totem warrior remains conscious and able to take actions after reaching the dying condition. Each round he acts while in this state she has no chance to stabilize on his own and loses 1 hit point. At a hit point total below his (negative) Constitution score, he is dead, just like any other character.
• 20th Level – Ferocity of the Boar (Ex): Once per day, the boar totem warrior can take on a boar’s ferocity, gaining a +6 enhancement bonus to Strength and Constitution for 1 round per level. He enjoys a +4 resistance bonus to saving throws against fear effects at all times.
Lion Totem Warrior
Hit Die: d12
Weapon and Armor Proficiency: The lion totem warrior is proficient with all simple and martial weapons, and Light, Medium, and Heavy armors as well as shields.
Additional Class Skills: Balance (Dex), Sneak (Dex)
Animal Companion: Medium lion with 4 HD. At 6 HD, it becomes size Large.
Totem Powers: A lion totem warrior earns these powers as he gains levels.
• 1st Level – Rush of the Lion (Ex): The lion gains a +2 competence bonus to initiative checks.
• 4th Level – Speed of the Lion (Ex): Up to 1 round per four class levels per day, the lion totem warrior can take an additional standard action during a round.
• 8th Level – Shape of the Lion (Su): The lion totem warrior can take on the form and stats of a lion totem animal companion appropriate to his level: in other words, a Medium lion’s stats with +1 HD for every level he has above 7th. He can take this form once per day, for up to 10 minutes per class level.
• 12th Level – Senses of the Lion (Ex): The lion totem warrior gains the Scent ability and a +4 competence bonus to Listen, Search, and Spot.
• 16th Level – Claws of the Lion (Su): At will, as a free action, the lion totem warrior can produce claws that inflict 1d10 damage. The warrior is proficient with the claws, but gains no special skill in using both of them in the same round (he does not get Ambidexerity or Two-Weapon Fighting for free). Treat these claws as weapons, so the lion totem warrior is always considered armed. If he is size Large or larger, the claws inflict 1d12 points of damage each. If he is size Timy or smaller, they inflict 1d8 points of damage each.
• 20th Level – Roar of the Lion (Su): For a number of times per day equal to the lion totem warrior’s Charisma modifier (minimum 1), the lion totem warrior can unleash a mighty roar as a standard action. All opponents within 100 ft. must make a Will saving throw (DC 20 + Charisma bonus) or suffer a -2 to all attack rolls, saving throws, and skill checks for the remainder of the encounter.
Cheetah Totem Warrior
The cheetah totem warrior is energetic and feral. They are among the fastest members of their race, being able to pace an oathsworn of equivalent level. They begin to look more and more feline as they gain levels, they thin and their hair (usually worn short) takes on a blonde and splotchy look. When they gain camouflage at 4th level their skin gains dark and light patches allowing them to find cover in natural surroundings.
Hit Die: d8
Weapon and Armor Proficiency: The cheetah totem warrior is proficient with all simple, martial, and exotic (agile) weapons and Medium, and Light armor, and shields.
Additional Class Skills: Balance (Dex), Escape Artist (Dex)
Special: The cheetah totem warrior gains the weapon finesse feat for free at first level along with a +3 bonus to Initiative.
Animal Companion: Cheetah. At 6 HD, the cheetah becomes Large.
Totem Powers: The cheetah totem warrior earns these powers as he levels:
• 1st Level – Speed of the Cheetah (Ex): The cheetah totem warrior gains +10 bonus to its movement rate, and can run at five times his movement rate if he could not already.
• 4th Level – Form of the Cheetah (Ex): Once per hour, a cheetah totem warrior can Sprint and move ten times its normal speed when it makes a charge. In addition the cheetah totem warrior gains a +5 camouflage bonus to sneak checks.
• 8th Level – Shape of the Cheetah (Su): The cheetah totem warrior can take on the form and stats of a cheetah totem animal companion appropriate to his level: in other words, a cheetah’s stats with +1 HD for every level he has above 3rd. He can take this form once per day, for up to 10 minutes per class level.
• 12th Level – Quickness of the Cheetah (Ex): The cheetah totem warrior enjoys a +2 enhancement bonus to Dexterity.
• 16th Level – Instincts of the Cheetah (Ex): The Cheetah totem warrior gains an additional +10 bonus to its movement rate as well as a +2 bonus to reflex saves, Balance checks, and Escape Artist checks.
• 20th Level – Rush of the Cheetah (Ex): The Cheetah totem warrior gains a the ability to make a full attack at the end of a charge. While charging increace the bonus to hit to +6 and add a +4 bonus to damage. The Cheetah totem warrior may also gain these abilities when making an attack from the use of the spring attack feat.
Fox Totem Warrior
Cunning and agile, the fox totem warriors are characterized by their amazing finesse and stealth. As he gains levels, the fox totem warrior begins to look more like his namesake – with a narrowing of his face, a reddening/graying of his hair, and a slight point to his ears. He even sports slightly enlarged canine teeth.
Hit Die: d8
Weapon and Armor Proficiency: The fox totem warrior is proficient with all simple and martial weapons, and Light and Medium armors as well as shields.
Additional Class Skills: Escape Artist (Dex), Sneak (Dex)
Special: All fox totem warriors gain a +1 inherent bonus to Reflex saving throws and a +1 dodge bonus to Armor Class. Fox totem warriors are characterized by using a light-footed attack style.
Animal Companion: Fox. At 2 HD, the fox becomes Medium. At 6 HD, the fox becomes Large.
Totem Powers: A fox totem warrior earns these powers as he gains levels.
• 1st Level – Quickness of the Fox (Ex): The fox totem warrior gains a +2 competence bonus to Initiative checks.
• 4th Level – Shape of the Fox (Su): The fox totem warrior can take on the form and stats of a fox totem animal companion appropriate to his level: In other words, a fox with +1 HD for every level he has above 7th. He can take this form once per day, for up to 10 minutes per class level.
• 8th Level – Dance of the Fox (Ex): The fox totem warrior gains the benefit of the Intuitive Sense Ceremonial feat (even Unbound characters may gain the benefit from this ability). The fox totem warrior does not lose his Dexterity bonus to Armor Class when flat footed or attacked by an invisible or unknown opponent. He is always considered “aware” of all incoming attacks for purposes of Dexterity and dodge bonuses to Armor Class. For the purpose of prerequisites, this ability counts as the prerequisite for Improved Intuitive Sense.
• 12th Level – Senses of the Fox (Ex): The fox totem warrior gains the Scent ability and a +4 competence bonus to Search, Spot, and Listen checks.
• 16th Level – Agility of the Fox (Ex): The fox totem warrior enjoys a +2 enhancement bonus to Dexterity.
• 20th Level – Shadow of the Fox (Su): The tricky fox spirits can come to the aid of the fox totem warrior to aid in his stealth. Once per day, the fox totem warrior can cast the Invisibility spell upon his self with the spell lasting for a total of 10 minutes