[OOC]Gormenghast, an ArM campaign [full]

Maerdwyn said:
Couple questions:

The article uses Affinity with Faerie (+2) as an affinity applying to all spells targeting faerie or faerie items. That's something you'd like to stay away from, right?
It seems fine, really, for a +2 virtue. Keep in mind that affinities are not cumulative, however - only the highest of this affinity or Faerie Magic will apply to faerie magic spells.
I objected to it being used *as* Faerie Magic, as a seperate affinity complementing faerie magic it's fine. I think.

Glamours are really wha I was looking for (and not finding) in the spell lists in the book, so, this article is definitely what what I was hoping for. Greater glamours can only be cast within a magical or faerie aura - not having played Ars magica before, I'm not really aware of how much of a limitation that is or is not. As a +4 virtue would this be worth taking?
It is a rather serious limitation - magical and faerie auras can be large, but are ultimately limited. Most of the land has no aura, and any Christian settlement of significant size will have a Dominion aura. At any rate, the virtue's cost is misleading as the character is not intended to actually take it at character creation - see below.

Beyond that, are the virtues listed for each mystery requirements, typical choices, or a limiting list (this is, if one of the faerie virtues is not listed for one of the mysteries, members of that mystery cannot choose it?)
I really should have explained the Mysteries to you before letting you read the article, I'm sorry. The main idea of the Mysteries is that there are some Outer Mysteries you can begin the game with (like Faerie Magic), but that there are deeper, secret, inner mysteries that you can acquire during the game through ordeals (that's the "preferred ordeals" part of the Mystae description).
A typical starting character of one of the suggested mystae will know Faerie Magic, but not the other virtues. As he impresses the more experienced memebers of his mystae he will be initiated into greater mysteries via the ordeals.
In principle the "virtues taught" list is supposed to be exhaustive and represent a high-ranking member's stock virtues, but there is nothing preventing you from learning a mystery ("virtue") from another source (a legendary Merinitia "hermit" that you met, a faerie queen, a member of another mystae, an ancient text, a demon, or whatever), or maybe one of the mystae learned it in this manner and can teach you. In short, it is best to leave the exact inner mysteries of the mystae mysterious :D

I am looking at initiation into one of the mysteries (The Last Commission - Sofia believing that integration of faerie magic into hermetic magic would reinvigorate the covenant) - would it be present/active in the in the campaign? Would Sofia have joined at the time of character creation, or would it be something that might happen later in the game if at all?
It will be present if we want it to. If it suits you to be a member of this Mystae as a starting character, you can start as one. Just pick the FM virtue at character creation, have your parens be a member of the mystae, and you are set. Or, you can discover the mystae as part of the saga - personally, I would go with this as I think it is more interesting, but it's up to you.

Finally certain of those virtues (i.e. Quendalon's Gift) appear to imply they can be gained after character creation occurs...is that the case? If so, just didn't realize it - would one have to leave space open in the +10/-10 ratio of Virtues to Flaws in order to be able to take it later (not that I'm considering that particular virtue, just wondering how that sort of thing works)
The inner mysteries are intended to be acquired during the game. As a typical beginning magus, you are expected to have only Faerie Magic (the outer mystery), though you may choose a few inner mysteries (perhaps Affnity with Faerie) to represent a more respected and experienced member of the mystae. You are too young and weak to be privy to the deeper secrets of the mystae.
You should balance mysteries you take at character creation with other virtues. Virtues gained through initiation ordeals during the saga need not be accounted for (although they may come at a cost, depending on the ordeals - such as "wasted' seasons and vis, temporary twilight, and so on).
BTW, as I understand the rules *any* character can effectively gain or lose virtues or flaws as part of the saga. The mechanism of initiation ordeals is merely a structured way to do so. Surely a character can become an Heir, or Lame, or gain Twilight Points, and so on - V&F gain and loss is a delicate thing, but it is certainly possible.

Rereading hte article, it seems it doesn't really say what the new categories are. Here are the missing pieces, roughly:
Bargain:This is a qualifier that can be added to a spell. Bargain spells can only be cast on someone who just completed a bargain with the caster, but the caster's penetration is doubled. The spell has no effect unless the target breaks the bargain, at which point it takes affect normally (without another magic resistance check). To determine the level of the spell, add three magnitudes to what it would be without the Bargain qualifier.
Fire:A special duration available for Ignem spells, equivalent to Ring in terms of spell design. The spell lasts until the original fire targeted is extinhguished. [I personally think this duration should be moved to a side-benefit of belonging to House Flambeau, but hey.]
Until (Condition):This special duration is equivalent to Permanent in terms of spell design. The spell lasts until some condition is met (the name of God is invoked, some item is touched with iron, or so on). The condition must be set at the spell's creation, and may be determined by the caster's sigil. Formulaic spells cannot dispell an Until (Condition) spell (except by fulfilling the condition).
Year +1:This duration is equivalent to a Year duration in terms of spell design. The spell lasts for a "year and a day", "1001 days", "100 years and a day" [ehhh, NOT!], or a similar duration. Note that this is measured from the time of casting, not by the passing of the seasons (as per the Hermetic Year duration).
Bloodline:This target category is equivalent to Structure in terms of spell design. The spell must be cast at an Individual, but affects all his descendants (regardless of their location), even those not yet born.

Last, I want to mention that issue 7 has a follow-up article, More Merinitia Mysteries, if you are interested.
 
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Sounds good, Yair! This helps me put the finishing touches on. Finished character posted this evening or tomorrow morning.

Sofia will not be a member of any mysteries at present, although she probably looking to join by trying to do things she thinks would impress members (the article mentioned The Last Commission as being rather more open about their existence than others).

Would Arcadian Gate be too deep a mystery for her to have learned while being held by Dernyaya? I figure her learning it might explain her escape from the faerie well, instead of just having made a break for it.
 


Maerdwyn said:
Would Arcadian Gate be too deep a mystery for her to have learned while being held by Dernyaya? I figure her learning it might explain her escape from the faerie well, instead of just having made a break for it.
Sounds good to me.
 

Sofia of Merinitia, v 2.0

So here's another try. I Think I did xp right, but let me know if I messed up. I originally put two glamour spells in my grimoire, and have the lesser glamour virtue, but decided that Sofia would only want to know how to do glamours at this point, rather than actually knowing how. I did add a faerie version of a spell from the core book - let me know if that's okay. The points in Creo and Faerie Magic are thre more for the future than the present. Is that silly?

Any other comments on the character would be much appreciated, as I'm still not too sure what I'm doing with all this ;).

****************
Sofia Maratkova, Merinitia Age 23 Female
Twilight Points 0, Decrepitude 1, Confidence 3, Size 0
Personality Traits: Outgoing(+2), Soft Hearted (+1), Fearful of Betrayal (+2)
Str -3 (Weak)
Sta -0 (Wan)
Com +2 (Witty)
Pre +1 (Comely)
Dex +0
Qik +0
Int +4(Sharp)
Per +2 (Insightful)

Virtues and flaws
Outer Mystery: Faerie Magic (+1)
Gentle Gift (+1)
Extra Spells (+1)
Venus' Blessing (+1
Arcadian Bridge (+2)
Great Intelligence (+2)
Student of Faerie (+2)
Fear of Rivers (-2)
Non-Combatant (-2)
Enemy (-2), Dernyaya, the Rusalka
Flawed Parma Magic (-1): Aquam
Decrepit (-2), damage to health during escape from Dernyaya, 1 point.
Compulsion(-1), Compulsion against lying in response to a direct question (Is the the right way to express this flaw, or should it be something else?)

Abilities (26 xp-13 starting xp = Age 23)
Faerie Lore 3 (+2, 5xp)
Faerie Magic 3 (+2, 5xp)
Magic Theory 4 (0)
Organization Lore (Order of Hermes) 2 (+1, 2xp)
Certamen 2 (+2, 3xp)
Parma Magic 4 (+2, 6xp)
Scribe Latin 4 (+1, 4xp)
Speak Latin 4 (+0)
Speak Slavic 4(+0)
Sing 2 (+2, 3xp)
Swim 1 (+1, 1xp)
Charm 2 (+2, 3xp)

Arts
Techniques
Creo 5 Intellego 0 Muto 9 Perdo 0 Rego 7
Forms
Animal 0 Aquam 2 Auram 0 Corpus 2 Herbam 0 Ignem 0 Imaginem 7
Mentem 7 Terram 0 Vim 0

Spells
Ward against Faeries of the Water, ReAq, 15
Wizard's Sidestep, ReIm, 10
The Captive Voice, ReIm, 15
The Danse Arcadian, ReCo, 15, Faerie (As Despair of Quivering Manacles, but enforced dancing instead of shaking.)
Aura of Rightful Authority, ReMe, 20
Panic of the Trembling Heart, ReMe, 15
Call to Slumber, ReMe, 10
Disguise of the Transformed Image, MuIm, 15
Emotion of Reversed Intentions, MuIm, 20
Image Phantom, MuIm, 25
Wizards sigil: A drop in temperature
 
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The finalized character sheets, including grimoires, are now at the website. If you have any comments, please make them prior to passing a Season as after that it will be harder for me to correct them.
The non-standard spells are not listed in the Grimoire; I'll correct that, when I have the time. :uhoh:

Maerdwyn, can you give me an email? I want to send you the WGRE faerie spells, if you'd like to have them, but preferably not publicly.
 


iliston at earthlink dot net


Thanks, Yair :) Any idea when AM5 is coming out? I'd probably just spring for the WGRE myself, but figured it would be republished as one of the first books for 5th edition.
 

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