[OOC]Gormenghast, an ArM campaign [full]

Yair said:
Will do. I'll make the first post shortly (i.e. today or tomorrow). It will be just an introductory post, to allow you present your characters, talk between yourselves or with other people, decide who wants to seek out the first adventure hook (if anyone does), and so on.
I'll also post the final versions of the character sheets, and the covenant summary, on my homepage. I'll link to it when I make the first post. Comments are welcome.
The saga will be called Gormeghast.

I've been holding back- but I cannot any longer!

What does Mervyn Peak have to say about this? Is Sepulchrave going to make an appearance?

Heh, loved the books!
 

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Ghostknight said:
I've been holding back- but I cannot any longer!

What does Mervyn Peak have to say about this? Is Sepulchrave going to make an appearance?

Heh, loved the books!
Heh, it's mainly inspiration. Sorry, but I only saw the min-series really :o I don't plan to follow the plot, just some of the ideas...
 
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Ghostknight said:
A mini-series? Hmm, wonder if I can get hold of it anywhere.
Well, it's available online as a DVD (amazon, BBC). If I had more money, I'd even consider purchasing it... :D (I saw it on TV)
I will check out the books, though, sometime....
 

I made the first post. As mentioned, it's just there to let your characters do something before I present the first adventure; we'll begin playing in earnest in two to four days.
 

Well it´s about time I post Chronius description and a brief history:

Chronius´ skin is of an unhealthy yellow, stretched on his skull, not unlike a dried corpse; the scarce hair is of a dirty white and hangs loosely. The lips are tensed in a perpetual smile, hideous as the warped magical aura around him. Children cry and animals hiss at his passing. When he´s out of the laboratory he normally wears a hood and simple brown, monk-like robes.

Chronius real name is Alfonso, but he has not used that name in many years. He was the son of a lowly servant, back in the court of an aragonese count. His ealy years were lonely and sad, rejected by others because the uneasy sensations others felt when he was around, until he was around 8 and a Jerbiton mage that visited the court regularly recognized him as a Gifted.

The wizard already had an apprentice, so Alfonso stayed were he was, but Desmados, a wizard from a mostly Flambeau and Tytalus covenant in the provenzal tribunal heard of him and decided to take an apprentice. He was sold without much thinking or regret, and two years later he started his magical studies, after quickly mastering his first studies and learning to write and read.

Life in the covenant soon became very competitive. Apprentices –who, by the covenant´s custom, started their training at roughly the same time- were tested together regularly, and benefits were given depending on how –relatively- well they fared on them. Thank to his keen intelect and his newly awakened aptitude for studying, Alfonso –renamed Chronius thanks to his uncanny undertanding of the effects of time on things- easily won most of them, and that meant the enmity of his peers. Isolation from them only made him to work harder on his studies, and made him develop a resentful and unfriendly personality.

The enmity between him and the other apprentices climaxed when they voilated Chronius´ paren´s laboratory and rigged an experiment Chronius was about to start, adding Vis stolen from the covenant´s reservoir. The vast amount of Perdo magic was too much for the unexperienced Chronius to control, and the magic coursed through his body, almost killing him. When he awoke, he wasn´t the same, and his face was turned into a hideous, corpse-like visage. *

Desmados demanded a severe punishment for the violation of his Sanctum, and normally the Hermetic law would have backed him. However, the twisted politics at the covenant complicated the matter. Other magi saw that as an opportunity to weaken Chronius´ parens, and defended their apprentices to the end. They suffered minor punishments, and Desmados´ position was badly weakened; in a few years time, Chronius finished his studies and passed his Gauntlet. Being now a member of a covenant filled with enemies**, he was forced to leave, and decided to put as much miles between him and them. Finally, he arrived at Gormenghast.

*The Twilight points flaw would have been more appropiate, but I felt better to do it build it the way I did.
** I considered taking the enemies feat, but they are not so powerful, and too far away to be a real flaw.
 

I'm sorry I haven't posted this sooner, but I wanted to tell y'all that my life has gotten rather busy lately, so I will be withdrawing from the Ars Magica. I hope you have a great time.

Blue
 

Blue_Genie said:
I'm sorry I haven't posted this sooner, but I wanted to tell y'all that my life has gotten rather busy lately, so I will be withdrawing from the Ars Magica. I hope you have a great time.

Blue
I'm sorry to hear that, I hope it's a good busy.
 


Couple questions:

The article uses Affinity with Faerie (+2) as an affinity applying to all spells targeting faerie or faerie items. That's something you'd like to stay away from, right?

Glamours are really wha I was looking for (and not finding) in the spell lists in the book, so, this article is definitely what what I was hoping for. Greater glamours can only be cast within a magical or faerie aura - not having played Ars magica before, I'm not really aware of how much of a limitation that is or is not. As a +4 virtue would this be worth taking?

Beyond that, are the virtues listed for each mystery requirements, typical choices, or a limiting list (this is, if one of the faerie virtues is not listed for one of the mysteries, members of that mystery cannot choose it?)

I am looking at initiation into one of the mysteries (The Last Commission - Sofia believing that integration of faerie magic into hermetic magic would reinvigorate the covenant) - would it be present/active in the in the campaign? Would Sofia have joined at the time of character creation, or would it be something that might happen later in the game if at all?

Finally certain of those virtues (i.e. Quendalon's Gift) appear to imply they can be gained after character creation occurs...is that the case? If so, just didn't realize it - would one have to leave space open in the +10/-10 ratio of Virtues to Flaws in order to be able to take it later (not that I'm considering that particular virtue, just wondering how that sort of thing works)
 

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