[OOC]Gormenghast, an ArM campaign [full]

Here are the character sheets so far. Tell me the final changes, and I'll be making the first post in a few days.

BTW, has anyone played The Bishop's Staff? I'm thinking of adapting it.

Yair
 

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Yair said:
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[Maerdwyn] Sofia has some problems with here V&F. I get +9 virtues (Gentle Gift is +1). I can see how rivers are common and restrictive enough to merit a common fear. I don't understand how you see her as Poor - how does it sit with being a maga in Gormenghast? Also, I want to clarify that as I see it a -1 Enemy will make Dernaya a not-too-powerful fey, a -2 will make her a powerful fey, a -3 a minor fey lord (lady?), and a -4 a powerful fey lord. Your pick. Last, I also want to clarify that as I understand it none of your spells are faerie magic (i.e. none use FM as an affinity); correct me if I'm wrong. I also get an ability XP total of 36 instead of 33.
Poor is an artefact of an earlier draft. will change, along with the V+F and XPs.

I do need help on faerie magic - basically I couldn't figure out how to do it. None of the spells in the main book seemed to be fey in nature and I didn't know how to modify them or find the ones that were. Is there a list somewhere, or could you help me in some other way? I tried to pick spells
I thought were in line with the kinds of things faeries do, illusions and charm type spells, but maybe you could point me in the right direction? thanks.

PS. I've been trying to post for the past 3 hours, and my internet service is still crappy. I may be erratic over the next couple days.
 

Maerdwyn said:
Poor is an artefact of an earlier draft. will change, along with the V+F and XPs.

I do need help on faerie magic - basically I couldn't figure out how to do it. None of the spells in the main book seemed to be fey in nature and I didn't know how to modify them or find the ones that were. Is there a list somewhere, or could you help me in some other way? I tried to pick spells
I thought were in line with the kinds of things faeries do, illusions and charm type spells, but maybe you could point me in the right direction? thanks.

PS. I've been trying to post for the past 3 hours, and my internet service is still crappy. I may be erratic over the next couple days.
It is a problem. The core books don't define faerie spells well, that is to say at all. There are several approaches to the matter.
It is possible that just about every spell can have a "faerie spell" counterpart, with just a slightl change of flavor to insert fey motiffs. This is sort of the approach of the Wizard Grimore's Revised Edition - except it also immensly strengthens faerie magic, which I am loath to do. I will, though, if the rest of the troupe thinks I'm being too harsh on the WGRE. Regardless, you can certainly look to the faerie spells in the WGRE for inspiration.
The other approach is to say that spells with a faerie motiff may count as faerie spells, that is that you can add Faerie Magic to normal faerie spells. This has the benefit of the Order not fracturing into "normal" and "faerie" spells.
A third approach is to use Mysteries to solve the issue, but I won't go there.

Ay any rate, we need to decide what counts as faerie in terms of motiff, spell requirements, and so on. I can't make any more suggestions on that right now, but I welcome others to...
 

I don't have that book, unfortunately - just the core book and a few tribunal books :(

I'm fine with whatever people think is the best way to do this, whether it's adding a faerie motif to existing spells or some other choice, but if necessary, I can make something other than a Merinitia if that's less problematic.
 

Yair said:
[Someone] Regarding Chronius, I approve lowering the starting Speak Own Lang score; let's not quibble over it. This brings you to age 26 by my accounting. You also have one extra magnitude of spells to choose (VoI is level 10, not 15).
As for Jew Doe, he has V/F of +7/-8; then there's that whole Education thing, I'll let you decide how to treat that. From the -3 outsider flaw, I can see you expect rampant presecutions - alright.

You´re right, but let´s leave them as they are. After some investigation, I´ve found a name for the companion: Mar Elazar haLevi.
 

Yair said:
[Ghostknight] Diamon seems to have to extra Art XPs.

Yep, corrected above - Animal reduced to 1. Serves me right for doing all the calcs in my head and not double checking on a sreadsheet or with a claculator.

Anyways, my companion will be up tomorrow as well.
 

As promised- companion!

Niko Krichenko Age 25 Male, Companion
Size +1 Height 7’ Weight 250 lbs

Str +4 Dex -1 Pre 0 Int 0
Sta +1 Qik 0 Com 0 Per +1

Easygoing +1 Secretive +2

Combat Stats
Greatsword
Init +7 Atk +7 Dfn +4 Dam +15
Sword and shield
Init +6 Atk +5 Dfn +11 Dam +11
Dagger
Init +6 Atk +4 Dfn +6 Dam +10
Brawl
Init +5 Atk +3 Dfn +4 Dam +5
Soak
None +2 Hauberk +8 Half +10 Full +14

Virtues and flaws
Large +1
Great Strength +2
Knight Errant +2
Veteran +1
Heir +1
Quality Armaments +3 (Reduced by one due to being a knight errant)

Overconfident -2
Plagued by (Demon) -4
Obligation-1 (To family estate- One needs to learn to rule!)
Enemy -3 (Someone wanting to get rid of him so he does not inherit- brother? rival noble?)

Abilities
Speak Own language (Slavic) 5
Speak (French) 3
Etiquette 2
Noble Lore 2
Athletics 2
Brawl 2
Shield & Weapon 5
Longshaft Weapon 3
Single Weapon 3
Great Weapon 2
Leadership 2
Ride 3

Equipment
Full Chainmail armor (+2 on Protection)
Longsword (+2 Damage)
Kite Shield
Dagger (+2 Dmg)
3 Lances
Greatsword (+2 Dmg)
Warhorse
Palfrey
Riding Gear
Pony

Description: Niko is big. Stand next to him and you feel like a child. His size tends to be so overwhelming that at first most people tend not to even lookup. As people look, they see his carefully groomed beard and moustache, his booming voice as likely to be shouting an order as laughing at yet another of his bad jokes.

History: For a long time it has been suspected that the Marien family has some suspect history in its bloodlines, but Lucille Marien, while big, was no giant. She was married to Mikhael Krichenko and produced four sons and two daughters. It was her second child that was LARGE, raising eyebrows. Not too much concern was expressed, after all a fine warrior to support his brothers rule was a good thing. Then his elder brother died in a strange hunting accident. The forester and hunter were both executed, but who paid them off is unknown. Niko had already been sent off to be fostered with relatives in France, but it could have been another of the brothers or a rival noble.

Niko was sent from home at the age of 6. He went to France, fostered by a related noble family and taught the arts of nobility and knighthood. He traveled with his foster father to fight in the crusades. He came home to France two years later, wiser and yearning to return home. His family told him to stay away a while longer, not sure if it was safe and heavily relieved he had returned home unharmed.

Niko has had a long friendship with the Magus Diamon. They met in the market near both the covenant and the noble families home. Niko saw what he thought was a small child, being tormented by a group of older boys. He waded in, using his fists to great advantage, laying about to all sides. He was most surprised when the small child turned out to be older than him- after all he barely came to his waist! The two became firm friends, Niko protecting Diamon from physical torment, Diamon opening his mind through discussions about philosophy, magic and of things beyond mortal ken.

The two years spent on the crusades did nothing to harm the friendship, but on his return he was surprised at the change in his friend, still shy, still doing his best to avoid conflict, but now a full mage. At first he did not get what that meant, until, laughingly, Diamon challenged him. Amused he charged, swinging his great arms, only to watch as Diamon spoke, waved is arms, and changed his own, mighty arms into that of a baby! Finally he understood the power behind the words Diamon had baffled him with for years, and now a new respect entered into their friendship, a friendship of equals rather than of protected and protector.

When Diamon spoke of going to a far northern covenant, one once mighty but now declining, one which he hoped to bring out of its decline and get to be a mighty place of learning. He told him its name, Gormenghast. And Niko laughed for he felt it time to return home, start learning the estates, his father no longer young. And so the two traveled together, to the North, to Gormenghast. He is awaiting the reaction of his family. They know he is large, but not how large.

Note on Demon that plagues him:
While on crusade Niko befriended a knight templar, one with true faith that was hoping to give up his knighthood to join the priesthood. But this knight was beset by nightmares, temptation upon temptation. Slowly he began slipping under the influence of the demonic, coming closer and closer to losing his faith. Niko remembered some of the discussions with Diamon, some of the arguments Diaomn had advanced to him on why the demonic should be rejected. He repeated these arguments, countering the effect of the demon and earning its unending wrath- it would have been a true jewel for the demon to have turned one with true faith to the diabolic!
 
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Maerdwyn said:
I'm fine with whatever people think is the best way to do this, whether it's adding a faerie motif to existing spells or some other choice, but if necessary, I can make something other than a Merinitia if that's less problematic.
I really don't want to force a ruling on this, so let me present some suggestions instead.
I don't like a lot of the WGRE rules, and its interpertation of faerie magic seems... childish to me. Personally, I believe that since FM is a +1 virtue it should be comparable to a +1 affinity in its impact. I suggest simply adding FM to spells that deal with faeries and the faerie realm - spells like Faerie's Eternal Oblivion (a la Demon's Eternal Oblivion), Ward Against Faeries of the X, spells to detect faerie auras, to pierce through faerie illusions, and so on. This is a simple but somewhat bland approach.
We can increase the complexity to allow more color, if you want to. Here are some possible complications:
  • Add FM to all Im effects, but subtract it from all Cr and Pe effects (where both apply, there is no net change).
  • Your "Year" duration is changed to "A Year and a Day", measured in days from the time of casting. Your "Pemanent" duration, however, is changed to "101 Years", "1001 Years", or so on - as decided by the SG on a case-by-case basis.
  • By imposing an Until (condition) qualifier on the spell (allowing for it to be broken under some feasible condition), you may cast a spell with a duration of Season or more as a formulaic spell. The spell must be a Ritual spell only due to its long duration.
  • By imposing a Bargain qualifier on a spell, you may modify its application. The spell will only take place as long as the bargain is kept, or will only begin if the bargain is broken. The target is allowed no resistance (magical or natural) if she accepts the bargain willingly. The duration of the spell, once it starts, is not affected but you may cast a Ritual spell as a formulaic one if it is a ritual spell only due to its long duration.
These are my personal variants on WGRE ideas.
And two I don't recommend:
  • Add FM whenever you are using magic to deal with faeries or the faerie realm, even if the spells or effects are more general (e.g., casting Grip of the Choking Hand on an "elf").
  • Add FM whenever you can justify it in terms of the laws of faeries, as described in the Faeries supplument (I'm afraid I don't quite remember them).
 
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I like the options above, including the flavor options, and leaving off the ones you don't like is fine with me. I would like some help with art and spell selection though - with an Aquam Affinity, I would have some good guidance on how to structure my grimoire. With a Fey Affinity (or it's equivalent) there's a little less. I'll work on this today, and try to post a new version of Sofia.

I've also done the bulk of the work on a Jerbiton, so we'll see which looks better to play when everything is worked out.
 

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