[OOC] House Millithor in City of the Spider Queen II

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I also agree with serpent on this...

Kilcif has been on the surface quite a bit before going down under. Any chance he would know someplace to hide or rest out of the way of others?
 

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With regards to Waterdeep and other places above the surface, most of you have heard rumors and Quertus knows for a fact that some of your items will be destroyed or damaged if exposed to sunlight.

In particular, Dariel's new short sword is a prime target for problems with sunlight because items powered by Fzaerness tend to fall apart when exposed to sunlight.
 


Dariel's new short sword will definitely have problems with sunlight.

Other items that might encounter difficulty: House Insignias, Matron's Floating Disk, Cloaks, boots, snake whips.

Serpenteye said:
Which of our items specifically?
 

Near waterdeep: not a chance.

In the Arctic North: yes.

Brother Shatterstone said:
I also agree with serpent on this...

Kilcif has been on the surface quite a bit before going down under. Any chance he would know someplace to hide or rest out of the way of others?
 

Narcelia's shopping list (I kept it to all CL10 or lower, though I do have some CL+ stuff I'd like):

25k GP starting
Dust of Disappearance: 3.5k
Dust of Illusion: .5k
Handy Haversack: 2k
Scabbard of Keen Edges: 15k
Total: 21k
Left: 4k

Possible wands:
Magic Missile (1 is 750gp, 3 is 2250, 5 is 3750)
Improved Invis (I'd be willing to not buy the Dust of Disappearance and chip into to buy the wand instead, it's 21k)
Web (4.5k)
Darkness (4.5k)
 


D'oh . . . I forgot. :( Okay, then 'bye'bye unless someone else wants them . . . in which case, she'll pay, but only a small fraction.
 

Endur, I'm curious, how much do we get back if we sale an item, as in the percentage?

PS Not surprised on not knowing anything around waterdeep. :)
 
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I went with this cause I figured the party wouldn't want to take any chances on getting the items that I want... (aka adding to what I already have.)


Kilcif's list
GP 53,000

Belt of giant strength +6 (36,000 gp)
Amulet of Health +4 (16,000 gp)

1,000 left over.
 
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