OOC: House Millithor in COSQ part 4

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Well, yes, the Balor is a destructive force and might well kill somebody.

Xael said:
Frankly, I'm not that worried about if we can defeat it.
I could theoretically even counter the Implosion ability of the Balor (which I fear the most). I'm worried about how many of us are alive after it dies. Mainly, because most (well, some) of the party are elves with constitution near 10, and thus with less hit points than 100 even when in full health.
 

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Xael said:
Not this again, please. Two facts:

1. I'm having fun.

2. If you quit, I'm not having fun anymore.

That's my two cents.

Damn straight. Still having fun here too.

I originally jumped in because of the challenge presented by playing a cleric who'd lost contact with their diety. You've come through in spades providing a challenging, compelling (and fun) game.

Inevitably, though, the high level of challenge does result in some frustration now and then. ;)
 


Pyrex said:
The problem is that we're feeling a bit overwhelmed (two balors, an artifact and and army of lesser demons between us and Irae, as well as Laral and possibly a couple of adventuring parties at our backs) and don't know how to proceed with any reasonable chance of success.

That has been my problem all along. Everything I have done since I took over from Yasarrra as the Matron has been to attempt to increase our power, because our high LA and lack of spellcasting ability has made us a lot weaker than our ecl would indicate. Five of our characters are clerics, but only one of them can cast spells.
I've only just now considered the downside to all my efforts. As our power increases so does the power of our opponents, if we remain weak our enemies will be less powerful than if we grow stronger, and that will be exactly proportional to our own growth. The module is probably balanced that way, and it's not in any way Endur's fault, but it makes everything I have done so far completely irrelevant. If power is absolutely relative the best way to hurt the enemy is to weaken ourselves.

In a weird masochictic kind of way I still really enjoy this game, wether or not it's hopeless. It is still my favorite DnD game ever. It's strangely fun to be incompetent and powerless, even though it's incredibly frustrating at the same time. And I don't want it to stop.

--

About the Goblin-toss.

SRD said:
Violent Thrust: Alternatively, the spell energy can be spent in a single round. You can hurl one object or creature per caster level (maximum 15) that are within range and all within 10 feet of each other toward any target within 10 feet per level of all the objects.

The Maximum range for a Balor is 200 feet, and I don't think a point in the air is a legitimate target for the spell so they can't be tossed higher with multiple castings. Whatever, I guess he could just have teleported up, set fire to the web and teleported away.


I don't understand Kurgoth's reason for attacking us when he obvioulsy needs help to defeat Irae, but I'm not Chaotic Evil (more NE or N).
 

Pyrex said:
So, on to more productive discussion, how do we deal with the Balor?

I don't see how it could be used to deal with the Balor, but Kilcif did pick up an arrow... (He thinks it’s for someone else though.)

I don't have the Balor's stats in front of me, but Kilcif is probably outclassed in melee and I can't see him doing that anyways. His bow up in till now hasn't been used so I'm unsure how much of a chance he has to damage the Balor with it. (He will also be handicapped for a week if we fail to kill it.)

So I can suggest 6 javelins of lighting, but my suggestion comes with a big but as I'm not sure if these will even hurt a Balor.

Oh yeah, I would like to think Endur for the day log… My since of time has been resorted.

Pyrex, I believe you would agree with me that Carcelon and Kilcif's conversation is happening shortly after we arrived back?
 


We're pretty much all outclassed in melee, I can't see going toe-to-toe with him being the way to go.

The javelins will most likely bounce of it's SR, but the bow may be useful as support if it comes down to a drag-out fight.

My recommendation would be to have Quertus use Dismissal or Banishment and just send him packing, but I don't know as he has either spell prepared.

Carcelon will likely use her scroll of Planar Ally to call for aid. Endur, does Carcelon know what would be likely to answer her call as the Demonweb Pits appear to have been sealed off?

Yep, as I understand the schedule, our conversation should be occuring the day before the "messenger" shows up.

Edit: Do we have (or have access to in whatever passes for Szith Morcane's armory) Cold Iron weapons?
 
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Endur said:
Level up. Everyone gets an extra level before facing the Balor in battle.
Sweet! :cool:

I still plan on holding you to the comments of leveling up after we deal with the Balor... ;)

I'll make the changes to Kilcif tonight when I get home.
 

Endur said:
Well, yes, the Balor is a destructive force and might well kill somebody.
I'm mainly referring to the Balor's "Death Throes" ability.

Level up. Everyone gets an extra level before facing the Balor in battle.
Even Quertus? And is the Elemental still around, or did it just help with the trap?

Brother Shatterstone said:
So I can suggest 6 javelins of lighting, but my suggestion comes with a big but as I'm not sure if these will even hurt a Balor.
The Balor is immune to lightning damage.

Pyrex said:
My recommendation would be to have Quertus use Dismissal or Banishment and just send him packing, but I don't know as he has either spell prepared.
Quertus doesn't have either prepared, and he doesn't even know them. He'll learn Banishment at level-up, but I doubt that he has the time to prepare it. Not to mention that it has really, really, small chance of actually working.



I would suggest running for now.
 


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