OOC: House Millithor in COSQ part 4

Status
Not open for further replies.
It doesn't actually lose the HD (or it's associated CON bonus), but each negative level does cost it 5hp anyway.

If you're willing to head into melee range, Carcelon will happily apply Oils of Bless Weapon to your cold iron daggers.

If Quertus (or Kripp, or possibly Carcelon) drops a Resist Energy on Z he'll do much better grappling the Balor.

And Carcelon will definately be standing in line for the Bears Endurance, the extra HP will keep he alive (well, above -10 anyway) if she gets caught in range of its death throes.

If made fire resistant, the Beb's also stand a reasonable chance of grappling the Balor.
 
Last edited:

log in or register to remove this ad

The biggest thing at the moment, is that we don't have the time to change our spells known for those who can do it (i.e. Quertus and Kripp) to better accommodate for fighting against a Balor. So Quertus can't prepare his newly gained banishment, for example.

And I just checked the DMG, it is much better on Energy Drain (I previously just looked at the MM entry for it). Yeah, so it doesn't lose 20HP a shot from my slam, but it's still nice for reducing it's CL for the SLAs so it'll actually have to worry about our SR (and making it easier on Z to beat those grapple checks).
 

You had six hours after the Balor arrived before he dropped the ceiling. Quertus and Kripp could change out all of their spells in that time frame.

Dalamar said:
The biggest thing at the moment, is that we don't have the time to change our spells known for those who can do it (i.e. Quertus and Kripp) to better accommodate for fighting against a Balor. So Quertus can't prepare his newly gained banishment, for example.
 

Endur said:
You had six hours after the Balor arrived before he dropped the ceiling. Quertus and Kripp could change out all of their spells in that time frame.
Spells reworked, and ready to kick some Balor's butt. And Quertus made Tongues permanent earlier, so now those damn Celestials should understand him...

6 Enervations prepared... :uhoh:
 
Last edited:


Quertus's before-combat tactics:

1. Mage Armor, Shadow Mask and Shield cast at self (yay...).

2. Rary's Telepathic Bond with Quertus, Matron, Torellan, Zieggrek, and somebody else (who?, volunteers?) in it.

3. Magic Circle Against Evil cast at Zieggrek and Kilcif.

And Quertus can cast those Endurances and Bull's Strengths. Does anybody else besides Carcelon and Torellan need either one?

That's about it. Not much, I know.

And Quertus wants a cold iron weapon. Anything will do. It's for the Banishment. And if you for some sick reason have an extra Bless Weapon oil, it might help too.
 
Last edited:


The Bebiliths should also get Bulls Strength so they can help Z grapple.

If nobody else has got one, Carcelon will cast Protection from Fire on Z (if someone else has some we should make sure the Bebs get one too).

I've got an extra Bless Weapon oil Quertus can use as well.
 


Narcelia's new level (to Cleric 14):

+4 HP (to 60)
BAB +1/+1 (to +10/+5, melee +12/+7, ranged +13/+8, grapple +12)
Fort +1 (to +9)
Will +1 (to +14, +16 v. spells & spell-like abilities)
SR +1 (to 25)
Diplomacy +2 ranks (to +6)
K/Religion +1 rank (to +19)
Spellcraft +1 rank (to +19)
Spells per day +1 for 6th & 7th levels (to 5 and 4, respectively)
 

Status
Not open for further replies.

Pets & Sidekicks

Remove ads

Top