OOC: House Millithor in COSQ part 4

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1) Carcelon Millithor, (rather ineffective) Clr 14 of Lolth.

2) IC, Carcelon would oppose using any significant resources to raise anyone other than Kilcif (as she owes him one)
 

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Well, you folks have been busy today...

Serpenteye, you could always play Nurthuk (sp?). A Half-Fiend Troll would be a cool melee moster for those pesky Balors.

I was Kripp, a Fiendish Kuo-Toan Cleric 12 (ECL 17). I guess he's gone the way of the guppies...belly-up-in-the-bowl and all.

I only really played him because the party neededa proper Cleric (one that had spells), and I jumped in before realizing that Kuo-Toa wasn't the ebst choice (taking a 5 level hit and all).

That reminds me: As for the dead folks' gear. Are those killed by the Balor explosion 'gone', or is their stuff lying around, because Krpp had some pretty nifth Wands.


Since nobody seems interested in bringing Krippp back (and Demogorgon may have just eaten his soul like so many fish sticks anyways...), I am thinking of a Fighter/Rogue/Master thrower type. Most likely a Githzerai or a Drow.
 

If someone is looking for another character to bring back, Krecil could always return from Menzoberanzan.
 

Brother Shatterstone said:
Yeah for the most parts I would have to agree as I can think of nothing worse than seeing a 200 year old lap and momma’s boy. ;)
Aww...

“Kilcif leads! Morningstars for everyone!” :D
*Shudder*

Serpenteye said:
I've heard a lot of good about the Incantatrix. Does any of you have the updated 3,5 version?
I do. Short review: Friggin' cool if used correctly.

Gains bonus metamagic feats, ability to apply them to spells cast by other casters on the fly, ability to apply metamagic to a spell already cast, ability to use metamagic with wands and staffs, ability to seize control of spells that require concentration from other casters, ability to apply metamagic feat without increasing casting time (limited uses per day), ability to seize control of other spells from other casters, and at last but not least, lowers the level-upping of all metamagic feats by one. Has to give up a school of magic at 1st level. Full caster progression.

And males are called Incantatars.

Add a level or two of Archmage for bastardness.

And also if you know of some good, powerful and versatile spells of level 0-8 I'd appreciate the info. :)
Well, (Greater) Shadow Evocation and (Greater) Shadow Conjuration are quite versatile. Firebrand is a kick-ass 5th level spell from FRCS. And Scorching Ray is a must for 2nd level spell selection. And oh yes. Otto's Irresistible Dance. Cast that on Irae. :D
 
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Uriel said:
Serpenteye, you could always play Nurthuk (sp?). A Half-Fiend Troll would be a cool melee moster for those pesky Balors.

Nigh indestructability would be pretty handy in this campaign, and if I add a couple of levels in Frenzied Berzerker he could literally eat Balors for breakfast. He'd just need some protection against Death effects and Draining, and he'd be set...

Uriel said:
That reminds me: As for the dead folks' gear. Are those killed by the Balor explosion 'gone', or is their stuff lying around, because Krpp had some pretty nifth Wands.

The Matron was killed by a fairly small margin. I'd say her corpse is drifting down river as we speak, with all her stuff and about 100'000 gps.

Uriel said:
Since nobody seems interested in bringing Krippp back (and Demogorgon may have just eaten his soul like so many fish sticks anyways...), I am thinking of a Fighter/Rogue/Master thrower type. Most likely a Githzerai or a Drow.

If the options are between Gith and Drow the latter would probably work better in the party.
Speaking of which; Would you (plural) find it unfair if I created a character of 0 LA, while you are burdened with a +2 (or more)?
 

Xael said:
I do. Short review: Friggin' cool if used correctly.

Gains bonus metamagic feats, ability to apply them to spells cast by other casters on the fly, ability to apply metamagic to a spell already cast, ability to use metamagic with wands and staffs, ability to seize control of spells that require concentration from other casters, ability to apply metamagic feat without increasing casting time (limited uses per day), ability to seize control of other spells from other casters, and at last but not least, lowers the level-upping of all metamagic feats by one. Has to give up a school of magic at 1st level. Full caster progression.

And males are called Incantatars.

Add a level or two of Archmage for bastardness.

Well, (Greater) Shadow Evocation and (Greater) Shadow Conjuration are quite versatile. Firebrand is a kick-ass 5th level spell from FRCS. And Scorching Ray is a must for 2nd level spell selection. And oh yes. Otto's Irresistible Dance. Cast that on Irae. :D

Sexy class :D

Would someone mind letting me "borrow the book" (on Firebrand, Reality Maelstrom and Incanatar)? It's no violation of intellectual property if it stays within the group. ;)
 

Serpenteye said:
The Matron was killed by a fairly small margin. I'd say her corpse is drifting down river as we speak, with all her stuff and about 100'000 gps.
Umm... I faintly remember that she was at -90 or something hit points BEFORE the Balor exploded. :heh:

Would someone mind letting me "borrow the book" (on Firebrand, Reality Maelstrom and Incanatar)? It's no violation of intellectual property if it stays within the group. ;)
Well, Firebrand just creates one 5-ft.-radius burst per level in medium range, that deal 1d6 fire damage per level (maximum 15d6). Components are verbal, somatic and material (a flask of alchemist's fire), and casting time 1 action.

So it's in almost all ways better than Chain Lightning, which is 6th level spell. :\
 


I'd recommend against someone other than the creator playing the Jena character. Jena's character had complexities that were not revealed.
 

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