OOC: House Millithor in COSQ part 4

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Endur said:
Right, but then the history post will basically say that someone else invaded Castle Maerimydra and slew Irae's minions while the party stayed safe and sound.

Ah more power to them.. ;) Honestly the party before hand didn't have any way to make more powerful undead, and to give in vampirism would technically make Torrellan the leader. So how do they come across these other forums?
 

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Endur said:
Right, but then the history post will basically say that someone else invaded Castle Maerimydra and slew Irae's minions while the party stayed safe and sound.

I agree that it would be nearly impossible for the party to succeed unless the clerics of Lolth converted. We have been terribly inefficient in the past and I see no reason why that would change without drastic measures being taken. If my new character would have joined them in Maerimydra maybe that would have made some difference, but with three characters not carrying their own weight and still counting against the EL of their opponents it's doubtful.

Off course, under a new DM maybe Kurgoth would have come to his senses and used his superhuman intelligence and wisdom to come to the realisation that the party could actually make a useful ally (without the need for making draconian demands on all their souls). Chaotic Evil does not equal stupid, it is the most pragmatic of alignments (at least in the short term). He would have betrayed them as soon as their victory against Irae was inevitable, but the party would expect it and have taken measures to defend themselves or betray him first. In the stalemate between Irae and Kurgoth the party should have been able to tip the scales to their own favour.

There are many other groups in the realms who would prefer if the Graverending never took place and who could have been useful tools for the party.
 

I've been considering making some changes to my character, to make it more appealing to role play. The Shadow Adept sounds like a really cool class, could anyone tell me what requirements and features it gets?
 

Isida Kep'Tukari said:
Also here are the following books available to draw items, feats, skills, spells, and PrCs (barring DM approval) out for your characters: All core books (we are doing 3.5 yes? If not 3.0 is cool), FRCS, Magic of Faerun, Faiths and Pantheons, Underdark, Unapproachable East, Silver Marches, Silver Marches Web Enhancement, Races of Faerun, Monsters of Faerun, Lords of Darkness, Book of Vile Darkness, Book of Exaulted Deeds (which I doubt anyone here will use, but I reserve the right to use it against you), Savage Species, Books of Eldritch Might I, II, and III, Book of Hallowed Might, Unholy Warriors Handbook and Book of the Righteous, City of the Spider Queen, all splatbooks (Sword and Fist, etc.), Relics and Rituals, Dragon magazine 277-319, Dungeon magazine 87-112, Arms and Armor, and I'll probably add a few more to the list when I get back to all of my books.

At any rate, all books are subject to the most current errata.

Are the Complete Warrior and Unearthed Arcana in there somewhere?
If not, my character concept is pretty much shot (not whining, just wondering...).

I haven't checked this one for a few days, but questions (Yes, I could read through, but there is a lot of info...)

Starting ECL for new characters?
Money?
 


Uriel, as I do not have Complete Warrior or Unearthed Arcana, I cannot allow material from those books. Sorry. :(

Oh, I'm also going to add Arms and Equipment Guide and Manual of the Planes to the available books. In addition, if any item, feat, spell, or what-have-you comes from outside the core rule books, please put a note as to the source and page number where it can be found. Thank you.
 

Isida Kep'Tukari said:
Uriel, as I do not have Complete Warrior or Unearthed Arcana, I cannot allow material from those books. Sorry. :(

Oh, I'm also going to add Arms and Equipment Guide and Manual of the Planes to the available books. In addition, if any item, feat, spell, or what-have-you comes from outside the core rule books, please put a note as to the source and page number where it can be found. Thank you.


That is understandable.

I was going to make a Master Thrower (Complete Warrior), reinvent my fave 1st ed character (drow dagger throwing specialist).

I think I'll bow out of this one, then.

Have fun all.

Edit:Alternately, I could just summarize/email you the info, as it is only a 5 level Prc Class.
 
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How do we count HP?

Is the following item, from Player's Guide to Faerûn, allowed:
Glove of Taarnahm the Vigilant: This chainmail gaunlet allows the wielder to hurl any melee weapon he carries as though it had the throwing and returning special abilities.
Moderate Transmutation; CL 7; Craft Wondrous Item, magic stone, telekinesis; Price 10,000gp
 

Hit points are max at first level (as always) plus Con and all that, 75% of max plus Con thereafter. If you have a race with an ECL (such as drow) you get d8 hit points per ECL level, plus Con. The d8 would be come your first level, in effect, just as a note. This does not count against your Hit Dice, and you gain no feats or spells or whatnot, this just gives you some extra hp.

Those gloves are fine Dalamar.
 

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