[OOC] If Thoughts Could Kill

I don't think that every character needs to be perfectly optimized and always use the optimal tactical move. People have the right to build and play the characters that they want.

I agree that the format makes it harder to coordinate things between players. For example, Tarkus has a prepared spell list loaded with Prayers and Divine Favors. In a face to face, when Keia and I went through the buffs we were casting, I might say "Hey, Argent, isn't Tarkus going to buff?" That's the whole point of loading up on Divine Favor, right? If the player had forgot, then I've just given out a reminder. If the player was saving them for some reason, then we hear it in about 2 seconds.

But here, I see that a caster with buffs isn't using them: are they saving them, have they forgotten, or have they just not gotten around to posting it yet? I don't get the whole picture until later, when the rather distressing sight of cleric smiting his enemies without using any of his spells to help.

In this case, the problem probably stems from another miscommunication: some people were using a number of short duration effects, probably with the expectation of a SWAT style attack - bust in quickly and take down/capture the baddies. On the other hand, someone expecting a thorough and time consuming exploration of the enemy guildhouse(?) would save his short duration buffs and use a CLW wand for healing. Now the fast guys are getting slowed down by the others: "the clock is ticking on my spells, the bad guys are responding, and this moron is using something that will take 15 rounds to work? AHH!" While the slow guys are like: "WTF? This idiot is rushing in before I can heal him, we're not checking for traps and secret doors, and now we're in a fight before I cast my spells. AHH!"

Additionally, I think it's reasonable to expect each person to contribute meaningfully, even if in a limited arena. For example, if I hadn't taken Glitterdust, See Invisibility and Dispel Magic, despite the fact that my character knows that enemies have Improved Invisibility and other buff spells, I'd expect a number of valid complaints. We'd have a tougher time if we couldn't see the enemies. Similarly, if my main strategy was to wade into battle weilding my MW rapier, even fully buffed, Darian would be a drag on the party. Just because you want to play a useless, dangerous wacko (not saying anything about anyone's character here) doesn't mean the other characters have to travel with you and give you a share of the treasure.


Considering that many of the characters have supposedly worked together in the past, I'd consider the OOC arena to be the perfect place to discuss general tactical matters. One might expect Zelestine, Groknar, and Tarkus to be familiar with each other's abilities and possibly have a number of pre-arranged plans, if the 1/2 orcs can remember them. Similarly, William, Darian, Verra, Lysander, Bellus and the late Rex knew each other and probably had some plans worked out. The problem might be that the original main plan was to hang back for either buffs or to not be in the way when Darian and Rex start blasting. Then when the fighters charge in, they either have more buffs or the enemies have been weakened. On the other hand, the characters are mostly martial, so their main plan is "Get them!" So when we agree to follow the usual plan, nothing works.

One of the neat things about Play by Post is that play can continue while we talk OOC. I strongly suggest we make use of this feature.
 

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Re: Disappointed Ultimatum

Jemal said:
GRU - If none of the above 3 things happens within 48 hours I'm leaving, just kill William off or whatever, I don't care. OR If you don't want me here b/c of this post, just say so and I'll leave, but don't let this affect any of our other games that we're in, pls.


Obviously this has no effect on my other games. I'll also assume the 48 hour ultimatum will take into account the loss of the boards yesterday.

I agree with Keia and Victim that tactics are difficult in PbP, so players need to give one another a break. I don't mind the discussion of tactics in the OOC thread for that reason.

One problem I have with If Thoughts Could Kill as a stand-alone adventure is that it starts off with several dangerous encounters without lesser encounters to sharpen your teeth on. So groups which are not familiar with one another will struggle.

That said, I am trying to make the fights cinematic rather than life and death struggles at this point. And there are some less dangerous fights coming. I exercised a lot of control about the timing and location of the characters at the start of this fight, so some of the confusion about SWAT vs. methodical search and destroy is my fault.

Hammerhead, I appreciate your contribution to the game and the OOC commentary. When you wrote Great, now our wonderful Cleric is doing more useless stuff, casting a Summon 4, the effect I saw was that several people had trouble enjoying the game. Have Groknar berate his brother IC, make suggestions OOC, but please avoid antagonistic remarks.
 

I didn't even consider the SWAT approach versus the take-the-place-apart approach to be an issue. I was writing my post and came up with a reasonable explanation. It's not as if I liked Tarkus's moves either.

Another problem might be the usual one for games starting at high levels: players unfamilar with their character's powers. When playing a mid-high level cleric, it's been my experience that the Summon line of spells isn't that great, at least for combat purposes. Summoning creatures to use their spell-like abilities, or other features is nice and adds some versatility to a sorcerer, if they take the spells. But combat critters aren't very good until the higher level summons, and even then the full round casting time makes their use rather dicey at best, especially against spellcaster because they can easily blast you from afar and ruin your spell. For example, my cleric got Firestormed in the middle of casting Summon 6. There was no way that Concentration roll was going to happen, even if I made the save. So, when fighting against wizards, I figured that Summon 4 was a bad move. Maybe summon ahead of time and sent it in first to set off the traps and trigger ambushes, but not in the middle of the fight.

And I said something to that effect not long after Hammerhead's post about the summon monster. The difference is that he threw a sarcastic insult in along with comments about the spell's effectiveness.

I can't say that Tarkus's abilities are being fully employed, and this situation bothers me because the group's survival may depend on his abilities in tough battles. However, communication problems, unfamilar characters and an unfamilar group account for these problems, IMHO. But insulting each other isn't going to help anything. Constructive criticism is good.

Instead of saying "You are a moron for using a crappy like Summon 4," saying "Since your character seems to focus around melee combat, you might want to consider Divine Power. Even though you can't benefit from the STR increase, it still adds +3 to your attacks and adds some temp HP to take the edge off the first attack. Your Bull's Strength, Endurance and Magic Vestment spells last long enough to cast before heading into dangerous situations."

Of course, I am a bit peeved that he didn't use his Horn of good to create a magic circle. Now Darian has to provoke an AoO to block the domination. I would say that with the Endurance running, the attack won't KO my character unless it crits, but that would almost certainly jinx me, so William would crit. Oops, I just did.

BTW, I hope these Wilder people have lots of money. We need to make some items. William and Bellus could really use Cloaks of Resistance. And Iron Will too. Until they get some Cloaks, I think we should keep a Magic Circle on them for most fights. Not only does it block Mind control, but the +2 resistance bonus to save will help them against spells too. It has a decent duration too. Tarkus could use Boots of Speed - IMHO, Haste rules for Clerics. Not only can they cast 2 spells per round like a wizard could, with buffs they are almost like fighters so they extra attack ability really helps. With a high concentration skill, they can also make full attacks while still casting spells. Since clerics genererally have decent melee ability, they can get all the benefits of haste without the drawback of running out of spells almost instantly. Also, Darian needs to replace his used up scrolls and could use another BBB.

EDIT: Wow, that was long.

BTW, my mouse isn't working right. It doesn't respond to clicking or the wheel, and cursor doesn't move. Any idea on how to fix. It was working fine a little while ago.
 
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Loot

I'm going to put it here so you can start discussing it while the characters start planning the next course of action.

The bald mage (Bayla) had: 2 potions of cure serious wounds, amulet of natural armor +2, cloak of resistance +1, ring of protection +2, wand of lightning (9th level caster, 25 charges).

The gnome toad (Bindlebuck) had: scrolls (dispel magic, fly, charm monster, 2 of summon monster 4), 2 potions of cure serious wounds, bracers of armor +1, ring of protection +1, wand of magic missles (7th level caster, 20 charges).

The dwarf has: +2 battleaxe, +1 handaxe, +1 chain shirt.

Searching Ellyn's room reveals a locked chest beneath a secret floor in the wardrobe, which has: wand of blindness (22 charges), wand of lightning bolt (20 charges), wand of web (24 charges), wand of cat's grace (30 charges), 4 pearls worth 100gp each, and a bit of brain tissue encased in glass (crystal capacitor 3, currently empty).

The books on the shelves of Ellyn's room are worth 200gp. Elsewhere in the complex you find spellbooks which belonged to Bayla and Bindlebuck.
 

Well, how do we want distibute treasure? My suggestion would be to have gru randomly set the order of picks and then we pick in order until the items are gone or nobody wants anything else with what left being sold and converted to gold.

To make that go faster, we should list the items we want in order of preference in a post here, the Gru can distribute based on the lists and pecking order.

Any other ideas, suggestions?
 

I'm fan of distributing items based on need and who can best use them.

Our front line characters should get the best AC boosters, since they get attacked the most. Bellus or Tarkus should probably get the weaker AC booster, since they'll also be in combat a bit.

William should probably get the cloak +1, since his Will save is an amazing +4.

Sell the magic handaxe. Sell the +2 battleaxe unless we think Groknar needs a +2 weapon if his GMW/MW is dispeled. Sell the +1 chainshirt unless someone wants armor to sleep in.

Split the healing potions between William, Groknar, and Bellus.

As far as I know, Darian and Bellus are the only ones that can use the wands and scrolls. We could each end up with a wand of Lightning and wand of cat's grace (Darian would take the one with fewer charges).

Unless Bellus wants the Wand of Blindness, we should sell it. A a save-negates spell on a wand won't be that useful since the DC is 13, IIRC.

Hmm. Verra and Zelestine get screwed. As does Lysander, but since his player hasn't posted in long time, it's not that big of a deal. Maybe we could let Zelestine have the capacitor, and then Verra gets first crack at the funds realized from selling items so he can upgrade his stuff.

Alternatively, we could attempt to track down Ellyn and Tulmercy quickly. Since they both seem to be psions, they'll probably have more useable stuff for Verra and Zelestine, and won't have stacks of scrolls, wands, and spellbooks. While the treasure for each encounter will be lopsided, overall it might work out.

But in terms of order of preference, I'd want 1) spell books. 2) the high level wand of Lightning. 3) Scroll of Summon 4. 4) Scroll of Charm Monster 5) Amulet of Natural armor +2 6) Wand of magic missiles
 

Well, looking over my posts, I realize I sound like a jerk. I'd like to apologize to Argent; I was angry since it seemed I was about to die. I'm still not sure how I didn't die.

However, the problem remains that our tactics need work. And please, if anyone has a comment on my tactics, post it.

Regarding Magic Item distribution, I say we also distribute them on basis of need. I could use some healing potions or some AC enhancing items. Keeping the battleaxe may be a good idea, but with my Weapon Focus and Weapon Specialization feats, I couldn't use it at full effect. Sometimes I hate using those feats. It might be better to merely sell the axe; how often does everyone think I'll be hit by Dispel Magic?

BTW, are we going after the undead guy next? If so, what could Bellus do during the fight, since the lich(?) will be immune to sneak attacks.
 

I'm just saying we have the axe as an option. If we sell it, the gold could be used to craft a pair of Boots of Speed. I don't think you'll be hit by dispel that often, especially since Darian, Verra, or Tarkus would usually make a better target.
 


I want to thank everyone for listing out full attack stats (base, modifiers, damage, etc) in your descriptions during the fights. It really makes my life easier.

Lambent10 has been off the boards for a month, so I think it is fair to say that Lysander will not be joining further missions (which brings us back to six players).

I have one request for everyone. If your public email address is not visible (Jemal, Uriel, Hammerhead), please send it to me. I would like to have a backup way of communicating with you all.

Thanks,
Derek
 

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