[OOC] If Thoughts Could Kill

GruTheWanderer said:
Alright, but I do expect the new character will be 8th level (with experience points and gold at the midpoint between 8th and 9th). Hammerhead, please use the midpoints of 8th level as well (a slight bump from what I told you before).

In good news, the temple will gladly provide true resurrection for Darian in return for Rex's humble belongings. It will still take a day.

Cool. (my plan worked. they can use Rex's stuff to pay for the resurections)

I'll be intorducing a new Cleric of Pelor later today. (don't worry it's not a Rex clone.)
 

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Well if they were going to sell Rex's stuff in order to get a true res for another party member then both characters stuff should be sold and both get a true res.
I'm sorry I feel really cheated by this.
 

But then no one would have any stuff, and both would be useless. You offered to play a new cleric; Victim wants to hold onto his character. Why are you feeling cheated? Did you want to loot Rex's stuff and use your own gear, doubling your character's wealth?

I'm also considering a Paladin 8 with a penchant for Shield Bashing; Charge + Smite + Divine Might + Strength = lots of damage.

Maybe a Fighter/Rogue with a Greatsword instead. Or a Knight of the Pale. Or a ...
 

Hammerhead said:
But then no one would have any stuff, and both would be useless. You offered to play a new cleric; Victim wants to hold onto his character. Why are you feeling cheated? Did you want to loot Rex's stuff and use your own gear, doubling your character's wealth?
No It's not that at all. I guess I'm just pissy that I died and took the party with me.
I'm considering what to play. I really liked the idea of a Priest of Pelor but I don't want to replace Rex with a substitute.
Playing a different type of Cleric is always an Idea but at 8th level it kind of sucks because I'll be the ONLY 8th level character.
 

Hammerhead's new guy, whatever he is, will also be 8th level. I like the Devoted Defender idea best. We need some melee defense, of our original group, NO ONE could stand up and take hits. Rex was the only character in tough armor, but he had a low Con and thus HP, while Lysander has good HP, but relatively light armor.

Don't go with a shield bashing character.
 
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Hey, I Can take a Hit...:P
I'm darn tough for a Gnome...AND If I can get a Flanking partner, I can do around a hundred points of damage with 4 hits< OK, 14 points a hit average, but still>...Not THAT BAD.
And I didn't get Blown Up :D:D:D

Gotta love that Improved Evasion.
 
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Okay, on reconsideration, I'm going to allow Argent and Hammerhead to make their characters 9th level, according to the specs given originally. This adventure is designed for 4 10th level characters, and 6 9th level characters will have plenty of trouble as it is.

Argent, I appreciate your honesty with regards to telling me about the necklace of fireballs. It's sad to lose Rex, but the explosion did introduce an interesting twist to the story.
 


Your new cleric!

Tarkus Bloodfist
½ Orc cleric of Kord (Strength and Luck)
9th level
Alignment Chaotic Good
Str: 22, Dex: 11, Con: 14, Int: 8, Wis: 16, Cha: 14
Age: 22 Height: 6'8", weight 360#s, Black, black
BAB: +6/+1 (+12/+7 Melee) Fort: +8, Ref: +3, Will: +9
Hits: 62
AC: 20 (+8 full plate, +2 enchanted)

Skills:
Knowledge Religion: 6/+9
Concentration: 6/+8

Feats:
Martial Weapon: Great sword
Power Attack
Cleave
Great Cleave

Spell list:
0: Detect Magic, Resistance x2, Purify food and Drink, Detect Poison, Create Water.
1: <Entropic Shield> Magic Weapon, Bane, Bless, Cause Fear, Detect Undead.
2: <Bull’s Strength> Calm Emotions, Sound Burst x2, Divine Favor x2.
3: <Magic Vestment> Deeper Darkness, Dispel magic, Prayer x2.
4: <Freedom of Movement> Summon Monster 4, Giant Vermin.
5: <Righteous Might> Wall of Stone, Flame Strike.

Equipment:
Item Where on person Quantity Weight GP SP CP Left over money
Full plate +2 (+10 total ac) Body 1 5,650 PP
Great sword +2 Back sheath 1 8,350 GP 8
Ring of Animal Friendship Left hand 1 * 9,500 SP 4
Boots of the winterlands Feet 1 pair * 2500 CP
Helm of comp lang and R. M. Head 1 * 2600
Horn of Good/evil Strapped to waist 1 * 6000 Gems

Scroll: Summon Monster 5 1500
Scroll: Raise Dead 1625
Wand: Cure light wounds 750
Wand: Bless 750
Wand: Magic fang 750

Back pack 2
Bedroll 1
Water Skin 1
5 Days Rations 2 5
Explorers' outfit 10
Everburning torch (self made) *
Flint and steel 1
 
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Tuskaar

Animal companion to Tarkus
Name Tuskaar
Creature Dire Boar
Type Large Animal
Face/reach 5 ft. by 10 ft./5 ft.

Hit Dice 7d8+21 (52 hp)
Hit Points 53

Init. Bonus 0

Speed
run 40 ft
fly 0
swim 0

AC 15 (-1 size, +6 natural)

Attacks Bite +12 melee
Dmg. Bite 1d8+12

Special attack none
Dmg.

Special Quality Ferocity
Scent

Saves
Fort 8
Ref. 5
Will 6

Strength 27
Dexterity 10
Constitution 17
Intelegance 2
Wisdom 13
Charisma 8

Listen 9
Spot 8
 

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