[OOC] If Thoughts Could Kill

William
Male Human, Ftgr9
LG

STR: 22(+6)
DEX: 16(+3)
CON: 12(+1)
INT: 14(+2)
WIS: 14(+2)
CHA: 12(+1)

Speed: 40'

Saves: FORT: +9 REF: +8 WILL: +7
HP: 83
Init: +3
AC: 23 (+10 armour, +3 dex, +1 feat)
Armor: MW Red Dragonscale(+10 AC, max dex +3, -3 Check Penalty, Med. armor,
30 Lbs, Fire Resist 10)

B.A.B: +9/4
Attacks:
+17/17/12/12, 1d6+10 damage; 2X +2 Light Maces
OR
+17/12, 1d8+7 damage; +1 magic Mty Comp L.Bow(+4 str)
Ammunition: 50 +1 Arrows

Feats: W.focus(L.Mace), Ambidexterity, Quick Draw, W.Specialization(L.Mace), Improved
W.Focus(L.Mace), Two Weapon Fighting, Improved Two Weapon Fighting, Off-hand Weapon Expert,
W.Focus(Mty comp L.Bow)

Gear: Gauntlets of Ogre Strength(+2 str), Boots of Striding and Springing, Ring of Sustenance,
Bag of Holding Type1, 1 Everburning Torch, Bracers of Archery, 50 +1 Arrows, Quiver of Ehlonna,
Cloak of Resistance+2, 2 Javelins of Lightning, 2 Potions of heroism, 10 Potions of Cure Light
Wounds, 100 feet silk rope, 213 GP
 
Last edited:

log in or register to remove this ad

GruTheWanderer said:

Argent, you are first on the waiting list. Everyone else has two days to post a character.

Current tally: archer psion, wizard, arcane trickster, and fighter/savant, druid or sorceror, and savant/slayer.

Well my choice is obvious. Cleric is what I'll play if I'm needed.
 

Lysander
Human
4th level Psion (Savant)/5th level Metamind (variant)
Alignment: Neutral Good

ABILITIES
Str: 13 (+1)
Dex: 15 (+2)
Con: 20 (+5) (22/+6)
Int: 15 (+2)
Wis: 13 (+1)
Cha: 14 (+2)

SAVING THROWS
Fortitude: +9
Reflex: +4
Will: +9

COMBAT
Hit Points: 72
Initiative: +2
Base Attack Bonus: +4
Armor Class: 19 (10 base, +2 Dex, +7 studded leather +4)

Attacks:
+5 melee (teleporting shortspear +1)(BAB +4, +1 Str, -1 Armor Check Penalty +1 magic)
+5 ranged (teleporting shortspear +1) (BAB +4, +1 Dex, -1 Armor Check Penalty +1 magic)

SPECIAL ABILITIES
Bonus Feat (Human)
Bonus Skills (Human)
Psicrystal
Psychic Combat

FEATS
Inner Strength
Combat Manifestation
Fortify Power
Psychic Prodigy (+2 con for psionics)
Craft Dorje
(Empowered Psicrystal)

SKILLS (include armor check penalty)
Autohypnosis +6 (5 ranks), Concentration +17 (12 ranks), Disable Device +13 (11 ranks), Knowledge (psionics) +14 (12 ranks), Open Lock +5 (4 ranks), Psicraft +14 (12 ranks), Remote View +14 (12 ranks), Search +8 (6.5 ranks), Spot +7 (6 ranks)

EQUIPMENT
+4 studded leather armor
dorje of body adjustment (crafted)
dorje of invisibility (crafted)
+1 teleporting shortspear
power stone of time hop x2
power stone of displacement x2
power stone of see invisibility x2

Money:
40000gp
-16175 studded leather +4
-8600 teleporting shortspear +1
-2250 dorje of body adjustment
-2250 dorje of invisibility
-650 power stone of time hop x2
-650 power stone of displacement x2
-650 power stone of see invisibility x2
-150 power stone of body adjustment (used for dorje)
-150 power stone of invisibility (used for dorje)
----------------
8475gp

XP:
40000
-90 dorje of body adjustment
-90 dorje of invisibility
+800 party wipeout encounter
----------------------
40620

PSIONICS
Power Points: 62
Psychic Combat Modes: Mind Blast, Psychic Crush, Ego Whip
Psychic Defenses: Empty Mind, Mental Barrier

Displays:
Auditory (Au): A deep reverberation, barely audible
Material (Ma): A light fog emanating from both hands
Mental (Me): A mental hiss for those nearby
Olfactory (Ol): The smell of ozone
Visual (Vi): Eyes become silver light

Talents (Free Uses: 12)
Burst
Daze
Elfsight
Far Hand
Inkling
Missive

1st Level Powers (Free Uses: 3)
Control Object
Stomp
Hear Light
Empathic Transfer

2nd Level Powers (Free Uses: 3)
Ectoplasmic Cocoon
Recall Pain
Levitate
Detect Thoughts

3rd Level Powers
Remote Viewing
Greater Concussion
Dimensional Slide

4th Level Powers
Mindwipe
Telekinesis

PSICRYSTAL
Int: 10
Hardness: 18
Fragment: Hero (+2 Fortitude)

Abilities:
Sighted, telepathic link, speak with other creatures, power storing (stomp), greater self-propulsion , hardened crystal

[being edited as game progresses]
 
Last edited:

From Tome and Blood:
Arcane Sight
Divination
3
V, S
1 action
Personal
1 minute/level

This spell makes your eyes glow blue and allows you to see magical auras within 120 ft of you. The effect is similar to detect magic but works much more quickly.

You know the number of auras within your sight, and the strength and location of each aura. An aura's school and strength depend on a spell's functioning level or an item's caster level, as noted in the description of the detect magic spell (see page 193 of the Player's Handbook).

If you spend a full round action scrutinizing a creature within 120 feet of you, you can determine if it has any spellcasting or spell like abilities, whether they are arcane or divine (spell like abilities register as arcane) and the strength of the most powerful ability the creature currently has available for use. In some cases, the spell may give a deceptively low reading, such a when you use it on a spellcaster who has used up most of her daily spell limit.
 

Hey Everyone,

Looks good so far. Three psions, one fighter, one wizard, one rogue on the way (Uriel).

Argent, why don't you go ahead and make a cleric. I'll adjust the encounters appropriately.

Derek
 

One Cleric coming up!

Rex Humana
9th Level Cleric of Pelor (Sun and Healing)
Neutral good. Human, 6’2”, 200 lbs, Blond/blue, Age: 29
Str: 16/20, Dex: 10, Con: 11, Int: 14, Wis: 18, Cha: 19
Hits: 36, AC:20 (breastplate +7, shield +3)

BAB: +6/+1, Fort: +6, Ref +3, Will: +10
Turn Undead 7x per day

Skills
Heal: 12 (+16)
Concentration: 12 (+12)
Knowledge: religion: 12 (+14)
Diplomacy: 12 (+18)

Feats:
Leadership (no cohorts as of yet)
Skill Focus: Diplomacy
Improved Initiative
Spell Penetration
Weapon Focus: Heavy Mace

Languages:
Common
Celestial
Abysmal

Special items:
Adamantium Breastplate (5,350gp)
Adamantium Shield (2,170gp)
+2 Heavy Mace (8,312gp)
Belt of Giant Strength +4 (16,000gp)
Necklace of Fireballs type 4 (5,400gp)
Wand of cure light wounds (750gp)
Total cost = 39,080.
Rest spent on ordinary adventurer gear.
Spells when I have had a chance to check a few source books.
 
Last edited:

Lambent 10 ->

I think you might want to look at your character a bit more.

You are a Savent / Metamind

I am a Savant / Slayer

I have better combat abilities, better hit points, better saves, and more power points.

Also, we have 11 powers that are exactly the same. Of particular note, we have the exact same two 4th level powers.

If you are really set on this character, just let me know and I'll make some changes. I just don't like having characters that are so similar.

Seriously, if you like that character, its no problem. I have a concept for a Soulknife that I wouldn't mind trying.
 
Last edited:

Heck, we can also use our variety of item creation feats to better effect. It would be easy for we casters to create items for the Jemal's character, and, with a cleric, I could make my own headband and save lots of gold.

I plan on adding some background later on tonight.
 

Sorry for the delay.
Here's my Character (please look him over Gru)
I'll refine him with minor equipment etc... tomorrow whe I get off fo work.

Bellus Nimblenock

Gnome Rogue 3/Fighter 1/Ranger 1/Thief-Acrobat 4

Align: NG Male Gnome, Age 87 3'5", 78 pounds, light blond hair (short and spiky), pale blue eyes.
Gladiatorial Slave Background

STR 14 (+2)
DEX 18 (+4)
CON 16 (+3)
INT 18 (+4)
WIS 16 (+3)
CHA 13 (+1)

HP 82
AC: Full 19/15 Flat/14 Touch

Base: +7
Fort: +9
Reflex: +11
Will: +5
Init: +8
Move: 20'

Scent Weapon Finesse: Kukri Improved Initiative Imp 2 Weapon Fighting
Fav Enemy: Aberrations Two-Weapon Fighting Ambidexterity Tracking
(Gl) Ex :Kukri (Gl) Ex Net (Gl) Ex: Hooked Hammer Improved Trip (T-A)
Kip Up Unbounded Leap Fast Balance Improved Evasion (T-A)
Defensive Fighting Bonus Slow Fall (20') Sneak Attack +3D6 Evasion
Uncanny Dodge Dex/ AC Small +1 AC Small +1 Attacks Low Light Vision
Dancing Lights 1/Day Ghost Sounds 1/Day Prestidigitation 1/Day +4 Dodge vs. Giants
Speak with Burrowing Mammals
+1 vs. Goblinoids and Kobolds


Spot +14 Wilderness Lore +6 Decipher Script +6 Open Locks +21
Listen +16 Appraise +6 Craft-Jeweler +5 Disarm Device +21
Search +14 Move Silently +21 Escape Artist +9 Use Rope +8
Balance +16 Hide +25 Climb +14 Use Magic Device +12
Tumble +21 Jump +19 Intimidate +4 Bluff +5

Speaks: Common, Gnome, Draconic, Elvish,Goblin,Giant.

Kukri +13/8 1D4+3 15+/X2
Kukri two wpn fighting +11/6 X2 1D4+3/+1 ""
Short Comp Bow +14/9 1D6+2 20/X3
Net +10/5 1D4+2 19+/X2
Dagger +10/5 12/7 th. 1D4+2 19+/X2
Gnome Hooked Hammer +11/6 1D6+2/X3 hammer 1D4+2/X4 Pick

2 +1 Keen Kukris (16,000)
+1 Mighty (+2Str) Short Composite Bow (525)
Tools of the Master (+10 Open Locks &Disarm Device) 4000
Vest of the Acrobat (+5 Tumble, Jump,) 2000
Elven Cloak (2,000)
Headband of the Senses +5 Spot, Listen 2000
Elven Boots (2,000)
Mithril Chain (1,100)
Ring of Arcane Insight( +10 Use Magic Device) 2,000 Wand Cat's Grace-10 Charges 900GP
Wand Cure Light Wounds 1D8+1 -30 charges 450 Wand Levitate-10 Charges 150
Wand True Strike -15 Charges 300
Wand Spider Climb 10 Charges 150
Hat of Disguise 2000 Net
20 Master Worked Arrows 140
MW Gnome Battle Pick 300
Heward's Handy Haversack 2000
Brooch of Resistance +1 1000
Grapnel and 100' of Silk Rope
extra set thieves tools


60 GP

"Bellus Nimblenock gerw up in the City of Halstrud,having grown up as an orphan
serving as a 'gopher' in the Gladiatorial Arena of that city. There, unlike most (who were forced against their will), the young Gnome eventually joined the ring, as the thought of fighting Beasts and Monsters thrilled him to no end. Training especially in the combatting of Abberations, Bellus used his acrobatic skills to augument his fighting prowess (earning the favor of at least 2 Nobles, and making a small fortune betting on himself. While in the Arena, Bellus helped in the escape of at least 4 Slaves, feeling that nobody should be kept against their will (yet wondering why they would want to leave suck an exciting life) One beneficiery of Bellus Aid was a Lizardman named Verakka,who thanked the Gnome by teaching him Draconic, the ancient language of the oldest of Beings on the planet.Eventually, Bellus did tire of the Arena, seeing the outside World as an even bigger Arena to show his prowess in. SO, taking his leave, Bellus Nimblenock left the Grand Arena of Halstrud the only Gladiator ever to enter and exit of his own Free Will."


OoC:I tied Bellus to my character in your Banewarrens game, gru. Hope you don't mind, I just thought it would be cool, if not really meaning much.

Let me know if he is OK
 

Victim said:
Heck, we can also use our variety of item creation feats to better effect. It would be easy for we casters to create items for the Jemal's character, and, with a cleric, I could make my own headband and save lots of gold.

Yes, the making of items for this "Jemal's character" is a VERY VERY good idea. I suggest you pursue it. ;)
 

Remove ads

Top