[OOC] If Thoughts Could Kill

Sure, why not.

I'll enchant the greataxe to +3 with Metaphysical Weapon. Like you've said, I've got plenty of points left. That's like telling a wizard to cast spells on you because, just before combat starts, they have plenty of spells available. Of course, they may just have to use them for the combat but . . . they have plenty now.

Okay, enough of the sarcasm.

I will enchant you axe. Previous post of spells active will reflect as such.

Keia
 

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True, but most psions don't use 6 power points per shot, if necessary, and shot three times per round either. (Fell Shot takes 5, Psionic Shot takes 1). Plus, my combat spells, Time Hop and Fate of One, both cost 7 each. That drains points rather fast, especially when we don't know how many people are in here and how long this will take.

Keia
 

Well, there's the task force that attacked us, that Wands person, and probably another group. They seemed to have more than 1 mind flayer too. I'd expect our melee characters to be able to beat up Mind Flayers or wizards quickly, once melee is reached. I can probably neutralize at least one wizard, and probably 2 with Polymorphs. We even have enough fighters to maintain an effective front after some of them get stunned by Mind Blasts.

I'd think that your +20 attacks with rapid shot ought to hit easily enough that Fell Shot won't usually be necessary. Since we're going up against a wizard's guild, the Will based Time Hop might not be the best idea, except to bail out someone who is getting creamed.

Besides, I thought Time Hop was a level 3 power costing 5 PP.
 

Right 5 points, I guess I over spoke. And to correct you, it's +19 with rapid shot. Now that we're through with the silly correcting we can get back on point. ;)

The point of my post, before you jumped in was on how I was asked, not that I couldn't give aid.

The will based timehop should work just fine on that dwarf that attack and whatever other muscle that messes with us.

And you're really assuming no one of us will get stunned with 'those mind blasts,' and we need to defend ourselves in psionic combat with mind flayers, if they have any more. Plus, we just got up this morning, we've got the rest of the day for fun!!

So, to wrap this up, I was commenting on the 'plenty of points' comment and doing some ribbing, any questions? :)
 

I see Verra as more of a combat-buff archer than a wizard; you won't need to use Fell Shot on these guys. From reading the account of the combat, their ACs didn't seem that hot.

And I'll be able to deal with that dwarf in two rounds, at most. I can cut through little mind flayer punks like a hot knife through butter, with the MF's low AC and my Power Attack. With my relatively high Will save, I should be able to resist some of their effects too.

What I'm worried about, though, is them having Golems or PsiKillers whose DR I can't beat.
 


It's fun to see the discussion.

Victim, do the X's on your spell list mean spells cast? Were you also planning to cast Polymorph Other on someone in the party?

Derek
 

Yes, the Xs mean that I've cast that spell. My pearls of Power can only recall a spell I've used, so I need to keep track instead of just erasing them.

Actually, I plan on turning some wizards into toads with Polymorph. Also, I don't think adventurers and heros should run around as Trolls, Annis Hags, or Stone Giants because they provide nifty benefits. It's kind of unbalancing.
 

Darian has the Spell Focus: Transmutation feat, and that signifies that those are transmutation spells where the +2 DC applies.

Also, looking over the characters, I notice that Lysander mentions his Armor Check Penalty decreasing his attacks; Magical Studded Leather has a base AC penalty of -1, and being masterwork, as all magical armor is, reduces the Armor Check Penalty to 0.

In addition, I should also add that a GMW greatly increases my combat potential. It means I hit 10% more often, and I do 2 more points of damage each time. Assuming an average of about 30 pts a hit, and two attacks a round, and that this combat will list about five or so rounds, that's 50 extra damage from that spell. My math isn't exactly right, but it's close enough: a lot of damage.

Edit: Whoops, I thought you meant the stars. Oh well, it's Victim's character.
 
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