[OOC] If Thoughts Could Kill

Purchased additional equipment (primarily improving the plus on my armor from +1 to +2) plus some more tattoos.

Ready for Enlightenment, or . . . um . . . . whatever. ;)

Keia
 

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Hmm. Darian will save his money for crafting stuff later. I was going to hold on to the ring of imp. teleport for now, but then I saw that Verra took the power.
 

So Gru, have you thought of a way to introduce my (Woefully underfunded) new character?
(And you still haven't responded as to where I should post her when she's done, which is basically within the next hour, just putting finishing touches on.)
 

Sorry, I didn't realize you asked where to post her. For now, post her here. Did you make her 10th level (and equip her using the gold amount for 10th level characters)?
 

DOH! I didn't even notice everyone had lvld up. I'll add that lvl/gold and post her here.

Edit: OK, here she is:

Qataria (Kah-TAR-e-ah)
LG Female Human, Fgtr4/Pal6
HT: 6'8" WT: 250
Move Rate: 40'

STR: 22 (18 Base + 2 Enhancement + 2 Enlargement)
DEX: 16 (16 Base)
CON: 16 (15 Base + 1 Lvl)
INT: 14 (14 Base)
WIS: 18 (16 Base + 2 Enhancement)
CHA: 20 (17 Base + 1 Lvl + 2 Enhancement)

HP: 107 AC: 25
Saves: FORT: +19 REF: +13 WILL: +13
Init: +5

Bab: 10
Attacks:
+1 Keen Adamantine Flamberge; (+20/15 to hit, 2d6+16 damage, threat:12-20/X2)
Throwing Axe: +14/9 to hit, 1d6+6 damage, threat: 20/X3, range: 10)

Skills: Craft:Armoursmithing(+15/13), Craft:Weaponsmithing(+15/13), Jump(+45/9),
Knowledge:Religion(9/+6), Speak Language(8 points = 4 languages)

Special Qualities:
Detect Evil
Divine Grace
Lay on hands(30)
Divine Health
Aura of Courage
Smite Evil(+5 to hit, +6 damage)
Permanently Enlarged(+2 str, X1.4 HT, X2.7 Wt)
Remove Disease 2/week
Turn Undead(as 4th lvl cleric)
TURNING CHECK: 1d20+5
Turn damage: 2d6+9

Feats: W.Focus(Flamberge), Power Attack, Two-handed Power Strike, Reckless Attack, Expertise,
W.Specialiation(Flamberge), Imp.W.Focus(Flamberge), Improved Critical

Languages: Common, Celestial, Draconic, Giant, Goblin, Infernal, Abyssal

Gear:
Hired Mage to Enlarge/Permanency(3040)
+1 Dragonscale(5,800)
+1 Keen, Adamantine Flamberge(17,425)
Gauntlets of Str+2(4,000)
Periapt of Wis+2(4,000)
Circlet of Cha+2(4,000)
Cloak of Resistance+2(4,000)
Ring of Sustenance(2,500)
Ring of Jumping(2,000)
Vest of Natural Armour+1(2,000)
5 potions of Cure light(1d8+1) (250)
3 Throwing Axes(24)
2 beads of Force(4000)
Wooden Holy Symbol(1)
 
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21,500 + 8,600. So we get 30,100 each?

If one were to 'upgrade' a magic item, +1 to +2 etc...what is the price diff, do you get half the value for the old one and just apply that towards the new one? I wasn't sure how you were doing that, Gru.

I'll Level Bellus up as soon as I wake up, Im about to go to sleep after an 11 hour shift at the club where I work.
 

Umm, looking at the Flamberge, it appears to be a Large-sized Martial Weapon that does 2d6 damage and has 18-20 Threat Range. Is this supposed to be an Exotic Weapon, or is it just broken compared to the Greatsword.

In addition to that, Qataria heals 30hp with Lay on Hands, not 8, and her smite evil is +5/+6, not +4/+2.

You also have a Periapt of Wisdom and an Amulet of Resistance, which both take up neck slots.
 

Uriel_fire_of_Heaven said:
If one were to 'upgrade' a magic item, +1 to +2 etc...what is the price diff, do you get half the value for the old one and just apply that towards the new one? I wasn't sure how you were doing that, Gru.

I'm much more generous than that. You can just pay the difference between the items. I also allow you do sell magic items at their base prices (not very realistic, but I prefer to let players experiment).

Jemal, Hammerhead is right about the two neck items. Where is the flamberge from? Also, where are these feats from (and what do they do?): Two-handed Power Strike, Reckless Attack. Thanks.
 


Posted updated character to shiny new thread. Formatting and beautifying the post will have to come later.

Keia
 

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