[OOC] If Thoughts Could Kill

it's supposed to be a Cloak of Resistance, not an Amulet.
The two math problems were brain farts.

Flamberge, Reckless Attack, and Two-Handed Power Strike are all from the book Quintessential Fighter.

Flamberge: Martial Weapon, Large sized, 2d6 damage, 125 GP, Threat: 18-20/X2, Weight: 16 LBs, Type: Slashing.
"The Flamberge is a huge sword, born from legend and many fighters are keen to wield one when seeking to gain a reputation for themselves. Forged with a waved blade, the design greatly increases the surface area available for swings, allowing a fighter to cut through his opponents defences with ease and cause crippling damage. It is, however, also difficult to construct and therefore expensive.

Reckless Attack (Fighter-only bonus feat).
Prerequisites: Str 15+, Power Attack.
Benefit: On your action before making attack rolls for a round, you may choose to subtract a number from your armour class and add the same number to all melee damage rolls. This number may not exceed your base attack bonus. The penalty on your armour class and the bonus on damage apply until your next action. The use of Reckless Attack may be combined with the Power Attack feat.

Two-Handed Power Strike (Fighter-only bonus feat)
Prerequisite: Str15+, Power Attack.
Benefit: You may add twice your strength bonus to damage when using a two-handed close combat weapon with both hands. This feat may not be used in conjunction with Improved Initiative or Lightning Initiative and may only be applied when you are using the full attack combat option.
Normal: Without this feat, a character will normally add one and a half times their strength bonus to damage with a two-handed weapon.
 

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Powers activated prior to departure via teleport:

Animal Affinity - Str, Dex, Wis

Metaphysical Weapon - (50 arrows, Groknar's Axe)

Total points expended- 14 points [(3-1)X2, (5-1)X2]

Effects: (assuming 4's on affinities)
Spot, Listen, Intuit Direction improved by 2 from Wisdom
Will Save: +!4 (improved by +2 from Wisdom)

Hit points: 85
Concentration improved by 2 for Con
Fort Save: +10 (improved by 2)

To hit and damage as before when enhanced (will redo when combat begins, to allow for additional spells, effects).
 

Err, who was doing the teleport? I suppose I could just be hanging on to the ring for now. Darian hasn't had a chance to buy anything after all.


Spells prepared:
0: Detect Magic, Light, Open/Close, Prestidigitation

1: Shield (B), X Mage Armor, X Magic Missile, X Endure Elements, Detect Secret Doors, Magic Missile, Reduce

2: X See Invisible, Protection from arrows (b), X Bull's Strength, Endurance, X Endurance, X Glitterdust, Knock

3: Dispel Magic (B), X Slow, Haste, Fireball, X Forceblast, Dispel Magic

4: Minor Globe (b), Polymorph Other, Polymorph Other, Confusion, X Gird the Warrior

5: X Energy Buffer (b), X Prying Eyes, Quintelemental Blast, Quintelemental Blast
Spells running:

Energy Buffer 24 h
Endurance 10 h
Mage Armor 10h
Endure Elements: Fire 24 h
See Invis 100 min

Bull's Strength on Groknar 10 h

Endurance on Zelestine 10 h

Assuming a 4 on my endurance, Darian's stats change to:

HP 71
Fort +3 (+10)
AC 13
 
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I believe Gru said in an earlier IC post from Zelestine that Qataria's an old traveling companion of Zelestine, who would be accompanying us.

So, yeah, she's with us.

Keia
 

Keia said:
I believe Gru said in an earlier IC post from Zelestine that Qataria's an old traveling companion of Zelestine, who would be accompanying us.

So, yeah, she's with us.

Keia

Correct. Darian, let's assume you used the ring. Improved teleport allows up to 250lbs per level, and the ring is 11th caster level, so you can easily bring the entire party in a single jump that way (without reduce or other tricks).
 

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