[OOC] If Thoughts Could Kill


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Keia said:
Powers activated prior to departure via teleport:

Animal Affinity - Str, Dex, Wis

Metaphysical Weapon - (50 arrows, Groknar's Axe)

Total points expended- 14 points [(3-1)X2, (5-1)X2]

Effects: (assuming 4's on affinities)
Spot, Listen, Intuit Direction improved by 2 from Wisdom
Will Save: +!4 (improved by +2 from Wisdom)

Hit points: 85
Concentration improved by 2 for Con
Fort Save: +10 (improved by 2)

To hit and damage as before when enhanced (will redo when combat begins, to allow for additional spells, effects).

Did you mean to include Con in the list of Animal Affinities cast? You got 5's on Str and Dex, 4 on Wis, and 2 on Con.
 

Victim said:
Spells running:

Energy Buffer 24 h
Endurance 10 h
Mage Armor 10h
Endure Elements: Fire 24 h
See Invis 100 min

Bull's Strength on Groknar 10 h

Endurance on Zelestine 10 h

You got 3 on both Endurances and 5 on Bull's Strength.
 

Sorry for the delay, everyone. I'm really enjoying this game, but sitting down to do a round of combat takes about an hour of time (to account for all the modifiers and active spells). I'll try to keep the pace up going forward.

I meant to post this afternoon, but got totally absorbed reading back issues of Sluggy Freelance: http://www.sluggy.com/
 

Gru,

I meant Str, Con, Wis since I already have a dex adder.

I love sluggy freelance. Three days of my life simply disappearred when I started reading it - and yes two of them were work days.

Keia
 

I've done a lot of reading at home at night, while my son is sleeping and my wife is playing Morrowind. I bust out laughing every five minutes. My wife is pretty surprised, because I seldom laugh that much for so long.

I just reached January of 2003 in the comic. Almost done with the archives (sniff).
 

You'll find that the time between updates is incredibly long for the next few weeks.

My favorite story arc has got to be the Oasis story. I'm still confused as to what's going on there.

Bun-Bun is hilarious, and I thnk really made the comic from day one (or four or five, when he entered).

Keia
 

Hey you all,

I want to apologize for the considerable delay in my posts the last month. A number of things have happened here (sicknesses, holidays, and changes to internet usage policies at work), and I am afraid I won't be able to stick to my initial commitment to post once per day. However, I will continue to post as I am able.

Thanks for your patience,
Derek
 

Zelestine

I haven't been using Zelestine very effectively because I haven't bothered to look at her character very closely. But she does have a few powers which might be useful in the current dungeon crawl.

Zelestine is a member of a mysterious extra-planar race of psionicists. Special abilities: power resistance 15. At will 3/day - clairaudience/clairvoyance, dimension slide, telekinesis; 1/day - plane shift. Please tell her if you think one of these would be useful.

She's a psionic warrior, so her powers are combat focused: biofeedback, combat precognition, vigor, combat prescience, levitate, vigilance, metaphysical weapon, improved biofeedback.

Her feats, skills, and possessions don't add much. I'm going to assume that she can treat her own injuries after each battle (using a dorje of body adjustment), so the rest of you only need to worry about one another.
 

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