Fenris
Adventurer
Maerdwyn,
Cool. Yes, I will go Skald. I read through your primer and started stats. What do you think of:
Str 8
Dex 12
Int 16
Con 12
App 12
Pow 16
Size 10
Edu 14
Fairly balanced, but gives 11 HP, Idea of 80, Luck 80, Occ SP 280 Non-Occ SP 160 I believe.
Edit: Lowered Str and Size tom increase Int, Pow and Edu
But what do you think of the stats? I went with the poet/advisor/warrior model which mean I want him to do OK in combat, and as a Scandinavian at the time you needed to be somewhat robust to merely survive, but I tried to emphasized Int and Pow. Now I could drop a few things on your recommendation (Maybe drop str, lose the damage bonus, but boost Pow or Int?) So I look forward to some comments from you.
With the list of skills I will start allocating point as well. I assume that the % on the sheet is the starting default for everyone and I can add points to it right?
Skills questions:
Banned: Accounting, Medicine, Library use
What about First aid, science (or should we focus on Natural World), occult (would this include my own Mythos or others?), and potions?
Also what do the skills Own Kingdom and Other Kingdom correspond to? Status?
I think that covers it for now.
Fenris
Edit:
Skills: (Assuming theyare permitted)
Occupational
Sword (weapon) 40
Runes 60
Fast Talk 20
Insight 45
Persuade 35
Status 20
Occult 25
Own Kingdom 35
Non-Occ
Dodge 30
Natural World 15
Potions 15
Listen 15
Ride 15
Bargain 10
Spot Hidden 10
Other Kingdom: Denmark (Daneland) 40
So there's a first crack, assuming I did the points right. But speak up abou the skills and whetehr some are really needed or if I should emphasize something I haven't, these aren't carved in stone
Cool. Yes, I will go Skald. I read through your primer and started stats. What do you think of:
Str 8
Dex 12
Int 16
Con 12
App 12
Pow 16
Size 10
Edu 14
Fairly balanced, but gives 11 HP, Idea of 80, Luck 80, Occ SP 280 Non-Occ SP 160 I believe.
Edit: Lowered Str and Size tom increase Int, Pow and Edu
But what do you think of the stats? I went with the poet/advisor/warrior model which mean I want him to do OK in combat, and as a Scandinavian at the time you needed to be somewhat robust to merely survive, but I tried to emphasized Int and Pow. Now I could drop a few things on your recommendation (Maybe drop str, lose the damage bonus, but boost Pow or Int?) So I look forward to some comments from you.
With the list of skills I will start allocating point as well. I assume that the % on the sheet is the starting default for everyone and I can add points to it right?
Skills questions:
Banned: Accounting, Medicine, Library use
What about First aid, science (or should we focus on Natural World), occult (would this include my own Mythos or others?), and potions?
Also what do the skills Own Kingdom and Other Kingdom correspond to? Status?
I think that covers it for now.
Fenris
Edit:
Skills: (Assuming theyare permitted)
Occupational
Sword (weapon) 40
Runes 60
Fast Talk 20
Insight 45
Persuade 35
Status 20
Occult 25
Own Kingdom 35
Non-Occ
Dodge 30
Natural World 15
Potions 15
Listen 15
Ride 15
Bargain 10
Spot Hidden 10
Other Kingdom: Denmark (Daneland) 40
So there's a first crack, assuming I did the points right. But speak up abou the skills and whetehr some are really needed or if I should emphasize something I haven't, these aren't carved in stone

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