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OOC: In the Mead-Hall of Hrothgar

Maerdwyn,
Cool. Yes, I will go Skald. I read through your primer and started stats. What do you think of:
Str 8
Dex 12
Int 16
Con 12
App 12
Pow 16
Size 10
Edu 14

Fairly balanced, but gives 11 HP, Idea of 80, Luck 80, Occ SP 280 Non-Occ SP 160 I believe.

Edit: Lowered Str and Size tom increase Int, Pow and Edu

But what do you think of the stats? I went with the poet/advisor/warrior model which mean I want him to do OK in combat, and as a Scandinavian at the time you needed to be somewhat robust to merely survive, but I tried to emphasized Int and Pow. Now I could drop a few things on your recommendation (Maybe drop str, lose the damage bonus, but boost Pow or Int?) So I look forward to some comments from you.

With the list of skills I will start allocating point as well. I assume that the % on the sheet is the starting default for everyone and I can add points to it right?

Skills questions:
Banned: Accounting, Medicine, Library use

What about First aid, science (or should we focus on Natural World), occult (would this include my own Mythos or others?), and potions?

Also what do the skills Own Kingdom and Other Kingdom correspond to? Status?

I think that covers it for now.

Fenris

Edit:
Skills: (Assuming theyare permitted)
Occupational
Sword (weapon) 40
Runes 60
Fast Talk 20
Insight 45
Persuade 35
Status 20
Occult 25
Own Kingdom 35

Non-Occ
Dodge 30
Natural World 15
Potions 15
Listen 15
Ride 15
Bargain 10
Spot Hidden 10
Other Kingdom: Denmark (Daneland) 40

So there's a first crack, assuming I did the points right. But speak up abou the skills and whetehr some are really needed or if I should emphasize something I haven't, these aren't carved in stone :)
 
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Fenris said:
With the list of skills I will start allocating point as well. I assume that the % on the sheet is the starting default for everyone and I can add points to it right?

Skills questions:
Banned: Accounting, Medicine, Library use

What about First aid, science (or should we focus on Natural World), occult (would this include my own Mythos or others?), and potions?

First aid is fine (Accounting is okay too, just not recommended as we won't be sailing to the Mediterranean, at least so fars as I have yet concevied.). Occult would be your mythos, as ewll as a smattering of the myths that may have filtered in from other neighboring areas (with a harder difficulty applied to the roll). Potions would be natural antidotes, poisons, and medicinal draughts mainly, as well as alcohol :) All of this would requiring good Natural World rolls to find the correct ingredients - they can aid in first aid, act as sedatives, etc.

I'll take a closer review of your attributes as soon as I can. The % on the sheet is in fac tthe base percent than everyone has; you spend your points on improving those %'s on a 1:1 basis.
 

Fenris, I made a blunder, sorry. In adapting the Minstrel occupation from the book into a Skald, I used the occupation's standard Art skill on Runic Lore - But he will still need to be proficient in singing: almost all of the history and myths that he knows would be passed down orally through epic songs; so I'd like you to put some points in that, preferably from your occupational pool (you can move occult to non-occupational, as you'll see that you have plenty of those points left over.)

Base chance for a long sword is 20%
Own language only counts for your spoken tongue, Geatish (or Gothic).
Runic Lore counts as an other language, with a base chance of 1%

If you keep everything at the levels they are at now, including occult and spending 59 points on runes, and taking base chances of the skills into consideration, you have spent 194 of you 280 occupational skill points. If you move occult into the non-occupational category, you would have 106 occupational skill points left to spend on Singing and your other occupational skills.

When taking base chances into account, you've only spent 49 of your 160 non-occupational points - 69 after moving Occult into this category. Also, a couple of the skills you listed have higher base chances than what you've indicated as you total, so check those (You listed listen at 15%, for example has a base chance of 25%, which is the level you are at without spending any points.

A couple notes/suggestions:
You may want to consider the shield skill, as your skill in it determins how effective you are at using one to defend yourself. That is only if you want to carry one, of course.

If you end up wanting to, you can spend non-occupational points on occupational skills, but not nice versa.

50% is generally considered the level at which you are skilled enough to make a living at the activity.

Your Attributes look fine. A good POW will be important (forsanity checks and the like) everything else is just your choice. :)

Let me know if you need more help or if I've been unclear.
 

Maerdwyn,
Sorry I should have been clearer, the numbers I was listing were the skill points I was spending on the skill, no the final %. So add the base to that.

I will sit down and move some points around to singing, and shield.
Fenris
 

Okay, here's a quick build for Areld.

Appearance (App) 8
Constitution (Con) 16
Dexterity (Dex) 9
Education (Edu) 12
Intelligence (Int) 12
Power (Pow) 10
Size (Siz) 17
Strength (Str) 16

Damage bonus: +d6

Warrior skills: 240 points
Grapple 34
Natural World 48 (10+38)
Navigate 43 (10+33)
Track 43 (10+33)
Sneak 15 (10+5)
Throw 33 (25+8)
1 Weapon skill: Gotta go with Axe, absolutely :) 54
1 Skill of your choice: Own Kingdom 55 (20+35)

...plus 120 in non-occupational skills.
Pilot Boat 21 (01+20)
Dodge 50 (18+32)
Craft (Shipbuilding) 33 (05+28)
Shield 40

Any suggestions for shuffling skill points would be appreciated.
 
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Bobitron: The skills look good, actually. If you wanted, you could put some points into something like swim, but that would be entirely your choice.

I'm think I'm pretty much ready to go; unless anyone else joins in today, I'll post the IC thread tonight.
 


Still looking? I was thinking about a Brigand. Not nearly as big and nasty as Bob's character, but a bit more of the ol' stab in the back. With some seafaring skills to boot. Got a skills list for that?
 


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