Concept: A young female wizard who has been buried in books studying for most her life. Seeing others enjoying what the world has to offer (other than the wonderful writings of books and magical tombs), she decides to she if she has what it takes. She is curious and friendly.
Race & Class: I will probably go with a human wizard (illusionist).
[sblock=STAT BLOCK]Tanith Dathius
Female Human, 5th level Wizard (Illusionist)
Deity: Boccob
Medium Humanoid (Human)
Hit Dice: 5d4+5 (20hp)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 12 (+2 Dex), touch 12, flat-footed 10
Base Attack/Grapple: +2/+2
Attack: +2 dagger melee (1d4) +4 light crossbow ranged (1d8)
Full Attack: +2 dagger melee (1d4) +4 light crossbow ranged (1d8)
Space/Reach: 5 ft./5 ft.
Special Attacks: None
Special Qualities: Spellcasting, Summon Familiar (Tiny Viper)
Saves: Fort +3, Ref +4, Will +5
Abilities: Str 11, Dex 14, Con 12, Int 18 (20), Wis 10, Cha 8
Skills: Concentrate +9(8), Decipher Script +13(8), Knowledge(arcana) +13(8), Knowledge(the planes) +7(2), Spellcraft +13(8), Listen +4(4), Spot +4(4),
Feats: Scribe Scroll, Greater Spell Focus (Illusion), Eschew Materials, Extend Spell(B)
Alignment: Neutral Good
Current XP: 10,000 XP
Languages spoken: Common, Draconic, Elven, Dwarven, Orc
Equipment: Explorer's Outfit, Light Crossbow, 20 Bolts, 2 Daggers, Headband of Intelligence +2, Hand of the Mage, Cloak of Resistance +1, Heward's Handy Haversack, Spellbook, Scrollcase (Alarm, 2 Comprehend Languages, Reduce Person, Disguise Self), Belt pouch containing 7gp.
Total weight carried is 24.64/38lb.
Current Load: Light
[/sblock]
[sblock=SPELLS]
Spells per Day: 5/6/4/3
Prohibitied Schools: Enchantment & Necromancy
Spells Memorized
0th level
- Acid Splash
- Detect Magic x 2
- Ghost Sound
- Prestidigitation
1st level
- Magic Missle x2
- Color Spray x2
- Mage Armor
- Grease
2nd level
- Invisiblity
- Mirror Image
- Flaming Sphere
- Summon Monster II
3rd level
- Displacement
- Slow
- Fireball
Spells in Spellbook
0th level DC 15 (17 for Illusions)
Resistance: Subject gains +1 on saving throws.
Acid Splash: Orb deals 1d3 acid damage.
Detect Poison: Detects poison in one creature or small object.
Detect Magic: Detects spells and magic items within 60 ft.
Read Magic: Read scrolls and spellbooks.
Dancing Lights: Creates torches or other lights.
Flare: Dazzles one creature (-1 on attack rolls).
Light: Object shines like a torch.
Ray of Frost: Ray deals 1d3 cold damage.
Ghost Sound: Figment sounds.
Mage Hand: 5-pound telekinesis.
Mending: Makes minor repairs on an object.
Message: Whispered conversation at distance.
Open/Close: Opens or closes small or light things.
Arcane Mark: Inscribes a personal rune (visible or invisible).
Prestidigitation: Performs minor tricks.
1st level DC 16 (18 for Illusions)
Shield: Invisible disc gives +4 to AC, blocks magic missiles.
Grease: Makes 10-ft. square or one object slippery.
Mage Armor: Gives subject +4 armor bonus.
Burning Hands: 1d4/level fire damage (max 5d4)
Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5).
Color Spray: Knocks unconscious, blinds, and/or stuns weak creatures.
Disguise Self: Changes your appearance.
Ventriloquism: Throws voice for 1 min./level.
2nd level DC 17 (19 for Illusions)
Summon Monster II: Calls extraplanar creature to fight for you.
Flaming Sphere: Creates rolling ball of fire, 2d6 damage, lasts 1 round/level.
Invisibility: Subject is invisible for 1 min./level or until it attacks.
Mirror Image: Creates decoy duplicates of you (1d4 +1 per three levels, max 8).
3rd level DC 18 (20 for Illusions)
Summon Monster III: Calls extraplanar creature to fight for you.
Fireball: 1d6 damage per level, 20-ft. radius.
Displacement: Attacks miss subject 50%.
Fly: Subject flies at speed of 60 ft.
Slow: One subject/level takes only one action/round, -1 to AC, reflex saves, and attack rolls.
[/sblock]