Discussion - JYD's
We have seven concepts so far, all of which are basically sound. I'm going to cap the game at six slots, with the final decision made after concepts have been fleshed out. So I need a paragraph or three giving me a rough outline of the character. I've noted a few thoughts below.
* Voda - Droid Scoundrel, skill monkey *
The concept is fine. The Imperial Army is unlikely to keep rogue droids. Some alternatives are that the droid is owned by the Army, another character perhaps, or an independent droid that has 'enlisted' or perhaps been compelled into service.
* Shaggy - officer, perhaps with a black mark to his name. *
Have you thought about what type of officer? How about an Imperial Security Bureau (ISB) officer - it puts you somewhat outside the normal garrison chain of command which gives the character relatively more autonomy (and me more flexibility).
* Caliber - Storm-trooper *
Clone Troopers are all clones of Jango Fett. But by the time of the Empire, Storm-troopers are made up either regular humans, or genetic 'blends' of various different individuals. I'm thinking humans accepted as Storm-troopers would be taken a young age, separated from their family, all ties with their past cut. But feel free to come up with some ideas of your own. The only thing to keep in mind is that it would be fairly extreme. Its not a job you do for a few years before retiring. "Im a retired Storm-trooper." It just doesn't sound right.
* Blood - demo/explosives *
Sounds fine. Hopefully I shall find a few things you can blow up. Storm-trooper or other.
* Strahd - scout/tech *
Again fine. Again, Storm-trooper or other.
* James - Force User *
It seems that there were attempts by the Empire to create force-using Storm-troopers. There are, at least in my universe, other uses for force sensitive individuals. What did you have in mind.
* Raylis - Stormtrooper/pilot cross training *
I don't see the Empire using their TIE pilots as grunts, and vice versa. But pilot cross training, sure. I haven't checked the rules, but I suspect that that would mean the character could fly a TIE fighter if the situation came up.
I'm thinking that I will spit the party into two camps of sorts - the officer and his aides/assistants/companions, and the Storm-troopers assigned to the officer by the garrison commander. This has two advantages - it divides the burden of leadership between several characters, and also creates the potential for some intra-party friction. Members of the officer camp could be storm-troopers as well of course. At the moment this is just a tentative plan, I'll see how things shake out after concepts are posted before making any firm decision. Feel free to post any suggestions of your own.
It is unlikely that the squad will have their own space ship. In most cases, transport will be provided as necessary by the Imperial Navy. Similarly, fighter support would be provided as required. Of course, the ability to pilot a ship may come in handy at times.
doghead
aka thotd