doghead
thotd
[MENTION=49929]Scott DeWar[/MENTION] - Yes, there are still gnolls about, four of them still breathing.
[MENTION=83982]Electric Wizard[/MENTION] - assuming the intention is to kill the gnoll, then this might be your best course of action:
Closing with the sleeping gnolls requires a move action, so choosing the Coup de Grace option would mean it wouldn't happen until Round 6. The Move and Attack option is doable in Round 5, but an attack would wake the gnoll if it survived.
Before doing either, however, Sukri has to get past both Bayar in the doorway, and the surviving dog. You can move through a square occupied by a friendly character, unless you are charging. You can't move through a square occupied by an opponent unless the opponent is helpless. However, a trained character can attempt to use Acrobatics to move through a square occupied by an opponent (Acrobatics check vs DC 20). Sukri, IIRC, has some ability in Acrobatics.
thotd
[MENTION=83982]Electric Wizard[/MENTION] - assuming the intention is to kill the gnoll, then this might be your best course of action:
Parthfinder SRD said:Coup de Grace
As a full-round action, you can use a melee weapon to deliver a coup de grace (pronounced "coo day grahs") to a helpless opponent. You can also use a bow or crossbow, provided you are adjacent to the target.
You automatically hit and score a critical hit. If the defender survives the damage, he must make a Fortitude save (DC 10 + damage dealt) or die. A rogue also gets her extra sneak attack damage against a helpless opponent when delivering a coup de grace.
Delivering a coup de grace provokes attacks of opportunity from threatening opponents.
You can't deliver a coup de grace against a creature that is immune to critical hits. You can deliver a coup de grace against a creature with total concealment, but doing this requires two consecutive full-round actions (one to "find" the creature once you've determined what square it's in, and one to deliver the coup de grace).
Closing with the sleeping gnolls requires a move action, so choosing the Coup de Grace option would mean it wouldn't happen until Round 6. The Move and Attack option is doable in Round 5, but an attack would wake the gnoll if it survived.
Before doing either, however, Sukri has to get past both Bayar in the doorway, and the surviving dog. You can move through a square occupied by a friendly character, unless you are charging. You can't move through a square occupied by an opponent unless the opponent is helpless. However, a trained character can attempt to use Acrobatics to move through a square occupied by an opponent (Acrobatics check vs DC 20). Sukri, IIRC, has some ability in Acrobatics.
thotd
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