OOC - Mad King's Monkey (Thread Closed)


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Happy to allow spell casting while maintaining a bardic performance with a perform check of DC20 + spell level.

Jan isn't directly above the gnolls, so do you want the spell centred in front of Jan, or over the gnolls where it will illuminate the area of combat?

thotd

see post 159 in the IC for the roll, it was a 24.
 

I have posted Round 4.
[MENTION=17100]Fangor the Fierce[/MENTION] - It seemed the quickest and easiest solution to just post it rather than trying to explain a rapidly changing situation. I have left a space for Eban seeing as he was holding his action until the end of the round. There is some explanation in the OOC block that hopefully answers your questions about options.

thotd
 


I wish there was a map. It would help make things clearer to see what options there were to this battle. I am envisioning Eban just inside of the doorway, as he had to be directly behind Bayar to heal him last round. Sukri is to the side of the doorway, cleaning dog entrails off his knife now. Bayar is now prone in the spot directly in front of Eban, with the dog either occupying the same spot, or the next 'square' (5 foot square) to either the left or right of Bayar. Then the gnolls seem to be in the 5 foot square in front of the now tripped Bayar.

I see Eban not able to get outside without being threatened by three foes possibly. Looks like its option B for now, which means Eban is going into reach mode. My intent in this: Eban will conjure up his ability to call forth a weapon. It will be a reach weapon, probably a Glaive and stand there ready to deal with anything he can. This will use up his standard action, but he's then armed and ready to defend any AoO's that come his way.

Is this a valid action with the setup you have? I am not sure what the real outline is, but my intention is to protect Bayar until he can stand back up. If that's not possible, then Eban is attacking the dog to keep it from tripping Bayar. Let me know which action to post up so I can roll accordingly.
 

Pretty close. In front of Bayar (first square) is a fallen gnoll (second square). The other two are behind the fallen gnoll (third square). So they can be thought of as 2 squares or 10 feet from Eban. With a reach weapon Eban would not reach the gnolls but could engage them if they stepped up to attack Bayar.

There is also a dog technically in the square to the left of Bayar but, as you said, sort of occupying the same spot as the fighter.

That been said Bayar should be able to get up next Round before the gnoll's can act.

Hope that that helps.

thotd
 

AXEL said:
Full defensive as a standard action (+4 AC). Should offset the being prone penalty.
Stand as a move action (provokes from the dog, based on the relative positions of creatures in the OOC threat).

AC: 20 -4 (prone) + 4 (full defensive) = 20 (24 after Bayar's turn)
HP: 3/12 (I read the last round write up as him taking 6 from the tripping dog and a further 3 from the other. Might be mistaken though if Sukri's intervention killed it before it did any damage - clarification please?).

Left hand: heavy wooden shield
Right hand: longsword +1 (1d8+5, 19-20, x2)

Balls...I guess it was overly optimistic to expect a level 1 fighter to have it all his own way. The dog's trip effect is what I've been worrying about the whole combat. Earlier on it would've been fatal, still might be

9 Damage is correct. Sukri's intervention killed the dog that brought Bayar down which had already had its attack. Had it been the other dog, Bayar would still have suffered both wounds, and still been facing two dogs.

Looking back over the combat, I noticed that the dog which wounded Bayar in Round 1 should also have tripped him. It was only when I re-read the rules for tripping that I realised that a second roll was not necessary. I don't know which god Bayar favours, but an offering might be in order should he survive :-)

It has been a interesting combat I think - a few simple actions having significantly changed outcomes to the character's advantage.

thotd
 

[MENTION=93196]Axel[/MENTION] - A quick question. Does "Seizing an opportunity he rolled backwards" mean you want Bayar to move back a square (and into the house) or is it just 'descriptive', with Bayar holding his position in the doorway.

Both options are OK.

Moving back would mean surrendering the doorway. It would also mean that any dog or gnoll moving into that space would be threatened by Sukri and Eban (assuming that they do not choose to move elsewhere).

thotd
 

A quick question. Does "Seizing an opportunity he rolled backwards" mean you want Bayar to move back a square (and into the house) or is it just 'descriptive', with Bayar holding his position in the doorway.

Both options are OK.

Moving back would mean surrendering the doorway. It would also mean that any dog or gnoll moving into that space would be threatened by Sukri and Eban (assuming that they do not choose to move elsewhere).

thotd

Is just descriptive. No movement is intended. I try and be explicit in the ooc bit underneath as to exactly what my character is doing in a game mechanic sense. If it's not written there, the PC is not doing it.

Trip (and pretty much all the other "Combat Maneuvers" in PF are brutal. If you can't make the AoO, or you miss it, then you're basically buggered. Getting a free trip attempt on successful melee attack is very powerful. Quoting from the PRD on Paizo's website, you still need a trip roll after a successful attack:

Trip (Ex) A creature with the trip special attack can attempt to trip its opponent as a free action without provoking an attack of opportunity if it hits with the specified attack. If the attempt fails, the creature is not tripped in return.

Format: trip (bite); Location: individual attacks.


In effect, you get a free combat maneuver "Trip" after a hit. You still make a second roll (vs the target's CMD) to actually knock them down. Bayar's CMD (16) is significantly less than his AC (normally 20), which is an obvious weak point to target. His best defence is landing the AoO, which I have to say he's reasonably good at. Worst of all, there's SFA you can do about your CMD...

The whole series of "Improved XXX" are powerful feats. They stop maneuvers provoking and give you +2 to execute them. Rest assured I'll be picking up at least one if Bayar lives long enough. :devil:
 

[MENTION=93196]Axel[/MENTION] - Re movement, I thought that your intention was for Bayar to remain where he was, but just wanted to check.

thotd
 

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