doghead
thotd
@ Scott. You have my sympathy and understanding. Packing is @!#$.
Round 2 is written. I'll give it until tomorrow then post it. I like to try and turn around combat rounds every 48 hours.
A few thoughts while I am on the topic of writing up posts.
Pathfinder has a fairly good set of mechanics for determining the process of an action. But they are quite involved, with lots of fiddly little numbers. A significant portion of the time spent writing a post is spent checking rules and numbers. I do tend to rely on the players to provide the appropriate numbers (modifiers, die, ranges, durations, etc) for the declare actions of characters.
I also streamline (simplify) some of the more involved mechanics. Where this happens I will try an note it.
One example is Critical Hits. The streamlined version of this rule is that a natural 20 is a critical hit, and does maximum damage (ie 4 for a D4, 6 for a D6, 8 for 2D4 etc). If you want me to use the full process, make sure that you note all the relevant numbers in your post.
The intention is not to bias the game one way or the other, nor to fudge the outcomes. I am just trying to keep things manageable (cos i have a small brain) and the game moving.
If any of this is problematic for you, please let me know.
thotd
Round 2 is written. I'll give it until tomorrow then post it. I like to try and turn around combat rounds every 48 hours.
A few thoughts while I am on the topic of writing up posts.
Pathfinder has a fairly good set of mechanics for determining the process of an action. But they are quite involved, with lots of fiddly little numbers. A significant portion of the time spent writing a post is spent checking rules and numbers. I do tend to rely on the players to provide the appropriate numbers (modifiers, die, ranges, durations, etc) for the declare actions of characters.
I also streamline (simplify) some of the more involved mechanics. Where this happens I will try an note it.
One example is Critical Hits. The streamlined version of this rule is that a natural 20 is a critical hit, and does maximum damage (ie 4 for a D4, 6 for a D6, 8 for 2D4 etc). If you want me to use the full process, make sure that you note all the relevant numbers in your post.
The intention is not to bias the game one way or the other, nor to fudge the outcomes. I am just trying to keep things manageable (cos i have a small brain) and the game moving.
If any of this is problematic for you, please let me know.
thotd