OOC - Mad King's Monkey (Thread Closed)

Eabn too has Perception +5, and a Survival +1 (+3 to not get lost) from the Wayfinder he carries. Other than those two, he has nothing much else of use, but plenty of ideas. First is that fact that Henri has been to the location before, it appears. I will write IC on what Eban is proposing, see if it flies. He's got a chalkboard, and chalk. Henri may not know the exact location, but he will note any easily identifiable land markers to make sure we are near the right track. Like a stream, treelines, groves, etc that we can easily keep an eye out for to know if we strayed too far or are on the right path.

Second is that these Gnolls recently came from their camp and so the tracks are easily 6 in total. 5 Gnolls, 2 Hyenas one way, and possibly 1 Gnoll and a Hyena on the way back. If they had more days to keep an eye on the house, then easier tracks to follow, as there would be more to assist in us finding them. If the wounded Hyena had loyalty, it would have returned to the camp as well, and if bloodied, would possibly leave the trail a bit more easier to follow. Assumptions, but anything to help won't hurt in being asked for.

The wounded Gnoll is severely wounded, and won't get far easily. It can't run the whole way, otherwise it would collapse from the strain.
 

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[MENTION=17100]Fangor the Fierce[/MENTION] - Getting Henri to sketch out a map of the area is a good idea. Add that to the benefit of having a Wayfinder, I'll make that an Automatic +2 Assist (no roll required).

You are also right about the significant likely hood of tracks. I'm allowing for that in the Perception check.

So, looks like we have everyone's roll sorted. So, give me five rolls

Primary:
* Jan Survival +5 (1st Check: 15, 2nd Check: xx, 3rd Check: xx, 4th Check: xx, 5th Check: xx.)
Assist:
* Bayar Prof Soldier +5 (1st Check: xx, 2nd Check: xx, 3rd Check: xx, 4th Check: xx, 5th Check: xx.)
* Eban Chalk map and Wayfinder -- (Automatic success on assist Checks)
* Libros Know Geography +4 (1st Check: xx, 2nd Check: xx, 3rd Check: xx, 4th Check: xx, 5th Check: xx.)
* Sukri Perception +5 (1st Check: xx, 2nd Check: xx, 3rd Check: xx, 4th Check: xx, 5th Check: xx.)

Also, IIRC the gnoll that escaped (the same one that was first captured) wasn't wounded, but dropped by a spell. The Hyena was severely wounded.

thotd
 


I thought there was blood found where the bound gnoll was?

After pausing to catch their breath .. .. .. .. ..
The captured gnoll is gone, leaving behind just a hacked up blood soaked belt and an open window at the back of the house. There is no sign of it in the house nor clearing.
 
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A note about Diplomacy.

I recently discovered Rich Burlew's reworked Diplomacy Check system. In short, it is not about getting others to like you, but getting people to accept a deal [the character(s)] propose to them. The difficulty is based on how they feel about the character, and the Risk/Reward ratio.

There is not much a character can do about the first part (although it is conceivable that a character could spend time working on a NPC to improve the relationship before moving to the offer. Another plus to the system). The second part is where the legwork comes in, and can really pay off. Which is what I really like about the system.

So far I have just been using this a vague background guide to running Diplomacy checks. Or more specifically, determining what happens after the check.

But from now I'm going to use this to handle Diplomacy checks. You now have the inside knowledge, role-play the hell out of it, and may all your negotiations be successful ones.

thotd
 

Oh, I misunderstood how the skill check assists were going to work. Thought each skill used in assist had to be different. Heh...I can be dumbass at times. Much easier now. :) Was desperately trying to think of an application for Strength skills without an ACP...or how to use a Dex skill without moving into the ridiculous.

Check results: http://invisiblecastle.com/roller/view/3988678/
15/18/13/20/20. Good stuff...only one <10. I think the trick with Invisible Castle is to subconsciously think you're rolling skill checks and not attack rolls...
 
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Searching for Happiness

The numbers are in. To get this moving, rolled for Jan. Only one failure, and Sukri's assist wouldn't be enough to push that result over the line into a success. So it takes 80 minutes for the characters to find the gnoll camp. I'll write up the IC thread asap.

Prim = Jan
A1 = Bayar
A2 = Eban
A3 = Sukri
A4 = Libros

# ...... Prim A1 A2 A3 A4 Net
1st 20 min 15 15 20 13 21 Success
2nd 20 min 04 18 20 08 08 Failure
3rd 20 min 12 13 20 11 18 Success
4th 20 min 15 20 20 14 21 Success
5th 20 min 15 20 20 18 21 Success


Re Rations: Between Henri and the villagers, they have enough to contribute 2 days trail rations to each of the the party.

You can start levelling up your characters now. Once you have:
1. Informed me of the changes,
2. Received the big tick of approval, and
3. Updated your character sheet
then the new level is in effect.

thotd
 

step 1 - informing of the changes

Level 2 upgrade:
Bard 02
hp:
10 skill points
* Appraise: +6 [ranks 1, Int +2, class +3, Misc +0] *
* Bluff: +7 [ranks 1, Cha +3, class +3, Misc +0] *
* Climb: +1 [ranks 1, Str +0, class +0, Misc +0] *
* Diplomacy: +7 [ranks 1, Cha +3, class +3, Misc +0] *
* Knowledge (Dungeon): +8 [ranks 1, Int +2, class +3, misc (1) +1] *
* Knowledge (Engineering): +8 [ranks 1, Int +2, class +3, misc (1) +1] *
* Perception: +6 [ranks 2, Wis +1, class +3, Misc +0] *
* Perform: Wind: +8 [ranks 2, Cha +3, class +3, Misc +0]
* Perform: Singing: +1 [ranks 2, Cha +3, class +3, trait +2] *
* Stealth: +7 [ranks 2, Dex +2, class +3, Misc +0] *

+1 bab
+1 ref
+1 will

added features: Versatile performance, well-versed, +1 1st level spell slot, +1 cantrip [ spark], +1 first level spell known [** up to a vote of the group!]

chord of shards -
summon monster 1 -
lessor confusion -
 
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so, group, which do you see as a better bard spell choice?

chord of shards
summon monster 1
lessor confusion
 

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