OOC - Mad King's Monkey (Thread Closed)

First off, apologies for being more distracted than usual. My parents are visiting, which is great, but my father has hurt his back, which is not.

I am also doing everything on an eye-pad just to see how it works. I prefer using my laptop at this stage.

New IC thread is up. I wanted to keep things moving, but if I have jumped the gun and overlooked anything that needs attention, let me know.
[MENTION=49929]Scott DeWar[/MENTION] - with your skills, are those the additions or new totals? Additions is definitely preferred. I vote for Chord of Shards, because I have no idea what it does :)
[MENTION=17100]Fangor the Fierce[/MENTION] - could you change the text colour of your character sheet in the RG to default. I couldn't see anything at first, then I realized it was written in white (have a look at it in the Reborn style to see what I mean).

@ Everyone - roll your level 2 HP twice, choose the best result.

@ Everyone - I really liked Jan's journal in the RG thread. It helped me get a idea of how the character (and by association the player) sees events and what they think is happening. If you have a bit of spare time and can write something for your character, that would be great.

@ Everyone - Reading through the RG thread, I realized that there is a fair bit of stuff in the backgrounds etc that I haven't really taken one board. If I get some time, I will need to sit down and get onto that.

thotd
 

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Level 2 upgrade - Step 1: informing of the changes

Bard 02
hp: +8 x
10 skill points
* Appraise: +6 [ranks 1, Int +2, class +3, Misc +0] * x
* Bluff: +7 [ranks 1, Cha +3, class +3, Misc +0] * x
* Climb: +1 [ranks 1, Str +0, class +0, Misc +0] * x
* Diplomacy: +7 [ranks 1, Cha +3, class +3, Misc +0] * x
* Knowledge (Dungeon): +8 [ranks 1, Int +2, class +3, misc (1) +1] * x
* Knowledge (Engineering): +8 [ranks 1, Int +2, class +3, misc (1) +1] * x
* Perception: +6 [ranks 2, Wis +1, class +3, Misc +0] * x
* Perform: Wind: +8 [ranks 2, Cha +3, class +3, Misc +0] * x
* Perform: Singing: +1 [ranks 2, Cha +3, class +3, trait +2] * x
* Stealth: +7 [ranks 2, Dex +2, class +3, Misc +0] * x

+1 bab x
+1 ref x
+1 will x

added features: Versatile performance, well-versed, +1 1st level spell slot, +1 cantrip [ spark], +1 first level spell known x

links to spell descriptions

summon monster 1
lessor confusion

hit points rolls [8 hp for level 2] x

1d8=4, 1d8=8

the numbers are after adding 1 skill point to each skill. the ones with 2 ranks were given 1 at first level.
 
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[MENTION=49929]Scott DeWar[/MENTION] - Cheers. Once you have chose the spell and updated the RG, the new level is in effect.
[MENTION=83982]Electric Wizard[/MENTION] - Happy. Once the RG is updated, the new level is in effect.

thotd
 


Chord of shards.

upgrade done to character sheet

Makes sense. 2d6 damage in a 15' cone is respectable for an E6 campaign, and pretty good for a first level spell in any case. Never been enamoured of Summon Monster, even in PbP. Lesser Confusion seems a waste of a Standard Action and a spell to boot. Never even noticed that one before, to be honest.

Level up for Bayar:
Fighter 2
BAB +1
Fort save +1
Hit die: 1d10 = 4 + 1 (Con) + 1 (FC) = 6
Bravery: +1 Will save vs fear
Bonus Feat: [sblock=Gory Finish]
By drawing upon wells of savagery, you can slay your foe in creative and horrifyingly gruesome manners, intimidating nearby foes.
Prerequisites: Dazzling Display, Weapon Focus.
Benefit: When you use the attack action, you can use a weapon with which you have Weapon Focus to make a single attack at your highest base attack bonus. If you reduce your target to negative hit points, you can spend a swift action to make an Intimidate check to demoralize all foes within 30 feet who could see your attack.[/sblock]
Skills points: 2 - 1 (Int) + 1 (racial) = 2 (Very jealous of folks getting 11 skill points...)
1 - Intimidate (duh...)
1 - Heal (cross-class, Wis)
Favoured class bonus: +1 HP
 
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Lesser Confusion seems a waste of a Standard Action and a spell to boot. Never even noticed that one before, to be honest.

I wasn't impressed either. My first thought was that the spell veered from useless (0-25% no effect) to overpowered (target proceed to attack their companions). I thikn some much better effects could be devised.

Level up for Bayar: ...

Happy.

Bonus Feat: Gory Finish
By drawing upon wells of savagery, you can slay your foe in creative and horrifyingly gruesome manners, intimidating nearby foes.

I sense a theme here.

thotd
 


Heh...there's a few ways of looking at that... Without trying to give away too much of Bayar's possible future character developments (since I don't bloody well know anyway), you could make the case that he's just a Big Dumb Fighter (sword and board variant) that I'm trying to make interesting. (It's OK to call him stupid...he'll only hear you in the IC thread). Also, after playing 3.5 variants for so many years I am sick to death of two-handed weapon fighters with power attack...(and Drizz't clones). PF goes a long way to fixing that abusive feat, but it is still almost mandatory for melee characters.

Alternately, you could take a pop-psych course and see that he's a deeply unhappy man trapped into doing something he hates (despite being good at it), trying to pay a debt that will never be satisfied. Given his job description includes violence, and he is the first to say he's good at killing stuff, he is...well...effective at killing stuff in a gory way. It's a coping mechanism for stress, frustration and depression since he can't think his way out of the problem. :)

Also, I've liked gory finish since I first saw it and have been itching for a good reason/backstory to use it (Bayar is the first Figher I've retained interest in for awhile). Dazzling Display as a pre-req is a bit of a limp wristed fluff-job, so needed a bit of story-oomph. I strongly considered taking Gory Finish at 1st level (along with weapon focus and dazzling display) but the "power gamer" in me said no and I ended up with power attack. Sorry.
 


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