OOC - Mad King's Monkey (Thread Closed)


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I am going to be be traveling overseas from the 28th to the end of October. I am going to have to put the game on hold for that time as I am not taking the computer, so won't have access to any of my material, even if i have internet access.

In order to get the party to the gates of the next encounter, so to speak, I was thinking of running it as skill challenge. I assume that your characters will want to get information from the captives, so we can start with with that. Essentially, the way it will work is the more successes you achieve, the more you learn. Intimidate or Diplomacy will be the key skills, but Sense Motive and Bluff will be contributing skills. Other skills, spells or abilities can be used as assists.
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[MENTION=49929]Scott DeWar[/MENTION] - You might of missed this one while you were away - http://www.enworld.org/forum/showth...ing-s-Monkey&p=6175330&viewfull=1#post6175330

thotd
 




Good to see you both.

I think where we go from here will depend on how many turn up. If we can get 3 or 4, then I think we can play on as is. Otherwise, it may be a case of re-recruiting or something. We will see how we go.

thotd
 

OOC - Mad King's Monkey (Updates in 1st post)

Can't really argue with that. Hope we can keep most of the characters and story. Though making new characters is a lot of fun :-)
 

I do enjoy creating characters. A new character is chock full of possibilities. But when all you do is create characters, it kind of sucks the fun out of it.

So if possible I would like to keep things going, to at least give your characters a chance to develop a bit more. If we get enough people back, then we can continue from where we left off, otherwise we can hand-wave then ending and reset back to town where we can regroup and re-recruit if necessary.

thotd
 

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