OOC - Magic Kingdom for Sale* - Full

Sephiroth no Miko said:
So Allyra could only bring up to 4 other people with her, each carrying up to a max of their maximum load (which could be a whole lot or not very much, depending on the person's strength), instead of a flat poundage. It sounds like the designers tried to make the spell more of a people transporter than a 'cargo' tranport spell so perhaps there's not so many issues with letting it in now.
The lb. listed above actually only is what fits into Allyra's Belt of Many Pockets during the four teleport trips she could do each day, altho, this is actually wrong, she can only do three of those (just added up all spell slots, including specialist, which don't work, of course :heh: ), but ~1900 lb. is still quite a bit, especially, if you add whatever the other four persons could carry, which she can teleport with her. That would result in a few metric tons of equipment transported over 1200 miles each day. ;)

Bye
Thanee
 

log in or register to remove this ad

Who was it that said, "Adventuring consists mostly of walking?" or something like that? :p

That said, oh we do! We want to step in aaaallll the moose cakes! But a trip back to civilization would be nice once in a while.

Hmmm... what about this? You could give the teleport spell a M component of 2 or 4 Con points so we players only use it sparingly.
 

Not a bad idea Sephiroth. However, this was kinda supposed to be a test of your own resources, and it's not like if you have enough followers you can't have some supply lines. Everyone else, what do you think?
 

Thanee said:
The lb. listed above actually only is what fits into Allyra's Belt of Many Pockets during the four teleport trips she could do each day, altho, this is actually wrong, she can only do three of those (just added up all spell slots, including specialist, which don't work, of course :heh: ), but ~1900 lb. is still quite a bit, especially, if you add whatever the other four persons could carry, which she can teleport with her. That would result in a few metric tons of equipment transported over 1200 miles each day.

Ehr, sounds like the problem then isn't so much the teleport spell itself as all those handy haversack and bags of holding we're lugging around... :heh:
 

Heh. Yep the Bags of Holding certainly make a huge difference there. ;)

But Teleport surely is the decisive factor here... Whatever you are missing, you can simply teleport into the next town and get it.

Anyways... I removed Teleport and replaced it with Overland Flight now.

Bye
Thanee
 
Last edited:

True, true.

Ultimately, I have no real objections to banning teleport. Not that my bard can cast it anyways... :p I guess we'll just have to be creative with our travel plans. ;)
 
Last edited:


@Isida: After looking through my spell list again, and your spell guidelines, I've found four spells, that don't quite fit (plus a few from PGtF, mostly updated versions, but I suppose those are ok), namely Deeper Darkvision, Superior Darkvision, Shape Metal and Stone Metamorphosis.

If those can't be used, I'll replace them, of course. :)

Bye
Thanee
 

I'm still here. :heh:

I'd like to play a N Ranger(twf)/"The Grim", a coldhearted killer of the uncivilized humaniod and monstrous scum of the outer lands. A bit of a phycho, but not quite evil.
A ranger suits the theme of the campaign nicely, even though this character won't be a leader-type but more of an individualist.

What do you think, Isida?
 


Remove ads

Top