OOC - Magic Kingdom for Sale* - Full

Well, it's not like it wasn't fairly easy to be mistaken for a reply to your post, given that it directly follows it and the timely page break. ;)

Bye
Thanee
 

log in or register to remove this ad

Special - Must have made a spell permanent on yourself (see description of permanency) and on an object or area.

Question: Does a personal spell made permanent on my familiar via share spell count as the first?

Sooner or later, I'm going to make Arcane Sight permanent, anyways, so for now I could give my familiar a permanent Detect Magic, then.

Bye
Thanee
 

Isida Kep'Tukari said:
I'd like this game, if it were to be played, mind you, to bit just a smidge gritter than normal. To that end, I want to ban all the spells that create food and water (though purifying it would be ok), so that finding those kind of resources means something.

How about personal stuff, like a ring of sustencance, or a travel cloak?

Also, I'd like to ban continual light, so that people either have to use the shorter-lived light spell, dark/low-light vision, torches, lanterns, or sunrods, just to kind of take it home how far you are away from civilization. You guys will be the light in the dark.

Guess this means every form of permanent light sources (permanent dancing lights, Nchaser's glowing orb, everburning torch, etc)?

Bye
Thanee
 


*Cough* Sorry, it's actually a Rod of Surprises, rather than a staff. My bad. The Bow of Arcane Might is in Arms and Equipment Guide.

And Xael hit it on the head with the other magic items. Basically, as long as you guys have a few people actively looking for food and water, I'm not going to try to screw you over, it's just that every now and then you might have to go somewhere unexpected for food and whatnot.

Thanee, for the light souces, I don't mind if you make normally non-permanent spells permanent for light sources, I just wanted to get rid of the ubiquitous continual light.
 

Thanee said:
Re: DR - I don't think this is a mighty good idea, as it basically just removes the whole 3.5 DR system, since GMW again makes all DR obsolete at some point. What I never liked with the old DR was this all or nothing approach (which was more like nothing normally, in most cases DR could simply be ignored).

It might be ok, if the DR is halved against a weapon of the given power maybe? And (optional) possibly quartered, if the weapon has an enhancement bonus TWO higher than given in the table?

I kinda agree with Thanee on the GMW point above and I liked the idea of using different weapon materials. Halving the DR isn't a bad idea tho'. I don't really buy Monte'e reasoning in his article about weapon pricing being broken and besides, what he didn't mentioned was that they dropped the DR #s on some of the monsters to compensate for the new system.

Re: Group name - No ideas yet, tho it's probably best to have characters finished before we find a name... I'll see that I can post mine today.

I've been wracking my brain but it's hard to come up with a group name when we don't even have most of the members yet....

Edit: Just posted my character, though both mechanics and history are still incomplete... :heh: Will work on him some more after I take a nap.
 
Last edited:

Well, I kind of like the alternate DR system because it does get rid of the "golf bag" thing. Which I do think is a little silly, but hey. We can try it with the half thing you guys suggested and see how that goes, if you like.
 

Xael said:
Well, they tend to have the banned spells as prequisites, so they'd be pretty hard to make. :)

Good point. :) Too bad, I really like the travel cloak.

Thanee, for the light souces, I don't mind if you make normally non-permanent spells permanent for light sources, I just wanted to get rid of the ubiquitous continual light.

I have circumvented this "problem" by choosing Evocation as my prohibited school. :D

Where is that spell from, anyways?


Character stats are posted now, description is still in the works, tho, I'll post that once, I am finished with it. :)

Bye
Thanee
 


Thanee, making a spell permanent on your familiar could fulfill the prerequisites for the PrC as long as your familiar doesn't die. ;)

Thanee, I was also looking over your character, and please note that Savage Species is not on the approved book list for this campaign, so superior resistance is out I'm afraid. "Splatbooks" consist of only Sword and Fist, Defenders of the Faith, Tome and Blood, Song and Silence, and Masters of the Wild.
 
Last edited:

Remove ads

Top