Special - Must have made a spell permanent on yourself (see description of permanency) and on an object or area.
Isida Kep'Tukari said:I'd like this game, if it were to be played, mind you, to bit just a smidge gritter than normal. To that end, I want to ban all the spells that create food and water (though purifying it would be ok), so that finding those kind of resources means something.
Also, I'd like to ban continual light, so that people either have to use the shorter-lived light spell, dark/low-light vision, torches, lanterns, or sunrods, just to kind of take it home how far you are away from civilization. You guys will be the light in the dark.
Well, they tend to have the banned spells as prequisites, so they'd be pretty hard to make.Thanee said:How about personal stuff, like a ring of sustencance, or a travel cloak?
Thanee said:Re: DR - I don't think this is a mighty good idea, as it basically just removes the whole 3.5 DR system, since GMW again makes all DR obsolete at some point. What I never liked with the old DR was this all or nothing approach (which was more like nothing normally, in most cases DR could simply be ignored).
It might be ok, if the DR is halved against a weapon of the given power maybe? And (optional) possibly quartered, if the weapon has an enhancement bonus TWO higher than given in the table?
Re: Group name - No ideas yet, tho it's probably best to have characters finished before we find a name... I'll see that I can post mine today.
Xael said:Well, they tend to have the banned spells as prequisites, so they'd be pretty hard to make.![]()
Thanee, for the light souces, I don't mind if you make normally non-permanent spells permanent for light sources, I just wanted to get rid of the ubiquitous continual light.
Frankly, me too. It's just has style.Thanee said:Good point.Too bad, I really like the travel cloak.