Osius conversion
I did a rough conversion of Osius as an Egoist of the same XP.
To keep the hit points similar I had to ditch Encode Stone so I gained 3 xp and lost the money I spent as well as the stones I encoded. I don't think I actually used any of them.
I also did a sort of semi-conversion based on what I could recall of the abilities he actually used rather than the ones he had. For instance, this Osius has absolutely none of the 'attack' or 'defense' modes (they're now powers) because I don't think he actually ever used any of them.
The only thing I can't 'afford' is proficiency with the mace Osius is wielding.
The other option I'm pursuing is converting him to Wilder, since the skills more closely resemble the original build. I can almost make the powers squeak in, except the Expanded Knowledge feat can't be taken by a Wilder until 6th level.
I haven't tried converting him as a PsyWar yet.
I didn't include any of the extraneous Psion stuff gained via RPGCosmo since I no longer have access to that information.
Osius (NG) 5th level
Race: Human
5'0"; 120 lbs; Age 24
Level: Psion 5 (Egoist)
15 STR +2 (increased @ 4th)
14 DEX +2
12 CON +1
16 INT +3
10 WIS +0
10 CHA +0
10 PER +0
Saves:
Fortitude: +2 (+1 Egoist, +1 Con, +2 Hero Psycrstal)
Reflex: +3 (+1 Egoist 5, +2 Dex)
Will: +4 (+4 Egoist, +0 Wis)
Armor Class:
Normal: 12 (10 +2 Dex)
Flat-footed: 10 ; Touch: 12
Proficiencies:
Armor: None, Weapons: Club, Dagger, Heavy Crossbow, Light Crossbow, Quarterstaff, shortspear ; Languages: Common, Gith, Draconic, Elf
Skills48:
+4 Autohypnosis (+4 ranks, +0 Wis)
+3 Balance (+1 ranks, +2 Dex)
+6 Climb (+4cc ranks, +2 Str)
+9 Concentration (+8 ranks, +1 Con)
+6 Jump (+4cc ranks, +2 Str)
+5 Kn: Psionics (+2 ranks, +3 Int)
+4 Psicraft (+1 ranks, +3 Int)
+1 Swim (+4cc ranks, +2 Str, -5 wt)
+16 Tumbling (+4cc ranks, +2 Dex, +10 Psychoactive Skin)
Feats:
(Human) Psionic Body
(1st) Psionic Fist [+2d6]
(Psion 1) Psicrystal Affinity [Hero]
(3rd) Expanded Knowledge: Stomp [Kineticist 1]
(Psion 5) Expanded Knowledge: Claws of the Beast [Psywar 1]
Powers:
5x1st - Vigor, Catfall, Inertial Armor, Thicken Skin, Skate, Stomp, Claws of the Beast
4x 2nd -Sustenance, Empathic Transfer, Biofeedback, Concealing Amorpha
3x3rd - Hustle, Body Adjustment, Touchsight
Body Adjustment
Stomp
Sustenance
POWER POINTS: 32 (25 base + 7 Cha)
HIT POINTS: 28 (4+4d4+10 Psionic Body + 6 Con)
+3 (+3 Wilder)
+2 Mindfeeder Mace +7 to hit (+3 BAB, +2 Str, +2 Enh), 12 lb
(1h) 1d8+4 (1d8+2 Str, +2 Enh)
(2h) 1d8+5 (1d8+3 Str, +2 Enh)
Sling +5 to hit (+3 BAB, +2 Dex)
Dmg: 1d4+0, Range: 50
20 bullets, 10 lbs
Experience:
Goal: 15,000
Current: 10,534
Magic:
The Amethyst (grants all 0th and 1st Psychokinetic abilities)
2000 gp Psychoactive Skin of Nimbleness
750 gp Dorje of Identify (1st level): 40 charges
Platinum: 0
Gold: 243
Silver: 13
Copper: 0
Other: Explorer's Outfit, Bedroll (5 lbs), Flint Steel, Waterskin (4 lbs)