Osius as a Wilder
Osius (NG)
Race: Elan
5'0"; 120 lbs; Age 24
Wilder 5
14 STR +2
14 DEX +2
12 CON +1
10 INT +0
10 WIS +0
15 CHA +2 (increased @ 4th level)
10 PER +0
Armor Class: 10 +2 Dex +4 chain shirt = 16
Flat-footed: 10; Touch 14
Saves:
+2 Fortitude (+1 Wilder, +1 Con)
+3 Reflex (+1 Wilder, +2 Dex)
+4 Will (+1 Wilder, +0 Wis)
Proficiencies:
Armor: Light, Shields. Weapons: All Simple
Languages: Common
Racial Abilities:
-2 Charisma.
Aberration: Not subject to humanoid-only spells.
Medium.
Base land speed of 30.
Naturally Psionic: 2 bonus power points
Resistance (Su). gains +4 racial bonus on saves for 1 round as an immediate action for 1 pp.
Resilience (Su): when taking damage, can reduce damage by 2 points per 1 point spent as an immediate action.
Repletion (Su): Can spend 1 pp to no need food or drink for 24 hours.
Skills:
+4 Autohypnosis (+4 ranks, +0 Wis)
+5 Balance (+3 ranks, +2 Dex)
+7 Climb (+5 ranks, +2 Str)
+9 Concentration (+8 ranks, +1 Con)
+5 Jump (+3 ranks, +2 Str)
+3 Kn: Psionics (+3 ranks, +0 Int)
+3 Psicraft (+3 ranks, +0 Int)
-9 Swim (+2 ranks, +2 Str, -9 wt)
+13 Tumbling (+1 ranks, +2 Dex, +10 skin)
Feats:
1st- Psionic Body
3rd- Psionic Fist
Special Abilities:
Wild Surge +2; Psychic Enervation
Elude Touch (up to +2)
Surging Euphoria +1
Powers:
1st (1 PP)
Catfall (Au- deep hum). Immediate action. Augment: +10 feet per pp.
Vigor (Ma- astral goo, Ol- honeysuckle). 5 temp hit points. +5 points per pp.
2nd (3 PP)
Energy Push (Au - ground rumbles, Vi- feet glow with silver light). Ref or Fort 1/2. Does 2d6 elemental damage. Puses subject back 5', +5' per 5 points damage done. Extra 2d6 if subject hits wall (no save).
Cold +1 damage per d6 (Fort)
Electricity (+2 to save DC, +2 Power Resistance Check) (Ref)
Fire: +1 damage per d6 (Ref)
Sonic: -1 damage per d6, ignored hardness
Augment: +1d6 and +1 save DC per +2 pp.
POWER POINTS: 30 = 25 base + 5 (Cha)
HIT POINTS: 32 = 6+4d6+6 (Con) +4 (Psionic Body)
(BAB = +3):
- Mindfeeder Mace +2 (2h), crit 20/x2, 12 lbs
+7 to hit (+3 BAB, +2 Str, +2 Enh)
1d8+5 damage (1d8+3 Str, +2 Enh)
- Sling, crit 20/x2
+5 to hit (+3 BAB, +2 Dex)
1d4 damage
Bullets: 20, 10 lbs
MW Chain Shirt (+4 AC, -1 ACP), 25 pounds
Experience:
Goal: 15,000
Current: 10,534
Magic:
2000 gp Psychoactive Skin of Nimbleness
4500 gp Dorje of Identify (2nd level): 40 charges
Platinum: 0
Gold: 223
Silver: 13
Copper: 0
Other: Explorer's Outfit, Bedroll (5 lbs), Flint Steel, Waterskin (4 lbs)
Notes: given gift of Dorje if Identify
I think I like this conversion the best. Substitute Energy Push for Stomp (it's a similar effect). No Body Adjustment yet, but I can get that next level.
Greg