[OOC] Psionicle, Thread II [Update! Please read and post!]

Had they done the Soulknife as the rogue of the psionics classes, which would have made a great deal of sense to me, Deadly Precision would have fit. Some of the general feats I think they included because they are the replacments for old psionics handbook feats, but... I still think it seems awkward.
 

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I think the Soulknife *is* something of a rogue-esque class, even though they lack sneak attack per se. The psychic strike certainly has some of the characteristics of an assassinative type attack (since it can be prepped in advance).

I also think a lot of these general feats are in preparation for the release of Eberron. It's a strongly psionically linked world from what I hear, and every setting has new feats. It only stands to reason the team behind psionics might be trying to get a few new feats into the Eberron setting via the backdoor so to speak, by introducing them in the ExPsiHB.

My personal favorite is the Cloak Dance. Hard to qualify for for anyone who doesn't have Uncanny Dodge except Bards and Monks, who arguably 'need' it the most to offset the high-damage output of Rogues.

Just my meandering thoughts,
Greg
 

I think they really had to make the soulknife as fighterish as it is, otherwise they couldn't have benefited from their main class feature (the mindblade). Though it makes me wonder why they didn't 'do the ranger trick', so to say, and give them d8 for HD and 6 skill points per level.

Another thing to keep in mind is that the XPsiHB is going to the SRD, so the general feats are going too.
 

By the sounds of things, Jansson's going to need some fairly major retooling to work with the ExPsiHB rules :\ I'm waiting for the SRD to come out before I'll know what changes I'll need to make, but I'm going to have to re-jig his ability scores to at least some degree.

On the other hand, giving him a higher Wisdom could make sense for one possible path I could see him taking in the future, so I'm not too bothered by having to make the change :)
 

There is going to be a week-long delay on my posting unless I manage to get something in this weekend. Finals Preparations.
 
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Alright, I squeezed this together to give my mind a break from math last night. I think I've corrected everything. I think it's a sufficient translation of Animus, and it actually seems to fit the majority of his abilities. Coolest thing was that I was able to get all the feats I want by level 4.

Animus Abdicerer
Medium Sized Humanoid (Human Psychic Warrior 2/Soulknife 2)
Hit Dice: 2d10+2d8+18 (41 hp)
Initiative: +2
Speed: 30 ft.
AC: 15 (+2 Dex, +3 armor), Touch: 12, Flat-Footed: 13
Attacks: +3/+3 Mindcrusher Quarterstaff +9 melee (1d6+7/x2); Soulknife +6 melee (1d6+3/19-20); or Longbow +4 ranged (1d8/x3)
Saves: Fort +5, Ref +5, Will +5
Abilities: Str 16, Dex 15, Con 14, Int 12, Wis 14, Cha 8 Per 8.
Skills: +9 Autohypnosis [5 ranks], +8 Climb [5 ranks], +9 Concentration [7 ranks], +7 Hide [5 ranks], +8 Jump [5 ranks], +4 Listen [2 ranks], +7 Move Silently [5 ranks], +4 Spot [2 ranks], +6 Tumble [2 ranks].
Feats & Special Abilities: Mental Leap, Mind blade, Narrow Mind, Psionic Body, Psionic Meditation, Psionic Weapon, throw mind blade, Weapon Focus (mind blade), Wild Talent.
Psionic Powers: Reserve (5 pp); 1st - Burst, Chameleon.

Experience: 8,168/10,000

Equipment
Skin of Nimbleness (2,000 gp)
MW Studded Leather Armor (175 gp)
Longow (75 gp)
Masterwork Arrows (17)
Masterwork Buckler (165 gp)
+3 Mindcrusher Quarterstaff (68,600 gp)
Gold Pieces (45 gp)

Skill Notes: Animus has a +10 bonus to Tumble checks when his Skin of Nimbleness is active. Animus can spend his psionic focus to add a +10 bonus to jump checks through Mental Leap. For 1 power point, Animus can manifest Burst as a swift action, granting a +4 bonus to jump due to the speed increase. Animus can manifest Chameleon to gain a +10 bonus to hide checks. Animus has a +4 bonus to Concentration checks made to gain a psionic focus.

Psionic Focus Notes: Animus can gain a psionic focus (DC 20 Concentration) with a +13 bonus as a move action. In addition to the normal benefits of a psionic focus, Animus can use his psionic focus with Mental Leap or Psionic Weapon (+2d6 damage).
 
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Got the XPH today, so we can start updating as soon as everybody else that needs one has one. :)

Keep in mind, though, that we won't actually convert until there is a good IC reason... as soon as everyone has their converted char ready, I'm pretty certain I can through in the IC reason for conversion. But I'd rather have a good reason than it just suddenly happen.
 
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Here's the revised Jansson...

Jansson Monachorum
Halfling Psychic Warrior 5, Lawful Good

STR 14 (+2) (includes bonus 4th level stat point)
DEX 14 (+2)
CON 12 (+1)
INT 14 (+2)
WIS 14 (+2)
CHA 8 (-1)
PER 10 (+0)


Combat Stats:
Base Attack Bonus: +3
Melee: +6 [+3 BAB, +2 STR, +1 size]
Ranged: +6 [+3 BAB, +2 DEX, +1 size]
Hit Points: 29 [8 + 4 + 4 + 4 + 4 (levels) + 5 (CON)]
Armor Class: 19 [10 + 3 (Studded leather) + 2 (Shield) + 2 (DEX) + 1 (size) + 1 (Dodge)]
Initiative: +6 (+2 DEX, +4 Improved Initiative)
Movement Rate: 20 feet

Attacks per round:
Small masterwork longsword (+8 to hit, 1d6+2 dmg)
or Small masterwork mighty (+2) composite longbow (+7 to hit, 1d6+2 dmg)
or Small dagger (+6 Melee, +7 Ranged, 1d3+2 dmg)

Weapons and Armor:
Armor: Small masterwork studded leather (+3 AC)
Shield: Small masterwork heavy wooden shield (+2 AC, -1 Penalty)
Weapons: Small masterwork longsword (1d6 dmg, Crit 19-20/x2)
Small masterwork mighty (+2) composite longbow (1d6+2 dmg, Crit 20/x3, Rng 110 ft)
Small dagger (1d3+2 dmg, Crit 19-20/x2, Rng 10 ft)


Saving Throws:
Fort: +6 [+4 base, +1 CON, +1 race]
Ref: +4 [+1 base, +2 DEX, +1 race]
Will: +4 [+1 base, +2 WIS, +1 race]


Feats:
Armor Proficiency (Light) (Free for Psychic Warrior)
Armor Proficiency (Medium) (Free for Psychic Warrior)
Armor Proficiency (Heavy) (Free for Psychic Warrior)
Martial Weapon Proficiency (All) (Free for Psychic Warrior)
Shield Proficiency (Free for Psychic Warrior)
Simple Weapon Proficiency (Free for Psychic Warrior)
Dodge (1st level feat)
Mobility (bonus 1st level psychic warrior feat)
Improved Initiative (bonus 2nd level psychic warrior feat)
Combat Manifestation (3rd level feat)
Weapon Focus (Short Sword) (bonus 5th level psychic warrior feat)


Skills:
Autohypnosis +6 (4 ranks, +2 WIS)
Climb +6 (2 ranks, +2 STR, +2 race)
Concentration +9 (8 ranks, +1 CON)
Hide +6 (0 ranks, +2 DEX, +4 size)
Jump +6 (2 ranks, +2 STR, +2 race)
Knowledge (psionics) +6 (4 ranks, +2 INT)
Listen +2 (0 ranks, +0 PER, +2 race)
Move Silently +4 (0 ranks, +2 DEX, +2 race)
Psicraft +4 (2 ranks (cross-class), +2 INT)
Spot +0 (0 ranks, +0 PER)
Tumble +6 (4 ranks (cross-class), +2 DEX)


Languages:
Common, Halfling, Goblin, Orc.


Special Abilities:
+2 racial bonus on Climb, Jump and Move Silently checks.
+1 racial bonus on all saving throws.
+2 morale bonus on saving throws against fear.
+1 racial attack bonus with thrown weapons and slings.
+2 racial bonus to Listen checks.
Favoured Class: Rogue.
Spell Resistance: 10 (5 + 5 for levels).


Psionic Powers:
Power Points/day: 13 (7 for level, 5 from Wis)
DCs: 13/14
Powers Known/Max level: 5/2nd
Level 1: Biofeedback, Burst, Vigor.
Level 2: Animal Affinity, Body Adjustment.

Displays:
Auditory (Au): The sound of crackling flames
Material (Ma): Warm ash covers a 10' area around Jansson. It vanishes after a few moments
Mental (Me): A brief feeling of uncomfortable heat
Olfactory (Ol): The smell of burning wood
Visual (Vi): Flames appear to burn under Jansson's skin in a rather unnerving fashion


Equipment:
Backpack
- Bedroll
- Blanket
- 3 days' Trail Rations
- 50' Silk Rope
- Grappling Hook
- Empty Sack
- Candles (10)
- Tindertwigs (10)
- Everburning torch
- 7 'kreen throwing wedges
- 3 vials of antitoxin
- 2 potions of Cure Light Wounds
Belt Pouch
- Chalk (3 pieces)
- Flint and Steel
- 5 packets of scentbraker
- 12 gp
- Dorje of Biofeedback (49 charges)
- Dorje of Ectoplasmic Missile (47 charges)
- 2 Power Stones of Call Weaponry
- 2 Power Stones of Spider Climb
- Shard of Jumping +5
- Shard of Tumbling +6
- Wand of Cure Light Wounds (unknown number of charges)
Wearing / Carrying
- Explorer's Clothes
- Small masterwork studded leather armor
- Small masterwork large wooden shield
- Small masterwork longsword
- Small masterwork mighty (+2) composite shortbow
- 20 small arrows
- 3 small daggers
- Psi tattoo of Body Adjustment
- Psi tattoo of Catfall
- Small waterskin

Light/Medium/Heavy loads: 43.5/87/131.25 lb.
Total Weight Carried: 42.875 lb
Current Load: Light


Current XP:
Current: 10352
Next Level: 15000


[Revised for ExpPsiHB rules: Ability scores rearrainged (previously S 15, D 16, C 14, I 14, W 10, Ch 8, P 10) due to WIS becoming manifesting ability. Balance no longer a Psychic Warrior class skill, and never used in-game, so dropped from his skill selection. 6 skill points freed, 2 spent on each of Climb, Jump and Knowledge (Psionics). Stabilise Self has become Autohypnosis. Tumble no longer a Psychic Warrior class skill, but retained as cross-class ranks. Added Orc to languages spoken (was one language short due to INT). Power selection revised to 3.5 rules (Previous power selection: 0 = Burst, Talons, Valor; 1 = Biofeedback, Chrysalis (If Thoughts Could Kill), Vigor; 2 = Animal Affinity.). Psionic combat information removed. Equipment revised to 3.5 rules, weapons, armor and gear replaced with smal versions where appropriate, medium shortbow swapped for small longbow, medium short sword swapped for small longsword. Pistol dropped from equipment list (will be given to non-psionic, non-magical member of the party). 1 'kreen throwing wedge dropped due to weight concerns. Psi tattoo of Lesser Body Adjustment revised to Psi tattoo of Body Adjustment. Psi tattoo of Feather Fall revised to Psi tattoo of Catfall.]
 
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There are a couple of items of his equipment that won't translate over: The Power Stones of Spider Climb no longer have a psionic equivalent, and the Dorje of Ectoplasmic Missile also has no 3.5 update. The closest power I can find to Ectoplasmic Missile is Energy Ray (Psion/Wilder 1).
 


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