Lucere:
Cool! Glad tio have you aboard. When you have some more info about him, you can edit the post to insert it.
Myrranthorr {and NME}:
Can't wait to see Raata-Satum in play

... oh, and do post him/them here too, best by edditing the post and pushing him/them in.
Marksman:
Well, since here is a freeform campaign, you wouldn't
need a charsheet with every little detail fixed, but heh, i don't wanna sound pushing *shrugs*...
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My char: {don't feel intiimidated by the large amount of info. Extensive information about your chars isn't required, though it is wellcome}
Tremmouphindar Waer'honglath
male dridder, Chaotic Good
Treemouphindar Waer'honglath {had a different name back then} had a pretty high role in the house of his matron; He was like a personal buttler for the matron's closest circle. He was training the children, carrying diplomatic missions betuin her house and rival houses, and was in charge of the treasury. Each of these rolls he used to increace his own power, ofcourse. Treemouphindar was also the one responsible for conduction of the Blooding in his house. Most importantly, he was pretty good at abusing his position, but eventually the test came.
After things he had to do during that test, he was led to contemplation, and realised his heart belongs to Ellistraee. Alhough he passed the test, Lloth punished him for his intended betrayal of her before he actually had time to acomplish it, and also made sure he'll never be able to enter a shrine of Elistraee or comunicate with a priest of hers, by laying a curse on him.
As a newly-transformed drider, he wandered the underdark, hunted by his house {through a priestess, Lloth revealed his past actions to his matron} surviving mainly due to his skills at sorcery, and his exceptional cunning... untill he somehow reached a remote compound of caves, where the Lost House was holding its rampart.
When Tremmouphindar realized what kind of place he reached, he pledged allegiance to the Sewrneoughmix to be accepted into theyr comunity, and inford them he'll be persued by his house, whose warbands will no dobt eventually find the secret passage uppon which he acidently stumbled to come hence. The sewrneoughmix priests sent a magical symulacrum of him back into the caves he came from, and the house's hunters eventually slew it, assuming they destroied the traitor. Waer'honglath himself remained with the Lost House, and eventually became its first dridder member!
Life in one place reminded him too much of his former, evil life, and as a result he developed an almost cumpulsive wanderlust. With time, subteranean servants of the Sewrneoughmix faith, members of the Lost House, removed Lloth curse from him partially; he is no longer under a compulsion to avoid ellistaeists, but still acts as if "turned" if he fails a will save in one's proximity.
Now he enjoies demonstrating his zeal about goodness. He worships Vyzex as a patron, and also rveres Ellistraee to some extent, but the road of priesthood never appealed to him, nor did he ever see himslef as apropriate for the duty. He often seeks to associate with those who already have earned a reputation of heroism, and even paladins, though law still makes his stomach feel a little week, and he has no intention to change it. He's a follower, rather than a leader.
Treemmophindar usually clinges to people with well-spread reputation, hoping to one day earn the name of a hero himslef.
Treemouphindar is very passionate, gets easily attached, and responds almost automatically with mutual affection to anyone who shows affection to him. He has a silver tongue {not literally} and is able to influence people with notable efficiency... in the not-too-frequent cases when he manages to concentrate enough on this task.
Essentially, the strongst side of his personality is motication, whereas the weekest one is ability to focus. He often fails to remain fixed at a single, chose course of thought/action due to his reclessly chaotic nature. Back in his dark, humanoid daies, his lineage was rumored to be tainted with beings of the Far Realm, and thus some explained the sorcerous tendencies in his dinasty. Now, after his life with the Lost House in his drider incarnation, these rumors seem to be disturbingly well-based.
If it wasn't fro his arachnine hindquarters, he would appear extremely attractive, as his hands, face and torso all retain the extreme handsomeness he posessed before his transformation.
Currently, due to an affinity he nurtured with the home terrane of his race, he is able to enhance his magical power whenever he's located underground; Above ground, he was known to rejuvinate small plants with his mere touch. His chamelion characteristic, and the light, silvry hair covering his body, he also owes to this affinity.
Drider 8/geomancer 3/Devoted Defender 4.
Str=17
Con=10
Dex=11
Int=12
Wis=15
Cha=19
Drifts:
- {1} Light, downy fur covers the skin {the fur is silvery};
- {1} Touch causes flowers to bloom {instead of wilting};
- {2} Skin adapts like that of an octopus {can change color to blend with surroundings, gaining +4 on Hide checks}.
Equipment:
- has no gold currently
- Darts+1 {40}
- Bladesap +2: Arm of Losthouse.
- Studded Leather armor-cloak {covers all of the drider, but foldable to expose the legs, and further foldable to only cover the humanoid torso.}
- Saddle {for a certain vigilante to ride him, not for him to ride something else}
- Cargo harness {for storing equipmnet striped to his back}
- Provision {preserved through webspinning}
- Backpack