• The VOIDRUNNER'S CODEX is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

OOC: Skeleton Quest - Origins - Possible Reboot


log in or register to remove this ad

Legildur

First Post
Tailspinner, here is Coughin' Joe for your perusal before I post him to the Rogue's Gallery.

Coughin' Joe Human/Neo Skeleton Sorceror

Code:
Name:      Coughin' Joe
Class:     Sorceror 1
Race:      Human Neo-Skeleton
Size:      Medium
Gender:    Male
Alignment: Neutral Evil
Deity:     <later>
Eyes:      [COLOR=Magenta]Magenta[/COLOR]

Str: 10 +0 ( 2p.)    Level:   1     XP:         0
Dex: 16 +3 ( 6p.)    BAB:     +0    HP:         16 (1d12+1d4)
Con: -- -- ( 0p.)    Grapple: +0    Dmg Red:    5/bludgeoning
Int: 14 +2 ( 6p.)    Speed:   30'   Spell Res:  --
Wis: 14 +2 ( 6p.)    Init:    +7    Spell Save: --
Cha: 16 +3 ( 10p.)    ACP:     0    Spell Fail: --%

                  Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:       15    10    +0    +0    +3    +0    +2          15
Touch:       13    10                +3    +0                13
Flatfooted:  12    10    +0    +0    --    +0    +2          12

          Base   Mod  Misc  Total
Fort:       0     +0          +0
Ref:        0     +3          +3
Will:       4     +2          +6

       Attack      BAB  Str  Misc  Total
Claw     +0         +0   +0   -      +0 
Damage   1d4   --  20/x2

       Attack      BAB  Str  Misc  Total
Dagger   +0         +0   +0   -      +0 
Damage   1d4   --  20/x2

         Attack      BAB  Dex  Misc  Total
Light Xbow +3         +0   +3   -      +3 
Damage     1d8   --  20/x2


Languages: Abyssal, Common, Draconic, Dwarven, Giant, Goblin, Infernal.

Abilities:  Natural Armor +2, 2 Claws (1d4), Immunity to Cold,
DR 5/bludgeoning, Undead traits, familiar, simple weapon proficiencies.

Feats: Improved Initiative (b), Eschew Materials, Skill Focus (concentration)

Skill Points: 27       Max Ranks: 5/2.5

Skill Name:          Ranks  Modifier  Misc/ACP  Total
Appraise                      +2                  +2
Balance                       +3                  +3
Bluff                  5      +3                  +8
Climb                         +0                  +0
Concentration          5      +0         +3       +8
Craft                         +2                  +2
Diplomacy                     +3         +2       +5
Disguise                      +3         +2       +5
Escape Artist                 +3                  +3
Forgery                       +2                  +2
Gather Information            +3                  +3
Heal                          +2                  +2
Hide                          +3                  +3
Intimidate (cc)        0      +3         +2       +5
Jump                          +0                  +0
Knowledge (Arcana)     5      +2                  +7
Listen                        +2                  +2
Move Silently                 +3                  +3
Profession (undertaker) 4     +2                  +6
Ride                          +3                  +3
Search                        +2                  +2
Sense Motive                  +2                  +2
Speak Language (Abyssal) 1
Speak Language (Giant) 1
Speak Language (Infernal) 1
Spellcraft             5      +2         +2       +9
Spot                          +2                  +2
Survival                      +2                  +2
Swim                          +0                  +0
Use Rope                      +3                  +3


Equipment:               Cost  Weight
Bedroll                           5
Dagger                            1
Hat                               0.5
Light Crossbow                    4
10 Bolts                          1
Map Case                          0.5
Ink (2)                           0
Mirror, small steel               0.5
Paper, 50 sheets                  0
Pouch, belt                       0.5

Total Weight: 13lbs

                  Lgt   Med   Hvy  Lift  Push
Max Weight:       33    66    100  200   500

Age: Unknown
Height: 6'2"
Weight: 45 lbs
Eyes: [COLOR=Magenta]Magenta[/COLOR]
Hair: None
Skin: None

Sorceror Spells Known: (5/4 per day, save DC 13 + spell level)
0th (4) -- Save DC 13 -- Dancing Lights, Detect Magic, Mage Hand, Read Magic
1st (2) -- Save DC 14 -- Charm Person, Magic Missile
Description: Standing taller than many, Coughin' Joe's skeletal form is immaculately clean, with not a hint of remaining flesh. In fact, it looks almost like the bones have been lightly polished. He even retains most of his teeth. The only sign of damage to the skeleton is three broken ribs on his left side, and a cracked skull behind his left ear, although the latter is difficult to see because of the once black cap that he wears constantly. For some unknown reason, Joe occasionally emits a small cough, even though he has no lungs or throat to get irritated. He has a pouch slung over one shoulder, a scabbard containing a dagger tied to the side of that, and he carries a light crossbow, with a case of bolts slung over his back. Apart from the hat, no clothes adorn his form to better display his cleansed bones. A pair of magenta eyes watch everything around him, holding more than a hint of malice.

Personality: Joe is perterbed at his current situation, although slowly adapting to the idea. Finding his creator dead causes him some inner conflict which he is not sure how to resolve. This results in condascending and sarcastic responses at times because of the frustration, although he can more than turn on the charm when required, with a silky smooth and deceptive voice. As it stands, his malice is constrained for the lack of a real purpose, but the thought of working with his companions to bring ruin to those that caused the death of their creator is starting to bring fresh ideas to his agile mind. Not being as clever or strong as some, Joe prefers to work behind the scenes to achieve his goals - whatever they may be.
 

G

Guest 11456

Guest
Deuce Traveler said:
Tailspinner, I'll come up with an alt and post in in the RG soon. How will you contact us alts if needed?
If you create a ranger, you're in.
 




WargamerX

First Post
Tailspinner - I'm still here. Brak is up in the Rouges Gallery with edits, and I picked up dark orange as a eye color.

And may I say you are a Prince among DMs...Thanks!
 
Last edited:

Eluvan

First Post
Hey - just thought I should try to open an OOC dialogue here so you guys know I'm not trying to derail the game. I apologise for Ilsthyr's obstreporousness, but I'm afraid he's not of a disposition to blindly obey orders that he doesn't agree with. I hope nobody's going to bear me a grudge over this, and I want to let it be known that if it comes to open conflict then there'll be no hard feelings on my side. It's just a game, after all. :)

Of course, I sincerely hope it won't come to that, not least because I'd lose. :p I hope we can find a compromise solution IC and avert any real collision. If not... well, that's the danger of an evil campaign I guess. Evil characters can work together and even form close bonds - but they tend to do so much less easily.
 


Lord_Raven88

First Post
Eluvan said:
Hey - just thought I should try to open an OOC dialogue here so you guys know I'm not trying to derail the game. I apologise for Ilsthyr's obstreporousness, but I'm afraid he's not of a disposition to blindly obey orders that he doesn't agree with. I hope nobody's going to bear me a grudge over this, and I want to let it be known that if it comes to open conflict then there'll be no hard feelings on my side. It's just a game, after all. :)

Of course, I sincerely hope it won't come to that, not least because I'd lose. :p I hope we can find a compromise solution IC and avert any real collision. If not... well, that's the danger of an evil campaign I guess. Evil characters can work together and even form close bonds - but they tend to do so much less easily.
It's fine by me, a bit of tension in an evil campaign is to be expected.

In regards to us getting out of the first room, that's up to Mr DM. hopefully Mr DM will log in soon, then we can further progress this adventure.

Hint hint ;)
 

Voidrunner's Codex

Remove ads

Top