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[OOC] The Banewarrens

Titus Silverstar
Male Cleric 6

Age: 27
Weight: 227 Lbs
Height: 6' 3"
Hair: Black, long tied in ponytail
Eyes: Amber

Alignment: Neutral Good
Xps: 16,500 xps
Languages: Common, Celestial, Elven


Attributes
Str 16 (+3)
Dex 10 + 2 (+1)
Con 14 (+2)
Int 14 (+2)
Wis 19 (+4)
Cha 16 (+3)

Initiative: +3 (+1 Dex, +2 Celerity)
Move: 40'
Hit Points: 50
AC: 20 (+1 Dex, +6 Mithral Breastplate +1, +3 large steel shield +1)
BAB: +4 (+7 to hit melee, +5 ranged)

Saves: +8 Fort (+5 Base, +2 CON, +1 cloak), +4 Ref (+2 Base, +1 DEX, +1 cloak), +10 Will (+5 Base, +4 WIS, +1 cloak)

Feats: Power Attack, Divine Might, Craft Arms and Armor, Weapon Focus (Longsword) from War, Improved Shield Bash

Deity: Undeclared
Domains: Celerity (See below), War

Skills:
Concentrate +8 (6 Ranks, +2 Con)
Craft (Armorsmith) +7 (5 Ranks, +2 Int)
Craft (Weaponsmith) +7 (5 Ranks, +2 Int)
Diplomacy +9 (6 Ranks, +3 Cha)
Heal +10 (6 Ranks, +4 Wis)
Knowledge Arcana +3 (1 Rank, +2 Int)
Knowledge Religion +8 (6 Ranks, +2 Int)
Spellcraft +8 (6 Ranks, +2 Int)
Spot +6 (2 Ranks, +4 Wis)

Equipment:
+1 Mithral Breastplate (4,600), 1/2 cost 40 xps used
+1 Large Steel Shield (520), 1/2 cost 40 xps used
+1 Cloak of Resistance (1,000),
+1 Longsword (525) 1/2 cost 40 xps used
Darkwood Club (330gp)
Wand of CLW (50 Charges)
Scroll (At caster level 5th Neutralize Poison, Remove Curse, Invisibility Purge)
Everburning Torch
Holy Symbol, Wooden
Backpack
Rations (10 days)
Healer's Kit
Bedroll/Blanket, etc.

Gp 12 Sp 10 Cp 5



Spells:
Domain: (1st) Blur; (2nd) Cat's Grace; (3rd) Magic Vestment;
0th (5): Create Water, Detect Magic (x2), Light, Purify Food and Drink
1st (4): Bless, Detect Evil, Doom, Protection from Evil
2nd (4): Bull's Strength (x2), Endurance, Hold Person
3rd (3): Dispel Magic, Spikes (DotF), Searing Light

Background:
Titus is a relatively young cleric who is going to a difficult curve on his road to enlightenment.

Trained to be a cleric at an early age, Titus retired from the clergy upon falling in love and marrying. Titus worked as a blacksmith in small borderland village and frequently enchanted armor and arms for adventurers who went into the wild to do what they do. Titus left the village occasionally to obtain special materials for his craft. Upon returning from one such trip, Titus found the village destroyed and his young wife and family dead at the hands of an unknown cult. Vowing vengence, Titus has renewed his clerical vows and set off to rid the world of evil.

Items from Splat Books:

Celerity Domain (Defenders of the Faith)
Granted Power: +2 enhancement bonus to dexterity, speed increased +10ft. wen in light armor, +2 enhancement bonus on initiative. These are supernatural abilities.
1. Blur
2. Cat's Grace
3. Air Walk
4. Haste
5. Tree Stride
6. Wind Walk
7. Mass Haste
8. Blink
9. Time Stop

Divine Might [Divine] (Defenders of the Faith)
You can channel energy to increase the damage you deal in combat
Prerequisite: Ability to turn undead, Cha 13+, Str 13+, Power attack.
Benefit: Spend one of your turn undead attempts to add your Charisma bonus to your weapon damage for a number of rounds equal to your Charisma bonus. This is a free action (clarified through the Sage).

Improved Shield Bash [General] (Defenders of the Faith)
You cna push opponents back by bashing them with your shield.
Prerequisite: Power Attack
Benefit: Any shield bash you make with a small or large shield also affets your opponent as if you had performed a bull's rush. You don't actually move into your opponent's square or incur attacks of opportunity for the bash. You also can't move your opponent more than 5 feet, nor can you move along with the defender. You can't use this feat with a buckler.

Spikes
Transmutation
Level: Clr 3, Drd 3
Components: V,S,M
Casting Time: One Action
Range: Touch
Target: Wooden weapon touched
Duration: 1 hour/lvl
Saving Throw: None
Spell Resistance: No

As Brambles (small magical thorns or spikes protrude from the surface of a wooden weapon, such as a club, greatclub, nunchaku, or quarterstaff. For the duration of the spell, the weapon deals both piercing and bludgeoning damage. It gains a +1 enhancement bonus on its attacks and deals an additional +1 point of damage per caster level (maximum of +10). This spell works only on weapons with wooden striking surfaces.) except that the affected weapon gains +2 enhancement bonus on its attacks, and its threat range is doubled.
 
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Dang!! It looks like I missed this one.

Ah well, I guess I can't join all the games, and I don't want Gru getting sick of me - he DMs three of my other games. :D
 


Yes, Uriel, I literally mean set your stats at any level you like. If you want to do point-buy or roll, that's fine too.

Starting gold for a 5th level character is 9000gp.

Let me add one other thing: characters start with 11,000xp. If you want to burn a portion on magic items, that is fine.

It looks like we have five characters now, so we have room for one more. Garyh, if you don't mind, let's give djrdjmsqrd the spot.
 


GruTheWanderer said:
It looks like we have five characters now, so we have room for one more. Garyh, if you don't mind, let's give djrdjmsqrd the spot.

Not a problem, Gru. I'm in more than my share of PbP's already, and I'd like to see more folk get involved here on the IC board. :)

Have fun, djrdjmsqrd and everyone!!
 

garyh said:


Not a problem, Gru. I'm in more than my share of PbP's already, and I'd like to see more folk get involved here on the IC board. :)

Have fun, djrdjmsqrd and everyone!!

Yes, Gary, 11 is more than sufficient. ;)

A Psion, A Rogue-Xbowman, A Ranger/Rogue/Sorcerer, A Warrior, A Priest.

Djr - Magery perhaps? :D A good fireball is always such an advantage in diplomatic matters.
 

Krug said:


Yes, Gary, 11 is more than sufficient. ;)

:D

Plus I'm in developement on Mecha Crusade: Liberation, Metal Joe, Star Wars Republic, Friday the 13th, and the Hivemind Adventure. :eek:
 
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