[OOC] The Banewarrens

"We could use some muscle"

What? Aren't you forgetting Malikar diTandaer, the Man Without Fear (like all 2nd level paladins)? And with the standard array, it's not like this guy is gonna come close to any of us on Strength or Constitution. It's not like Verrakka is weak in combat either, even without sneak attacks.
 

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OK, we need some Arcane Firepower, so a Wizard it is.

Verakka's Cohort

Dyrnas Firesight

Grey Elf Wizard 5 (Diviner)

Male Grey Elf, 5'1",105 lbs, 154 years old, pale violet eyes, silves hair.

Str 8 -1 <10 -2 R>
Dex 14 +2 <12 +2 R>
Con 12 +1 <14,-2 R>
Int 18 +4 <15,+2 R,+1@4th>
Wis 13 +1 <13>
Cha 8 -1 < 8 >
<<array15,14,13,12,10,8>>

HP 21
<<4@1st,+3+3+3+3+5 for Con>>

BaB:+2
Fort: +2
Ref: +3
Will: +5
Init: +2
AC: 12/10 flat/12 touch <16/15/16 Mage Armor>
Move: 30'

Summon Familiar, Scribe Scroll, Spell Penetration (1st),Extend Spell (3rd), Energy Substitution (Wizard 5). +2 Spot,Listen,Search,
Search check passing within 5 feet of a secret door, prof with Longsword, Short Composite Bow, all simple weapons,
Immune to sleep spells/effects, +2 vs, Enchantment.

Speaks: Elvish,Common,Draconic,Orc,Goblin,Sylvan.

Skills <48 points total>

Spot <cross> 2/+5
Listen <cross> 2/+5
Search <cross> 2/+8
Know-Arcana 7/+11
Spellcraft 7/+11
Concentration 8/+9
Alchemy 5/+9
Scry 3/+4
Know-Religion 2/+6
Know-The Planes 4/+8

Longsword +1 1D8-1 19-20/X2
Light crossbow +4 1D8 19-20/X2 80' Increments
Dagger +1melee/+4 missile 1D4-1 19-20/X2 10' Increments

Spells per Day
Cantrips:4
1st: 5 <1D> 7 2
2nd:4 <1D> 2 2
3rd: 3 <1D> 2

Spells in Spellbook
Cantrips: Resistance, Ray of Frost,Detect Poison, Daze, Flare,Light,Dancing Lights,Ghost Sound,mage Hand,Mending,Open/Close,Arcane Mark, Detect Magic,Prestidigitation,Read Magic.

First: Mage Armor,Magic Missile,Burning Hands, Detect Secret Doors,
Change Self, Color Spray,Spider Climb, Comprehend languages.

Second: Rope Trick, Locate Object, See Invisibility,
Melf's Acid Arrow, Cat's Grace, Invisibility.

Third: Dispel Magic, Fireball,Lightning Bolt,Displacement,Clairvoyance/Clairaudience.

<2000 GP on additional spells>
Scrolls:
Mage Armor X4 (1st) =50GP
Detect Secret Doors X4 (1st) =50GP
Spider Climb X2 (1st) =25GP
Comprehend Languages X2 (1st) =50GP

Rope Trick X2 (3rd) =150GP
Cat's Grace X2 (3rd) =150GP
Invisibility X2 (3rd) =150GP
Locate Object X1 93rd) =75GP

Dispel Magic X1 (5th) =187.5GP
Fireball X1 (5th) =187.5GP
Lightning Bolt X1(5th) =187.5GP

1825GP

Quaal's featherToken <Tree>-100GP
4 potions of Cure Light Wounds 1D8+1 = 200GP,
1 Flask of Acid (10GP), Vial of Phantom Ink-Firelight (5GP),7 Sunrods (14GP),5 Tindertwigs (5GP).

3SP left from 4300GP <5th Level NPC Starting>.



Longsword (15GP), 2 Daggers (4GP), Light Crossbow,&20 Bolts(37GP), Backpack, 2 Pouches (2GP),2 Scroll Organizers (10GP),
Bedroll (1SP),10 sheets parchment, Ink (10GP,1SP).

Dyrnas Firesight was a terribly misunderstood child from the Grey Elven Haven of Azenspire. A spindly and ugly Elf, he was reviled cruelly by his fellow children, some even questioning his heritage,so ungainly and homely did he look.
Then, one day Relphrim the Red, Wizard of the Duke Azen took the boy as his Apprentice. Things changed as young Dyrnas learned. The other children stayed clear of him, except for the few who sought to curry favor by befriending the Wizard's helper. Far from hating them, Dyrnas pitied them for the ignorant behavior that they had shown, determining that he would not fall prey to the xenophobic and bigoted view shared by so many of his reclusive kin. It was late in his 67th year that Dyrnas began having the Visions .
Already down the Path of the Diviner, the young Wizard began to see things in Fire, Visions and Portents. Whether a campfire, a torch or a blaze among a burning forest, Fire revealed things that others could not see.
One day last Spring, while conducting an experiment, a Vision appeared in the flame of the Crucible in Rephrim's Laboratory.
A city blackened by a Taint , the Folk dropping like plague victims. Dyrnas looked deeper and he saw signs, familiar things. It was Ptolus, a city that he had visited 10 summers prior. Something Evil lurked there. Then, he saw a figure among the Ranks of the Folk. A Lizardman, irredescent scales gleaming in the pale sunlight. The lizardmanand and several others fought against unseen Foes amongst the masses of Plague-Ridden folk.
Dyrnas felt compelled to go to Ptolus, to seek these folk out.
Borrowing a fast horse, the Wizard rode pell-mell to the city, anxiously searching for the lizardman. Weeks went by, with no sign of him or any ofthe others, and then one day he spotted this Lizardman in the street... Dyrnas had Pledged his services to Verakka, in whatever endeavors needed to stop the Evils of the Banewarrens. Hopefully, the group that accompanies Verakka can acomplish their goal before the city is overrun with whatever Foulness lurks below.
 
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Posted.

Gru, you probably want to edit you post in the new thread to posting the characters from the Banewarrens, not dragonlance.;)

Keia
 

I'm going to buy an item for +5 to spot, eyes of the eagle, I believe. If anyone needs the remaining 696gp, I don't have a problem loaning it to help out.

Keia
 

Titus's Spells for the day:

Spells:
Domain: (1st) Blur; (2nd) Cat's Grace-x; (3rd) Air Walk;
0th (5): Create Water, Detect Magic (x2), Light, Purify Food and Drink
1st (4): Bless, Detect Evil, Doom, Protection from Evil
2nd (4): Bull's Strength (x2)-xx, Endurance-x, Hold Person
3rd (3): Dispel Magic, Spikes (DotF), Searing Light

x- cast
 

Still waiting to see Krug and Fallon in the characters thread.

FYI: when you attack or cast a spell, please include the relevant attack, damage, DC, etc in quotes. This saves time for me, and assures that I don't miss the effect of beneficial spells.
 

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