Ancalagon
Dusty Dragon
I could say tons about monetary policies of Xian vs Yoon Suin, metal exchange rates, trade imbalances but... that's not why you are here are you? 
Anyway, it took us 1 week to go from "are we doing this?" to character creation, party meeting, adventure "obtained" and first encounter. I am very happy about how this is going so far! Said first encounter is a bit more of a "trash fight" than super neat material, but I think it's important to get one of those under our belt, both to test the system in itself, and see how it runs on a play by post. The "opposed roll" nature of combat really changes things. If Subotai is attacked by 5 gremlins, he has to do 5 opposed roll - and he might kill most of them too! But how we handle that in a play by post is important (otherwise it can slow things down).
On the other hand, the damage is way higher than in the old Fighting Fantasy, so you have to be careful not to take too many risk, because you can take a lot of damage very quickly. This is an interesting change from the old advanced fighting fantasy system, where the average attack did 2 points of damage... in the current system if you are hit and take 2 points you count yourself lucky!
@tuffghost12 It increases your armor by one - so there is now a - 3 penalty in total to the 1d6 damage "roll" (although it reduces to 1, never further), so you are quite well protected. Because it's on your hand, it doesn't take encumbrance but it does mean that your off-hand is busy, which might matter in some circumstances. If you wish, you can have it on "top" of your rucksack (ie easy access) to keep your hand free, but in cases of ambushes then it won't help you until you have the chance to grab it.
Anyway, it took us 1 week to go from "are we doing this?" to character creation, party meeting, adventure "obtained" and first encounter. I am very happy about how this is going so far! Said first encounter is a bit more of a "trash fight" than super neat material, but I think it's important to get one of those under our belt, both to test the system in itself, and see how it runs on a play by post. The "opposed roll" nature of combat really changes things. If Subotai is attacked by 5 gremlins, he has to do 5 opposed roll - and he might kill most of them too! But how we handle that in a play by post is important (otherwise it can slow things down).
On the other hand, the damage is way higher than in the old Fighting Fantasy, so you have to be careful not to take too many risk, because you can take a lot of damage very quickly. This is an interesting change from the old advanced fighting fantasy system, where the average attack did 2 points of damage... in the current system if you are hit and take 2 points you count yourself lucky!
@tuffghost12 It increases your armor by one - so there is now a - 3 penalty in total to the 1d6 damage "roll" (although it reduces to 1, never further), so you are quite well protected. Because it's on your hand, it doesn't take encumbrance but it does mean that your off-hand is busy, which might matter in some circumstances. If you wish, you can have it on "top" of your rucksack (ie easy access) to keep your hand free, but in cases of ambushes then it won't help you until you have the chance to grab it.