[OOC] The Mythar Resistance [Calling All Players]

Ferrix said:
Where is psychic monk from? Is that the fist of zuoken?

Could be. I'm getting my info from the 3.5 SRD, and as far as I know, the removed all of the 'proper names' from spells, items, and probably prestige classes, so it could very well be that Fist of Zuoken.

Class Defense Bonus
Good starts at +2, Average starts at +1, Poor starts at +0. Increases by 1 every odd level (I think), in library, no books on me at the moment. Thus a monk 5 who has an average defense bonus would have a +3 class bonus to defense, whilst a rogue 5 would have a +4.

Your defense bonus + your dex modifier is limited by your armors maximum dexterity bonus. So say you are a 5th level rogue with a dexterity of 18, your class bonus is +4, your dexterity bonus is +4. You could wear padded armor and receive the +1 armor bonus to AC and your full defense bonus and dexterity bonus. Or if you say wore a chain shirt, you'd get the +2 armor bonus, DR 2/-, but you could only apply up to +4 from your class bonus & dexterity bonus combined. Say you got a mithril chain shirt, you could apply up to +6 of your class bonus & dexterity modifier.

How would this affect the Wis and Level based Class Bonus to AC that Monks normally get as a class ability?
 

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Insight said:
Could be. I'm getting my info from the 3.5 SRD, and as far as I know, the removed all of the 'proper names' from spells, items, and probably prestige classes, so it could very well be that Fist of Zuoken.



How would this affect the Wis and Level based Class Bonus to AC that Monks normally get as a class ability?

That'd probably be the Fist of Zuoken then.

The monks Wisdom and level based AC bonus is separate from the class defense bonus. Thus a 5th level monk with a wisdom of 18 and a dexterity of 14 would have a AC of 20 [10 (base) + 2 (dexterity) + 3 (class) + 4 (wisdom) + 1 (monk)]
 


Well, normally I'm all for using all kinds of options to make things different, but in a play by post game, the less rolls we make, the better. In fact, this leads into another question, how do you plan on running combat so as not to make it take a month for 3 rounds of combat? Just curious since there are several ways to do it (and a few bad ways to do it).
 

I've got some interest in this one. I'll be sending a character along in the next day or so if there's still time.

Keia
 


Insight said:
Well, normally I'm all for using all kinds of options to make things different, but in a play by post game, the less rolls we make, the better. In fact, this leads into another question, how do you plan on running combat so as not to make it take a month for 3 rounds of combat? Just curious since there are several ways to do it (and a few bad ways to do it).

Well, since I've only experience playing in PbP I'll go with what I think works from that.

Basically, at the start of combat I'll post an initiative order, then each player posts what their character is going to do description wise. If you don't post within 48 hours of the initiative order post I'll assume your actions based on your characters personality, skills, etc. Actions which are supposed to be concealed or are not immediately apparent (sleight of hand checks, etc.) should be spoilered. You can also give a general idea of what you will be doing in following rounds if your actions will take longer (sneaking to the back, then hiding behind a pillar, then moving into position to shoot, then firing).

We'll try to keep OOC comments completely out of it since I'll have the character sheets. If you need to make an OOC comment spoiler it with DM:
comment
at the end of your post. This would be mostly to say what you are manifesting specifically or things that are outside of a normal descriptive process.

I will then describe the outcome of that round of combat, if you were doing a multiround string of actions I'll describe it piece by piece in case anything doesn't go as planned. Then we go back to you guys posting. I'll generally expect a post within 48 hours, within 24 hours would be even better (weekends aside), from when I post each rounds outcome. I'll provide spoilers at the bottom for individual characters when it fits the situation.

Ummmm... I think that about covers it, in the Aeterian Expedition game that Kalanyr runs its pretty similar to this and it runs faster than I can keep up with at the moment since my internet is limited to the library until Bell gets their act together and does screw up for the third time and gets me my DSL modem.

Alrighty...
 

Since I don't know anything about the game world, is it ok if I am a bit hazy on some of my character's background details?

Also, I plan to submit some game related stats and such, but I'm still not 100% on the variant rules we are using, so hopefully you won't use that against me :D
 

Important Party/Campaign Info

Oh yeah, I might also gloss over combats which would be trivial (say if you got the jump on three normal goblin warriors) I'd probably just describe you overcoming it in brief so as not to bog things down with menial combat.

--

Party Info Points
  • You will all know each other.
  • You will be part of a traveling performance/peddling group.
  • You will be part of the resistance against the Mythar.
  • You will be, for now, a small part of the resistance. You may become more important later.
  • You won't be explicitly known as resistance fighters, yet :]

Campaign Info Points
  • The Mythar are sort of like the Githyanki in that they are a psionic humanoid race from another plane. They are however broken up into a caste system based on subspecies which vary greatly. I'll post up some of the more commonly known Mythar subspecies that you will have all known later.
  • The Mythar Invasion finished about a hundred years ago, when the humans finally fell to their might leaving the bulk of the continent in their power.
  • The name of the continent is 'Ethend' in the common tongue, pronounced eh-tan(d), the (d) is soft.
 

Insight said:
Since I don't know anything about the game world, is it ok if I am a bit hazy on some of my character's background details?

Also, I plan to submit some game related stats and such, but I'm still not 100% on the variant rules we are using, so hopefully you won't use that against me :D

I'll try to start posting up some more info on the game world, you can make up names of a town here and there, some organizations maybe, stuff like that will help in fleshing things out for me.

No problem, some of the harder variant rules (fractional BAB & saves) only really matter if you multiclass. Not held against you at all.
 

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