pathfinderq1
Explorer
I think I'm going to go with the paladin- I'll keep the swordmage sheet around in case something terrible happens. Character info is below- sblocks are just for space conservation.
I think it makes sense for Kraegyn and Blay to come in together. As far as being 'serious and devout', remember that this is 4e, and not all paladins are Lawful Good. Kraegyn is Unaligned, a paladin of Kord- best to think of him as a very large and scaly Viking.
Name: Kraegyn of Kord
Race: Dragonborn (black)
Class: Paladin (Avenging)
Role: Defender (melee/tank)
Level: 3
Alignment: unaligned (tending good)
Deity: Kord
Height: 6'7"
Weight: 310 lbs
Scales: black
Eyes: dark gold
Age: 18
Ability scores (22 points):
18 STR (+4)(9 pts, +2 racial)
14 CON (+2)(5 pts)
10 DEX (+0)(0 pts)
8 INT (-1)(0 pts)
14 WIS (+2)(5 pts)
15 CHA (+2)(3 pts, +2 racial)
Passive PER: 13
Passive INS: 13
Initiative: +1 (+1 level, +0 DEX)
HP: 46 (bloodied 23)(15+14+6+6+5)
Surges per day: 12 (10 base +2 CON)
HP per surge: 13 (11 base +2 CON/racial)
(Defenses: all have +1 for level)
20 AC: Armor+8, enhancement +1,
17 FORT: STR +4, class +1, Amulet +1
13 REF: DEX +0, class +1, Amulet +1
15 WILL: CHA +2, class +1, Amulet +1
Resist: 5 poison, 5 necrotic, 5 fire
Skills: (All have +1 for level; ACP is -2)
+10 (+8) Athletics; trained, STR +4, (armor -2)
+8 (+6) Endurance; trained, CON +2, (armor -2)
+8 Heal; trained, WIS +2
+10 Intimidate; trained- Warlord MC, CHA +2, racial +2
+5 Religion; trained, INT -1
+2 History; untrained, INT -1, racial +2
+3 Insight; untrained, WIS +2
+3 Perception; untrained, WIS +2
Languages: Common, draconic
Racial features:
>Abilities: +2 STR, +2 CHA (included)
>Skills: +2 History, +2 Intimidate (included)
>Dragonborn fury: +1 racial bonus to attack rolls while bloodied
>Draconic heritage: +2 CON bonus to healing surge value
>Dragon breath: encounter power (acid)
Class abilities (Divine, defender):
>Channel divinity
>Divine challenge
>Lay on hands
Weapon proficiencies: Simple melee, military melee, simple ranged
Armor proficiencies: Cloth, leather, hide, chain, scale, plate, light shield, heavy shield
Feats:
Level 1: Student of battle
Level 2: Toughness
Size: medium
Speed: 6 squares (5 squares in armor)
Vision: normal
Powers:
>At-will: Divine challenge (special), Lay on hands (2x per day); Holy strike, Valiant strike
>Encounter: Channel divinty (class), Dragon breath (racial), Piercing smite (E1), Invigorating smite (E3)
>Daily: Paladin's judgment (D1), Inspiring word (mc Warlord)
>Utility: Sacred circle (U2, daily)
Basic attacks:
>Melee: +1 Vicious falchion; +9 vs. AC, damage 2d4+5 (heavy blade, high crit); attack +1 level, +1 enhancement, +4 STR, +3 proficiency
>Ranged: +1 javelin; +8 vs. AC, damage 1d6+5 (spear, heavy thrown; range 10/20); attack +1 level, +1 enhancement, +4 STR, +2 proficiency
POWER STATS:[sblock]
At-will:
>Holy strike; (divine, radiant, weapon);Standard, melee weapon, one creature;
Attack +9 vs. AC, damage 2d4+5 radiant, add +2 if target was marked by you
>Valiant strike; (divine, weapon); Standard, melee weapon, one creature;
Attack +9 vs. AC (add +1 for each enemy adjacent to you, including target), damage 2d4+5
>Divine challenge; (divine, radiant)
Minor, close burst 5 (1 creature); mark target creature; target takes -2 to all attacks that don’t target you, and takes 5 HP radiant damage the first time it makes an attack which doesn’t target you BSYNT. If you do not engage the target on your turn, the mark ends- creature may only have one mark at any time (etc.).
>Lay on hands; (At-will, special)(divine, healing)
Minor action (usable 2x per day, but only once per round), melee touch, one creature; you spend a healing surge but regain no HP- target regains HP as if they had spent a healing surge. You must have at least one healing surge left to use this power.
Encounter:
>Piercing Smite (L1- STR)(divine, weapon)
Standard, melee weapon, one creature;
Attack +9 vs. REF, damage 4d4+5, target and two creatures adjacent to you are marked until EYNT.
>Invigorating Smite (L3- CHA)(divine, healing, weapon)
Standard, melee weapon, one creature;
Attack +7 vs. WILL, damage 4d4+3; if you are bloodied, regain 7 HP, bloodied allies within 5 squares also regain 7 HP
>Dragon breath (racial- STR based)(acid)
Minor; close blast 3 (all creatures);
Attack +7 vs. REF, Damage 1d6+2 (acid)
>Channel divinity (class)(divine)
Minor; choose Divine Mettle (1 creature in close burst 10; make a saving throw at +2) or Divine Strength (self; +4 damage on next attack this turn)
Daily:
>Paladin’s judgment (L1)(divine, healing, weapon)
Standard, melee weapon, one creature;
Attack +9 vs. AC, damage 6d4 +5 and 1 ally within 5 squares can spend a healing surge (MISS: 1 ally within 5 squares can spend a healing surge)
>Inspiring word (MC-Warlord)(Martial, healing)
Minor, close burst 5 (self or 1 creature in burst); target can spend a healing surge and regains 1d6 extra HP
>Sacred circle (L2, utility; daily)(divine, implement, zone)
Standard, close burst 3; creates a zone which gives you and allies a +1 power bonus to AC, lasts until end of encounter
*Attack power stats are when wielding +1 falchion, numbers vary with other weapons [/sblock]
Equipment (494.1 gp spent, of 520)
(L4) +1 Black Iron plate armor; 50 lbs. (Heavy armor)
(L3) +1 Amulet of health; 0 lbs. (neck)
(L2) +1 Vicious falchion; 7 lbs. (Heavy blade, high crit)
(L1- bought) +1 javelin; 360 gp, 2 lbs. Spear, heavy thrown)
Holy symbol (Kord); 10 gp, 1 lb.
Flail; 20 gp, 10 lbs. (Flail, versatile)
Long sword; 15 gp, 4 lbs. (Heavy blade, versatile)
Daggers (x2); 2 gp, 2 lbs. (Light blade, off-hand, light thrown)
Javelins (x5); 10 gp, 10 lbs. (Spear, heavy thrown)
Adventurer's kit (total: 77.1 gp, 30.5 lbs.)
Backpack; 2 gp, 2 lbs.
Bedroll; 1 sp, 5 lbs.
Flint & Steel; 1 gp, 0 lb.
Pouch, belt; 1 gp, 0.5 lb.
Journeybread; 50 gp, 1 lb. (10 days)
Sunrod (5); 10 gp, 5 lbs.
Waterskin; 1 gp, 4 lbs.
Normal clothing (2 sets); 2 gp, 8 lbs.
Rope (50 feet, silk); 10 gp, 5 lbs.
Gold left: 25 gp, 9 sp; 1 lb.
Total: 122.5 lbs. (light load, but heavy armor)
Normal load: 180 lb.
Heavy load: 360 lb.
Max. drag load: 900 lb.
Background: [sblock] Kraegyn’s parents met while they were both serving in a mercenary company, and they retired to run a small farm outside the village of Greensfen. Kraegyn was the oldest of their children, and he grew up listening to the stories of their old campaigns- though somehow he only managed to hear the interesting or exciting parts. He chafed at farm life, but his parents always seemed to need his help around the place. By the time his younger siblings had grown up a bit, it was obvious that Kraegyn would never adapt to the farming life, so his parents finally packed him off to a monastery of Kord, away in the mountains far to the north. Kraegyn hated the cold even more than he hated farming, but he learned his lessons well, and was son anointed as one of Kord’s chosen. For several years he performed missions for the church, often training or leading small groups in battle. When the blight hit Greensfen, his parents sent a letter off to the monastery asking for help, but Kraegyn was on an assignment at the time, and it took quite a while for the message to reach him. By the time he returned home, he found his parents gone and the farm deserted, obviously ruined by the blight. He was, of course, determined to get to the bottom of this mystery- even without the personal involvement, this was the kind of challenge that no paladin of Kord could resist. [/sblock]
Appearance: Kraegyn is big, even by dragonborn standards- tall and broad-shouldered, with a coat of gleaming black scales (about which he is rather vain). His already considerable bulk is only accentuated by his heavy black armor- though the dull iron also makes his scales look even more lustrous. He carries a veritable arsenal of weapons- most noticeably his massive wave-bladed sword. A silver talisman blazoned with the symbol of Kord is fastened tightly around his neck.
I think it makes sense for Kraegyn and Blay to come in together. As far as being 'serious and devout', remember that this is 4e, and not all paladins are Lawful Good. Kraegyn is Unaligned, a paladin of Kord- best to think of him as a very large and scaly Viking.
Name: Kraegyn of Kord
Race: Dragonborn (black)
Class: Paladin (Avenging)
Role: Defender (melee/tank)
Level: 3
Alignment: unaligned (tending good)
Deity: Kord
Height: 6'7"
Weight: 310 lbs
Scales: black
Eyes: dark gold
Age: 18
Ability scores (22 points):
18 STR (+4)(9 pts, +2 racial)
14 CON (+2)(5 pts)
10 DEX (+0)(0 pts)
8 INT (-1)(0 pts)
14 WIS (+2)(5 pts)
15 CHA (+2)(3 pts, +2 racial)
Passive PER: 13
Passive INS: 13
Initiative: +1 (+1 level, +0 DEX)
HP: 46 (bloodied 23)(15+14+6+6+5)
Surges per day: 12 (10 base +2 CON)
HP per surge: 13 (11 base +2 CON/racial)
(Defenses: all have +1 for level)
20 AC: Armor+8, enhancement +1,
17 FORT: STR +4, class +1, Amulet +1
13 REF: DEX +0, class +1, Amulet +1
15 WILL: CHA +2, class +1, Amulet +1
Resist: 5 poison, 5 necrotic, 5 fire
Skills: (All have +1 for level; ACP is -2)
+10 (+8) Athletics; trained, STR +4, (armor -2)
+8 (+6) Endurance; trained, CON +2, (armor -2)
+8 Heal; trained, WIS +2
+10 Intimidate; trained- Warlord MC, CHA +2, racial +2
+5 Religion; trained, INT -1
+2 History; untrained, INT -1, racial +2
+3 Insight; untrained, WIS +2
+3 Perception; untrained, WIS +2
Languages: Common, draconic
Racial features:
>Abilities: +2 STR, +2 CHA (included)
>Skills: +2 History, +2 Intimidate (included)
>Dragonborn fury: +1 racial bonus to attack rolls while bloodied
>Draconic heritage: +2 CON bonus to healing surge value
>Dragon breath: encounter power (acid)
Class abilities (Divine, defender):
>Channel divinity
>Divine challenge
>Lay on hands
Weapon proficiencies: Simple melee, military melee, simple ranged
Armor proficiencies: Cloth, leather, hide, chain, scale, plate, light shield, heavy shield
Feats:
Level 1: Student of battle
Level 2: Toughness
Size: medium
Speed: 6 squares (5 squares in armor)
Vision: normal
Powers:
>At-will: Divine challenge (special), Lay on hands (2x per day); Holy strike, Valiant strike
>Encounter: Channel divinty (class), Dragon breath (racial), Piercing smite (E1), Invigorating smite (E3)
>Daily: Paladin's judgment (D1), Inspiring word (mc Warlord)
>Utility: Sacred circle (U2, daily)
Basic attacks:
>Melee: +1 Vicious falchion; +9 vs. AC, damage 2d4+5 (heavy blade, high crit); attack +1 level, +1 enhancement, +4 STR, +3 proficiency
>Ranged: +1 javelin; +8 vs. AC, damage 1d6+5 (spear, heavy thrown; range 10/20); attack +1 level, +1 enhancement, +4 STR, +2 proficiency
POWER STATS:[sblock]
At-will:
>Holy strike; (divine, radiant, weapon);Standard, melee weapon, one creature;
Attack +9 vs. AC, damage 2d4+5 radiant, add +2 if target was marked by you
>Valiant strike; (divine, weapon); Standard, melee weapon, one creature;
Attack +9 vs. AC (add +1 for each enemy adjacent to you, including target), damage 2d4+5
>Divine challenge; (divine, radiant)
Minor, close burst 5 (1 creature); mark target creature; target takes -2 to all attacks that don’t target you, and takes 5 HP radiant damage the first time it makes an attack which doesn’t target you BSYNT. If you do not engage the target on your turn, the mark ends- creature may only have one mark at any time (etc.).
>Lay on hands; (At-will, special)(divine, healing)
Minor action (usable 2x per day, but only once per round), melee touch, one creature; you spend a healing surge but regain no HP- target regains HP as if they had spent a healing surge. You must have at least one healing surge left to use this power.
Encounter:
>Piercing Smite (L1- STR)(divine, weapon)
Standard, melee weapon, one creature;
Attack +9 vs. REF, damage 4d4+5, target and two creatures adjacent to you are marked until EYNT.
>Invigorating Smite (L3- CHA)(divine, healing, weapon)
Standard, melee weapon, one creature;
Attack +7 vs. WILL, damage 4d4+3; if you are bloodied, regain 7 HP, bloodied allies within 5 squares also regain 7 HP
>Dragon breath (racial- STR based)(acid)
Minor; close blast 3 (all creatures);
Attack +7 vs. REF, Damage 1d6+2 (acid)
>Channel divinity (class)(divine)
Minor; choose Divine Mettle (1 creature in close burst 10; make a saving throw at +2) or Divine Strength (self; +4 damage on next attack this turn)
Daily:
>Paladin’s judgment (L1)(divine, healing, weapon)
Standard, melee weapon, one creature;
Attack +9 vs. AC, damage 6d4 +5 and 1 ally within 5 squares can spend a healing surge (MISS: 1 ally within 5 squares can spend a healing surge)
>Inspiring word (MC-Warlord)(Martial, healing)
Minor, close burst 5 (self or 1 creature in burst); target can spend a healing surge and regains 1d6 extra HP
>Sacred circle (L2, utility; daily)(divine, implement, zone)
Standard, close burst 3; creates a zone which gives you and allies a +1 power bonus to AC, lasts until end of encounter
*Attack power stats are when wielding +1 falchion, numbers vary with other weapons [/sblock]
Equipment (494.1 gp spent, of 520)
(L4) +1 Black Iron plate armor; 50 lbs. (Heavy armor)
(L3) +1 Amulet of health; 0 lbs. (neck)
(L2) +1 Vicious falchion; 7 lbs. (Heavy blade, high crit)
(L1- bought) +1 javelin; 360 gp, 2 lbs. Spear, heavy thrown)
Holy symbol (Kord); 10 gp, 1 lb.
Flail; 20 gp, 10 lbs. (Flail, versatile)
Long sword; 15 gp, 4 lbs. (Heavy blade, versatile)
Daggers (x2); 2 gp, 2 lbs. (Light blade, off-hand, light thrown)
Javelins (x5); 10 gp, 10 lbs. (Spear, heavy thrown)
Adventurer's kit (total: 77.1 gp, 30.5 lbs.)
Backpack; 2 gp, 2 lbs.
Bedroll; 1 sp, 5 lbs.
Flint & Steel; 1 gp, 0 lb.
Pouch, belt; 1 gp, 0.5 lb.
Journeybread; 50 gp, 1 lb. (10 days)
Sunrod (5); 10 gp, 5 lbs.
Waterskin; 1 gp, 4 lbs.
Normal clothing (2 sets); 2 gp, 8 lbs.
Rope (50 feet, silk); 10 gp, 5 lbs.
Gold left: 25 gp, 9 sp; 1 lb.
Total: 122.5 lbs. (light load, but heavy armor)
Normal load: 180 lb.
Heavy load: 360 lb.
Max. drag load: 900 lb.
Background: [sblock] Kraegyn’s parents met while they were both serving in a mercenary company, and they retired to run a small farm outside the village of Greensfen. Kraegyn was the oldest of their children, and he grew up listening to the stories of their old campaigns- though somehow he only managed to hear the interesting or exciting parts. He chafed at farm life, but his parents always seemed to need his help around the place. By the time his younger siblings had grown up a bit, it was obvious that Kraegyn would never adapt to the farming life, so his parents finally packed him off to a monastery of Kord, away in the mountains far to the north. Kraegyn hated the cold even more than he hated farming, but he learned his lessons well, and was son anointed as one of Kord’s chosen. For several years he performed missions for the church, often training or leading small groups in battle. When the blight hit Greensfen, his parents sent a letter off to the monastery asking for help, but Kraegyn was on an assignment at the time, and it took quite a while for the message to reach him. By the time he returned home, he found his parents gone and the farm deserted, obviously ruined by the blight. He was, of course, determined to get to the bottom of this mystery- even without the personal involvement, this was the kind of challenge that no paladin of Kord could resist. [/sblock]
Appearance: Kraegyn is big, even by dragonborn standards- tall and broad-shouldered, with a coat of gleaming black scales (about which he is rather vain). His already considerable bulk is only accentuated by his heavy black armor- though the dull iron also makes his scales look even more lustrous. He carries a veritable arsenal of weapons- most noticeably his massive wave-bladed sword. A silver talisman blazoned with the symbol of Kord is fastened tightly around his neck.
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