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OOC: Tholestia: also XP and GP tracking etc.

Ravellion

serves Gnome Master
Post the longer OOC stuff in here. The short remarks can be interspersed with the roleplaying, that doesn't hurt the game.

Deepwinter 7:
XP: 67321
GP: 1102
Monthly Upkeep: Common (45 gp per month)

Ilan:
XP: 66540
GP: 2746
Monthly Upkeep: Extravagant (200 gp per month)

Trolan:
XP: 55540
GP: ???
Monthly Upkeep: Good (100 gp per month)

Kheldev Stonebreaker:
XP: 55540
GP: ???
Monthly Upkeep: Common (45 gp per month)

Partial Level target chart:
6: 21000
7: 28000
8: 36000
9: 45000
10: 55000
11: 66000
12: 78000
13: 91000

Rav
 
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LIST OF LOOT

Magical Items:
leather bracers
cloak of resistance +1
cloak of charisma +2
+1 light flail
+1 orcish scimitar
+1 large wooden shield
+1 full plate
+1 chain shirt
+2 steel buckler

Non Magical Items (and their GP worth):
- Masterwork Chain Shirt (250 gp)
- Masterwork Small Chain Shirt (250 gp)
- Full Plate (1500 gp)
- Masterwork Longsword (315 gp)
- Masterwork Battleaxe (circa 310 gp)
- 4 Daggers (4 x 2 gp)
- Silver Holy Symbol (25 gp)
- Large Steel shield, Looks very battered (20 gp)

Cold Hard Cash:
-
 
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GP: 230
XP: ???

Prepared Cleric spells:
0lvl: Detect Magic, Light, Read Magic
1lvl: Protection from Evil*, Bless 2x
 
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Upkeep/Month, deducted at the first of every month, festival weeks excluded. I'll post the variations tomorrow (or email them since it is protected content).
 

Sorry Rav... here are my prepared spells:

1st level: (6) Magic Missile (2x), Sleep, Mage armor, Spider climb, Feather fall
2nd level: (5) Invisibility (2x), See invisibility, Mirror image, Cat's grace
3rd level: (4) Fireball, Haste, Suggestion, Dispel Magic
4th level: (3) Dimension door, Scrying, Confusion
5th level: (2) Cloud kill, Hold monster

Do I have to list my 0th level cantribs as well?
 

Bacter said:
Do I have to list my 0th level cantribs as well?
Yes, you might just need them (Detect Magic is a spell that is often used many times per day, as well as mage hand and read magic)

Alright, you are ready to go, now it's waiting for Wulf.

Rav
 

To Wulf:

Drop the magic missile (2d4+2) and Shocking grasp (1d8+4).
We are 9th level and they don't mean "poep" to our oponents.
As a fighter/mage you should use magic to buf your self and let your sword do the talking (greatsword I suppose; it is by far the best weapon for a wizard cause they can't use shiels).

Instead take the shield spell (or twice) and another mage armor.

Greatsword deals 2d6+(1,5xStr) and you can attack twice each round.

So enough min/max, back to you Rav...

:D
 

takew said:
To Wulf:

Drop the magic missile (2d4+2) and Shocking grasp (1d8+4).
We are 9th level and they don't mean "poep" to our oponents.
As a fighter/mage you should use magic to buf your self and let your sword do the talking (greatsword I suppose; it is by far the best weapon for a wizard cause they can't use shiels).

Instead take the shield spell (or twice) and another mage armor.

Greatsword deals 2d6+(1,5xStr) and you can attack twice each round.

So enough min/max
Actually, very poor minmax Take. Perhaps you should start learning the rules before you minmax. As a special ability of the Spellsword class you can store a spell in your sword and if you hit that spell can be cast on your opponent as a free action. Shocking grasp = suddenly a good deal.

Also I lined out all wielding options (two handed, sword and shield, two weapons, double weapon) for casper already and he chose double weapon: It might not be the most efficient damage dealing, but you also deal less redundant damage.

Also, I will tell you again, as I did many times before, that over minmaxing will hurt the game and decrease the survival chances of your character. A two bladed sword is a viable weapon, and thankfully not everyone uses just greatswords and bastard swords - that would be boring and predictable wouldn't it?

Rav
 

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