Ultimate Survivor D&D

  • Thread starter Thread starter Guest 11456
  • Start date Start date
I'm waiting for some more signs of life from the DM (like information on when the game will start) before I put any more work into the character.
 

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Current possible player list with submitted characters:

1. Angcuru
2. Slippshade
3. Ranger Rick
4. Nephtys - ? : Wood-Elven Wizard20/EpicWizard10
5. Harvey
6. RobotRobotI
7. Mr. Prez
8. Darmanicus
9. rangerjohn
10. Eonthar
11. Imerak - Ashbree Eram : Halfling Rogue7/Shadowdancer3
12. Jemal
13. Albedo - Albedo : Human Monk2/Clrc3/Wiz5/MysticTheurge10/Archmage5
14. Bront - Dexter Duval : Human Rogue4/Fighter4/Dualist10
15. devrimk
16. ElvishBard
17. Endovior
18. tyrlaan - Neyrhun : Human Druid17

Nephtys - As for when I might start the game... With a pitiful 5 characters, not bloody soon. But I appreciate your commitment to work toward that goal. Maybe I should wait to see if anyone will put any work into characters before I put any more work into the game.
 



I've also got a character 90% of the way done... was waiting for more responses before finishing. Here is where it is now:

Code:
Name: Giana
Gender: Female
Race: Human 
Class: Cleric 17
Size: Medium
Alignment: N
Deity: Wee Jas
Level: 17
Exp: 136,000

STR 18 (+4)     (12 + 6 belt)               [4 pts]
DEX 12 (+1)     (12)                        [4 pts] 
CON 10 (--)     (10)                        [2 pts]
INT 14 (+2)     (14)                        [6 pts]
WIS 22 (+6)     (14 + 4 lvl + 4 peraipt)    [6 pts]
CHA 18 (+4)     (14 + 4 cloak)              [6 pts]

Fort:  +10      (+10 base +0 ability)
Ref:    +6      (+5 base  +1 ability)
Will:  +16      (+10 base +6 ability)

HD: 17d8
HP: 104
Init: +1        (+1 dex)
Spd: 20' x 4
AC: 32 [35]     (10 base + 1 dex + 10 armor + 5 shield + 1 insight + 5 deflection [+ 3 defending])
   Flat-Footed: 31 [34]
   Touch: 17 [20]
ACP: -3

BAB: +12/+7/+2
   Melee: +16/+11/+6
   Ranged: +13/+8/+3
Grapple: +13    (+12 BAB +1 STR)

Weapons:
+3 Defending Adamantine Morningstar   +19/+14/+9 atk   1d8+7 damage   x2 on 20

Armor:
+2 Mithril Full Plate                 +10 AC           +3 Max Dex     -3 ACP
+3 Mithril Heavy Steel Shield         +5 AC                           -0 ACP

Languages: Common, Elven, Goblin

Abilities:
-- Proficient in all simple weapons, all armor, and shields
-- Rebuke/Command Undead (Turning check 1d20+6, Turn damage 2d6+22, 7x per day)
-- Death Touch (17d6, 1x per day)
-- Use scrolls, wands, and other devices as 8th level Wizard
-- Darkvision 60'
-- See Invisibility

Feats:
-- Extend Spell (1st level)
-- Endurance (1st human)
-- Improved Turning (3rd level)
-- Spell Penetration (6th level)
-- Enlarge Spell (9th level)
-- Greater Spell Penetration (12th level)
-- Quicken Spell (15th level)

Skill Points: 100           Max Ranks: 20/10
Skills:                     Stat  Total  Ability  Class   ACP  Misc
-- Appraise                 Int   +2   = +2
-- Balance                  Dex   -2   = +1               -3
-- Bluff                    Cha   +4   = +4 
-- Climb                    Str   +1   = +4               -3
-- Concentration            Int   +22  = +2       +20
-- Decipher Script          Int   +12  = +2       +5 (cc)      +5 (helm)
-- Diplomacy                Cha   +4   = +4
-- Disguise                 Cha   +4   = +4
-- Escape Artist            Dex   -2   = +1               -3
-- Forgery                  Int   +2   = +2
-- Gather Information       Cha   +4   = +4
-- Heal                     Wis   +28  = +6       +20          +2 (healer's kit) 
-- Hide                     Dex   -2   = +1               -3
-- Intimidate               Cha   +4   = +4
-- Jump                     Str   +1   = +4               -3
-- Knowledge (arcana)       Int   +12  = +2       +10
-- Knowledge (history)      Int   +12  = +2       +10
-- Knowledge (planes)       Int   +12  = +2       +10
-- Knowledge (religion)     Int   +12  = +2       +10
-- Listen                   Wis   +6   = +6
-- Move Silently            Dex   -2   = +1               -3
-- Ride                     Dex   +1   = +1
-- Search                   Int   +2   = +2
-- Spellcraft               Int   +14  = +2       +10         +2 (synergy w/ Knowledge Arcana)
-- Spot                     Wis   +6   = +6
-- Survival (this plane)    Wis   +6   = +6
            (other planes)  Wis   +8   = +6                   +2 (synergy w/ Knowledge Planes)
-- Swim                     Str   -2   = +4               -6
-- Use Rope                 Dex   +1   = +1

Cleric Spells Per Day: 7/6+1/6+1/6+1/6+1/5+1/5+1/3+1/3+1/2+1
Spell Penetration: 1d20+21

Starting Gold: 340,000 gp
Equipment:
-- Armor, +2 Mithril Full Plate                25.0 lb   14,500 gp  (on body)
-- Bag of Holding Type I                       15.0 lb    2,500 gp  (tied to waist)
-- Bedroll                                      5.0 lb        1 sp  (in Bag of Holding)  
-- Belt of Giant Strength +6                    1.0 lb   36,000 gp  (on waist)
-- Boots of Teleportation                       3.0 lb   49,000 gp  (on feet)
-- Cloak of Charisma +4                         2.0 lb   16,000 gp  (over clothing)
-- Glove of Storing- Left Hand                  ------   10,000 gp  (left hand)
-- Glove of Storing- Right Hand                 ------   10,000 gp  (right hand)
-- Hat of Disguise                              ------    1,800 gp  (in Bag of Holding)
-- Healer's Kit                                 1.0 lb       50 gp  (in Bag of Holding)
-- Helm of Comprehend Lang & Read Magic         3.0 lb    5,200 gp  (on head)
-- Holy Symbol, Silver (w/ verses of anathema)  1.0 lb      500 gp
-- Incense                                      ------       25 gp  (in Bag of Holding)
-- Ioun Stone, Dusty Rose                       ------    5,000 gp  (over head/in belt pouch #2)
-- Ioun Stone, Iridescent                       ------   18,000 gp  (over head/in belt pouch #2)
-- Marked Bones of former Cleric of Wee Jas     ------       25 gp  (in Bag of Holding)
-- Material Component: onyxs                    ------      xxx gp  (in belt pouch #1)
-- Material Component: 400gp Diamond Dust       ------      400 gp  (in belt pouch #3)
-- Material Component: 200gp Ruby Dust          ------      200 gp  (in belt pouch #4)
-- Morningstar, +3 Defending Adamantine        12.0 lb   35,008 gp  (glove of storing- right)
-- Periapt of Wisdom +4                         ------   16,000 gp  (on neck)
-- Pouch, Belt #1                               0.5 lb        1 gp  (on belt)
-- Pouch, Belt #2                               0.5 lb        1 gp  (on belt)
-- Pouch, Belt #3                               0.5 lb        1 gp  (on belt)
-- Pouch, Belt #4                               0.5 lb        1 gp  (on belt)
-- Prayer Beads                                 ------      500 gp  (in Bag of Holding)
-- Ring of Protection +5                        ------   50,000 gp  (on right hand)
-- Ring of Sustenance                           ------    2,500 gp  (on left hand)
-- Shield, +3 Mithril Heavy Steel               7.5 lb   10,020 gp  (on left arm)
-- Wand of Cure Serious Wounds                  ------   11,250 gp  (glove of storing- left)
-- Wand of Detect Secret Doors                  ------      750 gp  (in Bag of Holding)

Used Prior to Campaign Start:
-- Scroll of Permanency (2)                              20,250 gp
-- Scroll of Darkvision                                     150 gp
-- Scroll of See Invisibility                               150 gp

Total Weight: 59.5/71.5 lbs
Total Money @ Character Creation: 24,218gp (in belt pouch #1)

Max Weight:  100 light   200 medium   300 heavy

Age: 35
Height: 6'
Weight: 115 lb
Eyes: Brown
Hair: Red
 

Yeah, I need to tweek my character a bit (Slight mistake about using Precice shot, unless the GM will let me use it with a 2 handed finesse weapon) and finish up a quick background.

Any campaign background on exactly what we're doing, ect? Might help to know why we're competing how we are.
 

Allright, I'll finish and post up my character ASAP.. though it won't be tonight. It's like 6 AM here and I'm going to bed. I've been having some Offline trouble recently but I'll get it done quickly.

WILL be playing a: Rogue5/Fighter1/Sorc6/ShadowDancer1/ArcaneTrickster10/Archmage4
 
Last edited:



whoops.. Srry, posted char from something else... I've got a list of'em and just grabbed the one I thought was for tihs.. *Duh jemal dumb..*

OK, survivor... that would be.. *checking checking... Processing...*

WOW, found it.. I'm actually pretty much done this character.. here this should be better.

CHARACTER SHEET

<Daniel Feratu>, <NG> <Male> <Human> <Rogue5/Fighter1/Sorc6/ShadowDancer1/ArcaneTrickster10/Archmage4> <Lvl 27>;
4d6+20d4+2d8+1d10+27 <27 HD> (126 hp); Init <+1>; Spd <60>; AC:22, FlatFooted:21, Touch:16; BAB: +14, Grapple: +15; Attacks: Varies; SV Fort:+19, Reflex:+21, Will:+22.

Str <12> (2 + 4 Inherent + 6 Enhancement)
Dex <12> (2 + 4 Inherent + 6 Enhancement)
Con <12> (2 + 4 Inherent + 6 Enhancement)
Int <22> (10 + 5 Inherent + 6 Enhancement + 1 LVL)
Wis <12> (2 + 4 Inherent + 6 Enhancement)
Cha <20> (4 + 5 Inherent + 6 Enhancement + 5 LVL)

Skills:
Spellcraft: 24/+33, Knowledge(Arcana): 15/+23, Tumble: 12/+33, Bluff: 26/+31, Spot: 20/+25, Hide: 30/+46, Move Silent: 30/+46, Knowledge(Geography): 8/+14, Decipher Script: 7/+13, Disable Device: 7/+8, Escape Artist: 7/+8
+20 balance, climb, jump

Feats: Improved Familiar, Combat Expertise, Improved Feint, Skill Focus: Spellcraft, Spell Focus: Transmutation, Spell Focus: Evocation, Still Spell, Craft Staff, Silent Spell.

Epic Feats: Spell Stowaway(Time Stop), Tenacious Magic(Shapechange), Master Staff.

Languages: Common

Class Features: Summon Familiar, 22nd lvl Sorc Caster
Evasion, Uncanny Dodge, Trapfinding, Trap sense + 1, Sneak Attack +8d6, Ranged Legerdemain 3/day, Impromptu Sneak Attack 2/day, Hide in Plain Sight.
Spell Power x2 (2 5th lvl spell slots), Mastery of Shaping (6th lvl spell slot), Mastery of Elements(8th lvl spell slot)

Familiar: Psuedodragon (Larry)

Race Features:
Bonus feat at 1st lvl
4 Bonus skill points at 1st lvl, 1 every level thereafter

Possessions: 2,900,000 GP Total
Tomes (READ): + 4 STR, DEX, CON, WIS; +5 INT, CHA (715,000)
+ 5 Heavy Fortification Padded Armour of Greater Shadow, Greater Silence, Greater Resist: Fire, Cold, Electric, Acid, Sonic (497,655)
Circlet of Intelligence + 6 (36,000)
Heward’s Handy Haversack (2,000)
Shirt of Constitution + 6 (36,000)
Cloak of Charisma + 6 (36,000)
Robes(Coveralls) of Wisdom + 6, +5 Resistance bonus to all saves (73,500)
Belt of Strength + 6 (36,000)
Ring of Sustenance (2,500)
Ring of Protection + 5 (50,000)
Boots of Swiftness (256,000)

Description:

Personality:

Experience: 351,000
Level: 27
Points: -52
Gold: 2,900,000

Name: Sorc Five
Gender: Male
Race: Human
Class: Rogue/Fighter/Sorceror/ShadowDancer/ArcaneTrickster/Archmage
Level: 5/1/6/1/10/4 (total 27)
Alignment: NG

Stats
Str 2 (-12 points)
Dex 2 (-12 points)
Con 2 (-12 points)
Int 10 (+2 points)
Wis 2 (-12 points)
Cha 4 (-6 points)

Saves
Fort +19 ( 9 Base + 4 Epic + 1 Con + 5 Resistance)
Ref +21 ( 11 Base + 4 Epic + 1 Dex + 5 Resistance)
Will +22 ( 12 Base + 4 Epic + 1 Wis + 5 Resistance)

Hit Dice: 6d6+20d4+1d10+27
Hit Points: 126
Initiative: +1 (+ 1 Dex)
Speed: 60
AC: 22 (10+6Armour+5Deflection+1Dex)
Flat Footed: 21
Touch: 16

BAB: 14/9/4
Grapple: +15
MAB: +15
RAB: +15

Skills: 186 Skill Points
Class: lvl X skill points = total
Rogue 1: 4X8 = 32
Fighter 1: 1X2 = 2
Sorc 1-6: 6X2 = 12
Rogue 2-5: 4X8 =32
Arcane Trickster 1-7: 7X4=16
Arcane Trickster 8-9: 2X7=35
Archmage 1-4: 4X5=20
Arcane Trickster 10: 1x7=7
+30 Bonus Human Skills

Spells:
Caster Lvl: 22
Save DC: 15+spell lvl (16+spell lvl for Transmutation/Evocation)
Spells known : 9/5/5/4/4/4/3/3/3/3
Spells per day: 6/8/7/7/7/5/5/6/5/6
0: Ray of Frost, Detect Magic, Mage Hand, Prestidigitation, Light, Mending, Message, Open/Close, Arcane Mark.
1: Mage Armor, Expeditious Retreat, Magic Missile, , .
2: See Invisibility, Mirror Image, , , .
3: Greater Magic Weapon, Fly, Fireball, Haste.
4: Stone Skin, Greater Invisibility, Otilukes Resilient Sphere, .
5: Wall of Stone, Wall of Force, , .
6: Mislead, True Seeing, Contingency.
7: Greater Teleport, Spell Turning, .
8: Ottilukes Telekenetic Sphere, Moment of Prescience, Polymorph any Object.
9: Shapechange, Time Stop, .


Possessions: 2,900,000 GP Total
Tomes (READ): + 4 STR, DEX, CON, WIS; +5 INT, CHA (715,000)
+ 5 Heavy Fortification Padded Armour of Greater Shadow, Greater Silence, Greater Resist: Fire, Cold, Electric, Acid, Sonic (497,655)
Circlet of Intelligence + 6 (36,000)
Heward’s Handy Haversack (2,000)
Shirt of Constitution + 6 (36,000)
Cloak of Charisma + 6 (36,000)
Robes(Coveralls) of Wisdom + 6, +5 Resistance bonus to all saves (73,500)
Belt of Strength + 6 (36,000)
Ring of Sustenance (2,500)
Ring of Protection + 5 (50,000)
Boots of Swiftness (256,000)
1,159,345 GP

total (1,740,655/2,900,000, weight)

Weight = lbs/ max lbs (light load)
 

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