Well, here's what I've slapped together for a character

:
Garrak Stormcaller 2nd-level Healer/ 1st-level Barbarian
Neutral Good Medium Humanoid (Orc)
Hit Dice: 2d8+1d12
Initiative: +0
Speed: 30'/40'
Armor Class: 18 (10 base, +5 armour, +3 shield)
Base Attack/Grapple: +2/+3
Attack: +4 melee (mw battleaxe, d8+1, x3)
Full Attack: +4 melee (mw battleaxe, d8+1, x3)
Space/Reach: 5'/5'
Special Attacks: spellcasting
Special Qualities: low-light vision, battle rage 2/day, +1 to attack vs humans
Saves: fort +5, ref +0, will +8
Abilities: str 13, dex 10, con 10, int 13, wis 17, cha 11
Skills: concentration +5/5, diplomacy +5/3, heal +8/5, intimidate +4/2, knowledge (religion) +3/2, sense motive +8/5, spellcraft +6/5, surival +6/3
Feats: combat casting, brew potion, eschew materials
XP: 3000/6000
Weight: 234lb
Height: 6'6"
Languages: Common, Orc, Taur-ahe
Spells/day:
0th: 4
1st: 2 + 1
Spells Memorised: DC = 13 + spell lvl
0th: detect magic, light, mending, read magic
1st: divine favour, doom, shield of faith
Equipment: 770.88gp
mw battleaxe
mw breastplate
+1 darkwood shield
backpack
bedroll
flint & steel
whetstone
explorer's outfit
Description:
Garrak is small by orc standards, being well below standard height and weight, but it does not appear to be much of an issue to him. He is clean shaven, and his black hair is cropped close to his scalp. His skin is a pale olive green, and his steel grey eyes seem to read deeper into people than they may want them to. His standard attire usually involves many furred pelts over the top of what he is actually wearing, usually his armour. And he wears an animal head hood common amoung shamans. On his belt he keeps a claw-like battle axe, and slung across his back is a round darkwood shield, etched and painted with magic sigils of protection.
History:
Garrak was considered a runt amoung his kin, but he earned their respect through his keen intellect and plentiful wisdom. He enoyed helping those around him, displaying kindness and fair judgement, and in turn his friends and siblings turned to him for guidance and advice. In time he felt the calling of the orcs' shamanistic heritage, but as orcs had only recently turned away from the influence of demons the shaman traditions had not returned to an extent where Garrak thought he could learn enough amoung his own kind. Thus he sought out the Tauren, and spent his time with them learning of the healing arts and the Earth Mother.
While in Mulgore he discovered more within himself, an untapped source of the orcs' infamous battle rage, and he gained a capacity for greater ferocity in battle. Having learnt everything he needed to put him on the right path, Garrak returned home awhile. It was pleasant to visit family again, but he could not improve himself by sitting in the one place, so he began travelling. Not long after he has begun travelling he arrives at a small village by the name of Korga's Strand, which is the real beginning to his adventures.